// 함성을 삭제한다. public void destoryYell() { if (this.ready_yell != null) { this.ready_yell.destroy(); this.ready_yell = null; } }
// 케이크 무한 제공 결과 순위 표시를 만든다. public YellDisp createCakeCount(int rank, int account_global_index, int count) { YellDisp cake_count = null; do { GameObject go = this.ready_yell_prefab.instantiate(); if (go == null) { break; } cake_count = go.GetComponent <YellDisp>();; cake_count.yell_words = this.yell_word_cake_count; cake_count.icon_texture = this.kabusan_icon_texture; cake_count.word = YELL_WORD.CAKE_COUNT; cake_count.create(); cake_count.getMoji(0).moji_texture = this.number_textures[rank]; // 공간을 비우기 위한 더미. cake_count.getMoji(2).moji_mae_texture = null; cake_count.getMoji(2).moji_texture = null; cake_count.getMoji(3).moji_texture = this.face_icon_textures[account_global_index]; // 공간을 비우기 위한 더미. cake_count.getMoji(4).moji_mae_texture = null; cake_count.getMoji(4).moji_texture = null; if (count >= 100) { cake_count.getMoji(5).moji_texture = this.number_textures[(count / 100) % 10]; } else { cake_count.getMoji(5).moji_texture = null; } if (count >= 10) { cake_count.getMoji(6).moji_texture = this.number_textures[(count / 10) % 10]; } else { cake_count.getMoji(6).moji_texture = null; } cake_count.getMoji(7).moji_texture = this.number_textures[(count / 1) % 10]; } while(false); return(cake_count); }
// 'レディ!' 등을 표시한다. public void dispatchYell(YELL_WORD word) { do { if (this.ready_yell != null) { break; } GameObject go = this.ready_yell_prefab.instantiate(); if (go == null) { break; } this.ready_yell = go.GetComponent <YellDisp>(); this.ready_yell.icon_texture = this.toufuya_icon_texture; this.ready_yell.word = word; switch (word) { default: case YELL_WORD.READY: { this.ready_yell.yell_words = this.yell_word_ready; } break; case YELL_WORD.OYATU: { this.ready_yell.yell_words = this.yell_word_oyatu; } break; case YELL_WORD.OSIMAI: { this.ready_yell.yell_words = this.yell_word_osimai; } break; case YELL_WORD.TIMEUP: { this.ready_yell.yell_words = this.yell_word_timeup; } break; } this.ready_yell.create(); } while(false); }
// 'レディ!' 등을 표시한다. public void dispatchYell(YELL_WORD word) { do { if(this.ready_yell != null) { break; } GameObject go = this.ready_yell_prefab.instantiate(); if(go == null) { break; } this.ready_yell = go.GetComponent<YellDisp>(); this.ready_yell.icon_texture = this.toufuya_icon_texture; this.ready_yell.word = word; switch(word) { default: case YELL_WORD.READY: { this.ready_yell.yell_words = this.yell_word_ready; } break; case YELL_WORD.OYATU: { this.ready_yell.yell_words = this.yell_word_oyatu; } break; case YELL_WORD.OSIMAI: { this.ready_yell.yell_words = this.yell_word_osimai; } break; case YELL_WORD.TIMEUP: { this.ready_yell.yell_words = this.yell_word_timeup; } break; } this.ready_yell.create(); } while(false); }
// 함성을 삭제한다. public void destoryYell() { if(this.ready_yell != null) { this.ready_yell.destroy(); this.ready_yell = null; } }