private void OnYouHaveBeenDealtACard(YouHaveBeenDealtACardEvent e) { logger.Debug("You have been dealt a card {0}", e.Card); OwnCards.Add(e.Card); }
protected virtual void OnYouHaveBeenDealtACard(YouHaveBeenDealtACardEvent e, GameState state) { }
protected override void OnYouHaveBeenDealtACard(YouHaveBeenDealtACardEvent e, GameState state) { myCards.Add(e.Card); availableCards.Remove(e.Card); estimateOutOfDate = true; }
void OnYouHaveBeenDealtACard(YouHaveBeenDealtACardEvent e) { AddPlayLogMessage("", "", "", string.Format("Got a {0} of {1}", e.Card.Rank, e.Card.Suit)); }