static void WorkerTask() { Random rand = new Random(DateTime.Now.Millisecond); using (Context ctx = new Context(1)) { using (Socket worker = ctx.Socket(SocketType.REQ)) { // We use a string identity for ease here ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5555"); int total = 0; while (true) { // Tell the router we're ready for work worker.Send("Ready", Encoding.Unicode); // Get workload from router, until finished string workload = worker.Recv(Encoding.Unicode); if (workload.Equals("END")) { Console.WriteLine("Processed: {0} tasks", total); break; } total++; // Do some random work Thread.Sleep(rand.Next(1, 1000)); } } } }
private static void ClientTask() { using (var ctx = new Context(1)) { using (var client = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(client, Encoding.Unicode); client.Connect(localFeAddress); while (true) { client.Send("HELLO", Encoding.Unicode); string reply = client.Recv(Encoding.Unicode); if (string.IsNullOrEmpty(reply)) { break; } Console.WriteLine("Client: {0}", reply); Thread.Sleep(1000); } } } }
// Worker using REQ socket to do LRU routing // static void WorkerTask() { using (Context ctx = new Context(1)) { using (Socket worker = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5556"); // Tell broker we're ready for work worker.Send("READY", Encoding.Unicode); while (true) { // Read and save all frames until we get an empty frame // In this example there is only 1 but it could be more string address = worker.Recv(Encoding.Unicode); string empty = worker.Recv(Encoding.Unicode); // Get request, send reply string request = worker.Recv(Encoding.Unicode); Console.WriteLine("Worker: {0}", request); worker.SendMore(address, Encoding.Unicode); worker.SendMore(); worker.Send("OK", Encoding.Unicode); } } } }
private static void ClientTask() { using (var ctx = new Context(1)) { using (var client = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(client, Encoding.Unicode); client.Connect("tcp://localhost:5555"); while (true) { // Send request, get repl client.Send("HELLO", Encoding.Unicode); string reply = client.Recv(Encoding.Unicode); if (string.IsNullOrEmpty(reply)) { break; } Console.WriteLine("Client: {0}", reply); } } } }
private static void WorkerTask() { using (var ctx = new Context(1)) { using (var worker = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect(localBeAddress); var msg = new ZMessage("READY"); msg.Send(worker); while (true) { var recvMsg = new ZMessage(worker); Console.WriteLine("Worker: {0}", recvMsg.BodyToString()); Thread.Sleep(1000); recvMsg.StringToBody("OK"); recvMsg.Send(worker); //var okmsg = new ZMessage("OK"); //okmsg.Send(worker); } } } }
// --------------------------------------------------------------------- // This is our client task // It connects to the server, and then sends a request once per second // It collects responses as they arrive, and it prints them out. We will // run several client tasks in parallel, each with a different random ID. static void ClientTask() { using (Context ctx = new Context(1)) { using (Socket client = ctx.Socket(SocketType.XREQ)) { // Generate printable identity for the client ZHelpers.SetID(client, Encoding.Unicode); string identity = client.IdentityToString(Encoding.Unicode); client.Connect("tcp://localhost:5570"); client.PollInHandler += (skt, revents) => { ZMessage zmsg = new ZMessage(skt); Console.WriteLine("{0} : {1}", identity, zmsg.BodyToString()); }; int requestNbr = 0; while (true) { // Tick once per second, pulling in arriving messages for (int centitick = 0; centitick < 100; centitick++) { Context.Poller(new List <Socket>(new Socket[] { client }), 10000); } ZMessage zmsg = new ZMessage(""); zmsg.StringToBody(String.Format("request: {0}", ++requestNbr)); zmsg.Send(client); } } } }
// --------------------------------------------------------------------- // This is our client task // It connects to the server, and then sends a request once per second // It collects responses as they arrive, and it prints them out. We will // run several client tasks in parallel, each with a different random ID. public static void ClientTask() { using (var context = ZmqContext.Create()) { using (ZmqSocket client = context.CreateSocket(SocketType.DEALER)) { // Generate printable identity for the client string identity = ZHelpers.SetID(client, Encoding.Unicode); //client.Connect("tcp://localhost:5570"); string serviceRepoAddress = ConfigurationSettings.AppSettings["serviceRepoAddressZMQ"]; client.Connect(serviceRepoAddress); client.ReceiveReady += (s, e) => { var zmsg = new ZMessage(e.Socket); Console.WriteLine("{0} : {1}", identity, zmsg.BodyToString()); }; int requestNumber = 0; var poller = new Poller(new List <ZmqSocket> { client }); var zmsg2 = new ZMessage(""); JSONMessage jsonMess = new JSONMessage(); jsonMess.Service = "Klient"; jsonMess.Function = "RegisterService"; jsonMess.Parameters = new string[] { "Klient", "Location", "binding" }; string json = JsonConvert.SerializeObject(jsonMess); zmsg2.StringToBody(json); zmsg2.Send(client); while (true) { // Tick once per second, pulling in arriving messages for (int centitick = 0; centitick < 100; centitick++) { poller.Poll(TimeSpan.FromMilliseconds(10)); } var zmsg = new ZMessage(""); jsonMess = new JSONMessage(); jsonMess.Service = "Klient"; jsonMess.Function = "GetServiceLocation"; jsonMess.Parameters = new string[] { "Klient", "binding" }; json = JsonConvert.SerializeObject(jsonMess); zmsg.StringToBody(json); zmsg.Send(client); } } } }
