private void Start() { currentHealth = maxHealth; player = GameObject.FindGameObjectWithTag("Player"); if (GameObject.FindGameObjectWithTag("SceneLoader") != null) { lS = GameObject.FindGameObjectWithTag("SceneLoader").GetComponent <LoadScene>(); } yNE = GameObject.FindGameObjectWithTag("DM").GetComponent <YesNoEvents>(); print("Test" + yNE); }
private void Start() { dM = GameObject.FindGameObjectWithTag("DM").GetComponent <DialogueManager>(); yNE = GameObject.FindGameObjectWithTag("DM").GetComponent <YesNoEvents>(); }