public YnShakeEffect(YnCamera2D camera) { _shaking = false; _shakeMagnitude = 0.0f; _shakeDuration = 0.0f; _shakeTimer = 0.0f; _shakeOffset = Vector3.Zero; _camera = camera; }
public YnShakeEffect(YnCamera2D camera) { _shaking = false; _shakeMagnitude = 0.0f; _shakeDuration = 0.0f; _shakeTimer = 0.0f; _shakeOffset = Vector3.Zero; _camera = camera; }