// Basic request-reply client using REQ socket // static void ClientTask() { using (Context ctx = new Context(1)) { using (Socket client = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(client, Encoding.Unicode); client.Connect("tcp://localhost:5555"); // Send request, get reply client.Send("HELLO", Encoding.Unicode); string reply = client.Recv(Encoding.Unicode); Console.WriteLine("Client: {0}", reply); } } }
static Socket ConnectWorker(Context context) { Socket worker = context.Socket(SocketType.DEALER); //Set random identity to make tracing easier ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5556"); //Tell the queue we're ready for work Console.WriteLine("I: worker ready"); worker.Send(PPP_READY, Encoding.Unicode); return(worker); }
private static void ClientTask() { using (var context = ZmqContext.Create()) { using (ZmqSocket client = context.CreateSocket(SocketType.REQ)) { ZHelpers.SetID(client, Encoding.Unicode); client.Connect("tcp://localhost:5555"); // Send request, get reply client.Send("HELLO", Encoding.Unicode); string reply = client.Receive(Encoding.Unicode); Console.WriteLine("Client: {0}", reply); } } }
// Worker using REQ socket to do LRU routing // static void WorkerTask() { using (Context ctx = new Context(1)) { using (Socket worker = ctx.Socket(SocketType.REQ)) { ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5556"); // Tell broker we're ready for work worker.Send("READY", Encoding.Unicode); while (true) { ZMessage zmsg = new ZMessage(worker); Console.WriteLine("Worker: {0}", Encoding.Unicode.GetString(zmsg.Body)); zmsg.StringToBody("OK"); zmsg.Send(worker); } } } }
public static void WorkerTask() { var randomizer = new Random(DateTime.Now.Millisecond); using (var context = ZmqContext.Create()) { using (ZmqSocket worker = context.CreateSocket(SocketType.REQ)) { // We use a string identity for ease here ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5555"); int total = 0; bool end = false; while (!end) { // Tell the router we're ready for work worker.Send("Ready", Encoding.Unicode); // Get workload from router, until finished string workload = worker.Receive(Encoding.Unicode); if (workload.Equals("END")) { end = true; } else { total++; Thread.Sleep(randomizer.Next(1, 1000)); // Simulate 'work' } } Console.WriteLine("ID ({0}) processed: {1} tasks", worker.Identity, total); } } }
// --------------------------------------------------------------------- // This is our client task // It connects to the server, and then sends a request once per second // It collects responses as they arrive, and it prints them out. We will // run several client tasks in parallel, each with a different random ID. public static void ClientTask() { using (var context = ZmqContext.Create()) { using (ZmqSocket client = context.CreateSocket(SocketType.DEALER)) { // Generate printable identity for the client string identity = ZHelpers.SetID(client, Encoding.Unicode); client.Connect("tcp://localhost:5570"); client.ReceiveReady += (s, e) => { var zmsg = new ZMessage(e.Socket); Console.WriteLine("{0} : {1}", identity, zmsg.BodyToString()); }; int requestNumber = 0; var poller = new Poller(new List <ZmqSocket> { client }); while (true) { // Tick once per second, pulling in arriving messages for (int centitick = 0; centitick < 100; centitick++) { poller.Poll(TimeSpan.FromMilliseconds(10)); } var zmsg = new ZMessage(""); zmsg.StringToBody(String.Format("request: {0}", ++requestNumber)); zmsg.Send(client); } } } }
static void Main(string[] args) { using (var context = ZmqContext.Create()) { using (var worker = context.CreateSocket(SocketType.REQ)) { var randomizer = new Random(DateTime.Now.Millisecond); var identity = ZHelpers.SetID(worker, Encoding.Unicode); worker.Connect("tcp://localhost:5556"); Console.WriteLine("I: {0} worker ready", identity); worker.Send("READY", Encoding.Unicode); var cycles = 0; while (true) { var zmsg = new ZMessage(worker); cycles += 1; if (cycles > 3 && randomizer.Next(0, 5) == 0) { Console.WriteLine("I: {0} simulating a crash", identity); break; } else if (cycles > 3 && randomizer.Next(0, 5) == 0) { Console.WriteLine("I: {0} simulating CPU overload", identity); System.Threading.Thread.Sleep(3000); } Console.WriteLine("I: {0} normal reply", identity); System.Threading.Thread.Sleep(1000); zmsg.Send(worker); } } } }