public YarnEntity Clone() { var clonedEntity = new YarnEntity(this.clusterOriginalColor, this.clusterId, this.yarnPanel, this.geometryIndex); return(clonedEntity); }
private void OnEnable() { WizardController.instance.yarnTabManager = this; generateSVG.interactable = generate3DButton.interactable = false; backgroundYarns.Clear(); pictorialYarns.Clear(); yarnsReady = false; foreach (RectTransform child in parentBackground) { if (child.GetComponent <YarnPanel>().yarnZone != YarnPanel.YarnZone.Warp) { GameObject.Destroy(child.gameObject); } else { child.GetComponent <YarnPanel>().parentManager = this; backgroundYarns.Add(child.GetComponent <YarnPanel>()); if (WizardController.instance._generalTechnique == GeneralTechnique.Freestyle) { child.GetComponent <YarnPanel>().yarnTypeDropdown.interactable = true; child.GetComponent <YarnPanel>().outputColorImage.GetComponent <Button>().interactable = true; } child.GetComponent <YarnPanel>().UpdateYarnTypes(); } } foreach (RectTransform child in parentPictorical) { GameObject.Destroy(child.gameObject); } // Jesús: set the labels matrix texture setLabelsMatrix(); WizardController.instance.yarnPanels.Clear(); WizardController.instance.yarnEntities.Clear(); for (int i = 0; i < WizardController.instance.clusterList.Count; i++) { var panel = GameObject.Instantiate(prefabYarnPanel, parentPictorical).GetComponent <YarnPanel>(); panel.parentManager = this; panel.inputColor = WizardController.instance.clusterList[i]; panel.outputColor = WizardController.instance.clusterList[i]; panel.yarnNumber = "" + (i + 1); panel.isBackground = false; panel.backgroundZone = parentBackground; panel.pictoricalZone = parentPictorical; panel.GetComponent <YarnPanel>().yarnZone = YarnPanel.YarnZone.Pictorial; pictorialYarns.Add(panel.GetComponent <YarnPanel>()); WizardController.instance.yarnPanels.Add(panel); panel.GetComponent <YarnPanel>().UpdateYarnTypes(); var yarnEntity = new YarnEntity(WizardController.instance.clusterList[i], i, panel); WizardController.instance.yarnEntities.Add(yarnEntity); } /*for (int i = 0; i < WizardController.instance.clusterList.Count; i++) * { * var panel = GameObject.Instantiate(prefabYarnPanel, parentPictorical).GetComponent<YarnPanel>(); * panel.parentManager = this; * panel.inputColor = WizardController.instance.clusterList[i]; * panel.outputColor = WizardController.instance.clusterList[i]; * panel.yarnNumber =""+ (i + 1); * panel.isBackground = false; * panel.backgroundZone = parentBackground; * panel.pictoricalZone = parentPictorical; * //if (WizardController.instance.selectedTechniqueRestrictions.pictorialZone) * //{ * panel.GetComponent<YarnPanel>().yarnZone = YarnPanel.YarnZone.Pictorial; * pictorialYarns.Add(panel.GetComponent<YarnPanel>()); * /*} * else * { * * panel.GetComponent<YarnPanel>().isBackground = true; * panel.GetComponent<YarnPanel>().yarnZone = YarnPanel.YarnZone.Weft; * panel.GetComponent<YarnPanel>().ActiveToggle(false); * backgroundYarns.Add(panel.GetComponent<YarnPanel>()); * } #1# * * WizardController.instance.yarnPanels.Add(panel); * panel.GetComponent<YarnPanel>().UpdateYarnTypes(); * }*/ yarnsReady = true; Activate3DButton(); bindingWarpToggle.GetComponent <Toggle>().isOn = false; bindingWarpToggle.SetActive(WizardController.instance.selectedTechniqueRestrictions.allowedBindingWarp); //Pablo: Prueba pa siempre updateYarnColors(); }