public void Initialize() { lock (_requests) _requests = new List <string>(); _socket?.Dispose(); _socket = null; _context?.Dispose(); _context = null; _workerThreads = new List <WorkerThread>(); }
internal void Stop() { if (context != null) { context.Dispose(); } }
internal void Dispose(bool disposing) { if (!this.disposed) { // if this is a dispose call dispose on all state you // hold, and take yourself off the Finalization queue. if (disposing) { /* * foreach (var cTasks in m_ConstituentTasks) * { * if (cTasks != null) * cTasks.Dispose(); * }*/ //if(m_Cts != null) // m_Cts.Cancel(); if (m_ctx != null) { m_ctx.Dispose(); } m_Cts.Dispose(); } // perform any custom clean-up operations // such as flushing the stream // free your own state (unmanaged objects) AdditionalCleanup(); this.disposed = true; } //base.Dispose(disposing); }
public void ConnectToGW(string args)// { // args = "tcp://127.0.0.1:5555" ; string endpoint = args; // Create using (var context = new ZContext()) using (var requester = new ZSocket(context, ZSocketType.REQ)) { // Connect requester.Connect(endpoint); //for (int n = 0; n < 1; n++) //{ string requestText = Who.ToString() + "|" + Id; Console.WriteLine("Отправил, что я: {0} и мой Id: {1}", Who, Id); // Send requester.Send(new ZFrame(requestText)); // Receive using (ZFrame reply = requester.ReceiveFrame()) { roomBox.Text = reply.ReadString(); _port2 = roomBox.Text; _port1 = (Int32.Parse(_port1) + 1).ToString(); Console.WriteLine(" Получил: {0} {1}", requestText, roomBox.Text); } //roomBox.Text = reply.ReadString(); //_port1 = requestText; //} requester.Close(); context.Dispose(); } }
public void Dispose() { loop = false; sink.Close(); sink.Dispose(); context.Shutdown(); context.Dispose(); }
public void Dispose() { sender.Close(); sink.Close(); sender.Dispose(); sink.Dispose(); context.Shutdown(); context.Dispose(); }
private void ReleaseResources() { CancelQueueThead(); lock (requesterLock) { requester.Dispose(); } context.Dispose(); }
public void Dispose() { if (state == ServerHostState.OPEN) { // close existing sockets Stop(); } _context.Dispose(); }
public void Dispose() { foreach (var s in Sockets) { s.SetOption(ZSocketOption.LINGER, 0); s.Close(); s.Dispose(); } context.Shutdown(); context.Terminate(); context.Dispose(); }
// The bulk of the clean-up code is implemented in Dispose(bool) protected virtual void Dispose(bool disposing) { if (disposing) { try { var keys = _feederTasks.Keys.ToList(); foreach (var key in keys) { RemoveTask(key); } Task.WaitAll(_waitingTasks.ToArray()); } catch (AggregateException e) { Console.WriteLine("\nAggregateException thrown with the following inner exceptions:"); // Display information about each exception. foreach (var v in e.InnerExceptions) { var exception = v as TaskCanceledException; if (exception != null) { Console.WriteLine(" TaskCanceledException: Task {0}", exception.Task.Id); } else { Console.WriteLine(" Exception: {0}", v.GetType().Name); } } Console.WriteLine(); } finally { foreach (var wct in _waitingCancellationToken) { wct.Dispose(); } _waitingCancellationToken.Clear(); _waitingTasks.Clear(); _newKeyQueue.Clear(); } } _context.Dispose(); // free native resources if there are any. }
protected void Dispose(bool disposing) { if (disposing) { // Destructor if (socket != null) { socket.Dispose(); socket = null; } if (context != null) { context.Dispose(); context = null; } } }
protected void Dispose(bool disposing) { if (disposing) { // Destructor if (Socket != null) { Socket.Dispose(); Socket = null; } if (_context != null) { // Do Context.Dispose() _context.Dispose(); _context = null; } } }
protected override void OnFormClosing(FormClosingEventArgs e) { /* Dispose the Python subprocess*/ if ((python != null) && (!python.HasExited)) { python.Kill(); python.Dispose(); } ; /* Dispose the ZMQ sockets */ if (subscriber != null) { subscriber.Dispose(); } if (publisher != null) { publisher.Dispose(); } if (context != null) { context.Dispose(); } }
/* Dispose the ZMQ sockets */ public void DisposeSockets() { subscriber.Dispose(); publisher.Dispose(); context.Dispose(); }
private void Disconnect() { _socket.Dispose(); _context.Dispose(); }
public void Dispose() { _socket.Dispose(); _context.Dispose(); }
public void Dispose() { responder.Dispose(); context.Dispose(); }
public void Dispose() { _zContext?.Dispose(); _zSocket?.Dispose(); }
private void UpdateLoop(object sender, DoWorkEventArgs e) { loopActive = true; int loopInterval = 50; // Loop to get and assign elements, then update UI while (loopActive) { AsyncFormUpdate(new Action(() => { lblStatus.Text = "Update Loop Running"; })); // Check to see if thread cancellation is pending // If true, stop the loop if (bwUpdateLoop.CancellationPending) { requester.Close(); context.Shutdown(); context.Dispose(); requester.Dispose(); loopActive = false; AsyncFormUpdate(new Action(() => { lblStatus.Text = "Update Loop Stopped"; })); break; } /// Socket Code // Send requester.Send(new ZFrame(_autoMode)); try { // Receive using (ZFrame reply = requester.ReceiveFrame()) { returnedData = JObject.Parse(reply.ToString()); } } catch (ZException ex) { requester.Close(); context.Shutdown(); context.Dispose(); requester.Dispose(); loopActive = false; AsyncFormUpdate(new Action(() => { lblMode.Text = "Loop Stopped"; lblStatus.Text = "Update Loop Stopped"; })); break; } // ====================================================== // Take all elements from the Dictionary and update the UI with them AsyncFormUpdate(new Action(() => ShowUI(returnedData))); // Stall the thread for a given interval to save on bandwidth Thread.Sleep(loopInterval); } /// update the UI with this status AsyncFormUpdate(new Action(() => { lblMode.Text = "Not Connected"; })); }
public void Dispose() { requester.Dispose(); context.Dispose(); }
public void Dispose() { isRunning = false; socket?.Dispose(); context?.Dispose(); }
private void ThisAddIn_Shutdown(object sender, System.EventArgs e) { routerThread.Join(); publisher.Dispose(); ctx.Dispose(); }