/// <summary> /// Creates an OpenCV version of a ZEDMat. /// In this sample, we only ever use 8U_C1 (for grayscale image) but you can call it yourself /// for any ZEDMat type and get a properly-formatted OpenCV Mat. /// </summary> /// <param name="zedmat">Source ZEDMat.</param> /// <param name="zedmattype">Type of ZEDMat - data type and channel number. Depends on the type of image /// it represents. See summaries of each enum value to choose the type, as you can't currently /// retrieve the material type from an instantiated ZEDMat.</param> /// <returns>OpenCV Mat formatted correctly so that you can copy data from the source ZEDMat into it.</returns> private static Mat SLMat2CVMat(sl.ZEDMat zedmat, ZEDMat.MAT_TYPE zedmattype) { int cvmattype = SLMatType2CVMatType(zedmattype); Mat cvmat = new Mat(zedmat.GetHeight(), zedmat.GetWidth(), cvmattype); return(cvmat); }
/// <summary> /// Returns the OpenCV type that corresponds to a given ZED Mat type. /// </summary> private static int SLMatType2CVMatType(ZEDMat.MAT_TYPE zedmattype) { switch (zedmattype) { case ZEDMat.MAT_TYPE.MAT_32F_C1: return(CvType.CV_32FC1); case ZEDMat.MAT_TYPE.MAT_32F_C2: return(CvType.CV_32FC2); case ZEDMat.MAT_TYPE.MAT_32F_C3: return(CvType.CV_32FC3); case ZEDMat.MAT_TYPE.MAT_32F_C4: return(CvType.CV_32FC4); case ZEDMat.MAT_TYPE.MAT_8U_C1: return(CvType.CV_8UC1); case ZEDMat.MAT_TYPE.MAT_8U_C2: return(CvType.CV_8UC2); case ZEDMat.MAT_TYPE.MAT_8U_C3: return(CvType.CV_8UC3); case ZEDMat.MAT_TYPE.MAT_8U_C4: return(CvType.CV_8UC4); default: return(-1); } }
/// <summary> /// Copies the given ZEDMat to a given OpenCV mat, creating either or both mats if necessary, then calls an ImageUpdatedEvent with them. /// Used in OnZEDGrabbed to call different events, and to make it easy to add more kinds of images/events by just adding more calls to this method. /// </summary> /// <param name="cam">Unity Camera object that represents the ZED camera. Usually from ZEDManager.GetLeftCamera() or ZEDManager.GetRightCamera().</param> /// <param name="zedmat">ZEDMat used to get the ZED image. Passing an empty one is okay - it'll get filled appropriately.</param> /// <param name="view">Type of image requested, like LEFT or LEFT_GRAY.</param> /// <param name="mattype">Data type and channel of required ZEDMat. See summaries over each enum entry to know which is correct for your image type.</param> /// <param name="cvMat">OpenCV mat to copy to. Passing an empty one is okay - it'll get filled appropriately.</param> /// <param name="updateevent">Event to call if the method retrieves the image successfully.</param> private void DeployGrabbedEvent(Camera cam, ref ZEDMat zedmat, VIEW view, ZEDMat.MAT_TYPE mattype, ref Mat cvMat, ImageUpdatedEvent updateevent, OpenCVConversion conversionatend = OpenCVConversion.NONE) { if (zedmat == null) { zedmat = new ZEDMat((uint)zedCam.ImageWidth, (uint)zedCam.ImageHeight, mattype); } /*if (cvMat == null) * { * cvMat = SLMat2CVMat(zedmat, mattype); * }*/ ERROR_CODE err = zedManager.zedCamera.RetrieveImage(zedmat, view, ZEDMat.MEM.MEM_CPU, zedmat.GetResolution()); if (err == ERROR_CODE.SUCCESS) { Mat buffermat = GetOpenCVBufferMat(zedCam.ImageHeight, zedCam.ImageWidth, SLMatType2CVMatType(mattype)); //copyToMat(zedmat.GetPtr(), cvMat); Utils.copyToMat(zedmat.GetPtr(), buffermat); ConvertColorSpace(buffermat, ref cvMat, conversionatend); //Mat convertedmat = ConvertColorSpace(buffermat, conversionatend); //updateevent.Invoke(cam, camMat, cvMat); updateevent.Invoke(cam, camMat, cvMat); } }