private void EnsureInputLoaded() { if (input == null) { input = YuvEncoder.Decode(Size.Width, Size.Height, FileName.Path, LogFileName.Path, MotionVectorFileName.Path); } }
public void TestVideoFunctionality() { int width = 352; int height = 240; string videoName = @"..\..\..\..\resources\americanFootball_352x240_125.yuv"; // be sure to adjust this beforehand string logFileName = @"..\..\..\..\resources\ModeGrid_AmFootball_OUR.dat"; string motionVectorFileName = @"..\..\..\..\resources\motion_info\motion_info_football_qp20.csv"; string saveName = @"..\..\..\..\output\"; // leave the file extension away YuvEncoder.Video video = YuvEncoder.Decode(width, height, videoName, logFileName, motionVectorFileName); // Don't expect this to work if the filename doesn't happen to be formatted // just the right way Assert.Equal(video.FrameCount, int.Parse(videoName.Substring(videoName.Length - 7, 3))); // Test video and frame indexer Assert.Equal(new Rgb(0, 0, 0), video[0].GetPixelOrBlack(-1, -1)); // obviously, this is only true if the video is either very large and black or not that large Assert.Equal(new Rgb(0, 0, 0), video[0].GetPixelOrBlack(9999999, 9999999)); Assert.Equal(video[0][0, 0], video[0].GetPixelOrBlack(0, 0)); Bitmap bmp; // I test the first and last three frames for (int i = 0; i < 3; i++) { bmp = FrameToBitmap(video[i]); bmp.Save(saveName + i.ToString() + ".png"); } for (int i = video.FrameCount - 4; i < video.FrameCount; i++) { bmp = FrameToBitmap(video[i]); bmp.Save(saveName + i.ToString() + ".png"); } }