public void Damaged(int damage) { curr_health -= 1; YijoStatusUI.UpdateHealth(); damagedColor(); damaged = true; damagedTime = Constants.PlayerDamagedTime; }
public void AddYuan() { yuan += 1; YijoStatusUI.UpdateYuan(); }
// Cast speel arrow public void Casted(int manaCosts) { curr_mana -= manaCosts; YijoStatusUI.UpdateMana(); }