Exemple #1
0
 public void HandleStateExit()
 {
     _sceneLoader.LoadScene(_gameStateSettings.SplashScreenScene);
 }
 public void ButtonClick()
 {
     sceneLoader.LoadScene("SettingsScene", UnityEngine.SceneManagement.LoadSceneMode.Single);
 }
Exemple #3
0
 public void HandleStateExit()
 {
     _sceneLoader.LoadScene(_gameStateSettings.GameScene);
 }