// Use this for initialization void Start() { yuanPicManager = PanelStatic.StaticYuanPicManger; loading.SetActiveRecursively(false); myGrid = GetComponent <UIGrid>(); refreshList = this; }
// Use this for initialization void Start() { yuanPicManager = PanelStatic.StaticYuanPicManger; InsCbk(gridBackground, yuanPicManager.picSelectBackground, PicSelectClick.SelectType.Background); InsCbk(gridMark, yuanPicManager.picSelectMark, PicSelectClick.SelectType.Mark); InsCbk(gridMask, yuanPicManager.picSelectMask, PicSelectClick.SelectType.Mask); }
void Awake() { panelStatic = this; StaticBtnGameManager = this.btnGameManager; StaticBtnGameManagerBack = this.btnGameManagerBack; StaticSendManager = this.sendManager; StaticTVMessage = this.tvMessage; StaticWarnings = warnings; StaticYuanPicManger = yuanPicManger; StaticIteminfo = itemInfo; }
void OnEnable() { picManager = (YuanPicManager)this.target; }
void Start() { //PicID = "0,0,0"; yuanPicManager = PanelStatic.StaticYuanPicManger; }
void Awake() { yuanPicManager = PanelStatic.StaticYuanPicManger; }
void Start() { //yuanPicManager = GameObject.Find("YuanPicManager").GetComponent<YuanPicManager>(); yuanPicManager = PanelStatic.StaticYuanPicManger; }
void Awake() { yuanPicManager = PanelStatic.StaticYuanPicManger; //ytRanking=new yuan.YuanMemoryDB.YuanTable("ytPlayerRanking"+this.gameObject.name,""); ytRanking = new YuanRank("ytPlayerRanking" + this.gameObject.name); }