Exemple #1
0
 public VM()
 {
     game.renderCard();
     this.ShuffledDeck = game.ShuffledDeck;
     this.startGame();
     this.YourHand.CollectionChanged += (s, args) =>
     {
         if (args.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add)
         {
             CommandManager.InvalidateRequerySuggested();
         }
     };
     this.DealerHand.CollectionChanged += (s, args) =>
     {
         if (args.Action == System.Collections.Specialized.NotifyCollectionChangedAction.Add)
         {
             CommandManager.InvalidateRequerySuggested();
         }
     };
     this.AddCardCommand = new SimpleCommand((obj) => true,
                                             (obj) =>
     {
         YourHand.Add(ShuffledDeck[currentCount]);
         this.currentCount++;
         HandCheck(this.currentCount);
     }
                                             );
     this.StandCommand = new SimpleCommand((obj) => true,
                                           (obj) =>
     {
         didStand = true;
         Stand();
     }
                                           );
 }
Exemple #2
0
 public void Dispose()
 {
     YourHand.Dispose();
     OpponentsHand.Dispose();
     YourGraveyard.Dispose();
     OpponentsGraveyard.Dispose();
     YourLibrary.Dispose();
     OpponentsLibrary.Dispose();
 }
Exemple #3
0
    bool isAbleToPass = false;       //パスの許可

    private void Awake()
    {
        //ゲームオブジェクトの設定
        {
            yh = yh_.GetComponent <YourHand>();
            oh = oh_.GetComponent <OpponentHand>();
            mf = mf_.GetComponent <FieldBase>();
            of = of_.GetComponent <FieldBase>();
            sf = sf_.GetComponent <FieldBase>();
            mc = mc_.GetComponent <CharacterBase>();
            oc = oc_.GetComponent <CharacterBase>();
            cw = cw_.GetComponent <CardWindow>();
            pw = pw_.GetComponent <PlayerWindow>();
            sv = sv_.GetComponent <SubView>();

            log = log_.GetComponent <LogView>();

            isReady = false;
        }

        //デッキを作る
        {
            var g = new List <int> {
                2, 2, 2, 2,
                3, 3,
                4, 4, 4, 4,
                5, 5, 5,
                6, 6,
                7, 7, 7, 7,
                8, 8, 8,
                9, 9,
                10, 10,
                11, 11, 11, 11,
                12, 12, 12,
                13, 13, 13,
                14, 14, 14,
                15
            };
            var b = new List <int> {
                3, 3,
                15, 15, 15,
            };
            deck = new Deck()
            {
                //自機の設定
                character = 0000001,
                grimoir   = g,
                bookmark  = b
            };
        }
    }