void Sageru() { this.YakukoController.AnimationPlay (8, 1, 1, 1.0f); this.PlayerState = YakukoState.Sageru; AgeSageTime = timer.GetAgeSageTime (); timer.Reset (); PreYakuNumText.Off (); CreateYakuCallback (AgeSageTime); SoundManager.Instance.PlaySE ("HuriSage"); }
// //ここから下はAnimation Event関数に登録された関数群 // void Idle() { switch (PlayerState) { case YakukoState.AgeruNomu: case YakukoState.Nomikomu: Nomikomu_to_Idle_Callback (); break; case YakukoState.Damage: Damage_to_Idle_Callback (); break; } this.YakukoController.AnimationPlay (6, 0, 1, 1.0f); this.PlayerState = YakukoState.Idle; BigHand.SetActive (true); }
void Nomikomu() { this.YakukoController.AnimationPlay (7, 1, 1, 1.0f); this.PlayerState = YakukoState.Nomikomu; BigHand.SetActive (false); PreYakuNumText.Off (); timer.Reset (); NomikomuCallback (); }
// Use this for initialization void Awake() { this.animator = this.GetComponent<Animator> (); this.YakukoController = Yakuko.GetComponent<Script_SpriteStudio_PartsRoot> (); this.YakukoController.AnimationPlay (4, 0, 1, 1.0f); this.PlayerState = YakukoState.Sageru; this.timer = new myTimer (); }
void Damage() { this.YakukoController.AnimationPlay (5, 0, 1, 1.0f); this.PlayerState = YakukoState.Damage; this.timer.Reset (); PreYakuNumText.Off (); BigHand.SetActive (false); }
void AgeruIdle() { this.YakukoController.AnimationPlay (1, 0, 1, 1.0f); this.PlayerState = YakukoState.AgeruIdle; timer.Start (); PreYakuNumText.On (); SoundManager.Instance.PlaySE ("HuriAge"); }
void Sageru() { this.YakukoController.AnimationPlay (8, 1, 1, 1.0f); this.PlayerState = YakukoState.Sageru; AgeSageTime = timer.GetAgeSageTime (); timer.Reset (); CreateYakuCallback(AgeSageTime); }
void Damage() { this.YakukoController.AnimationPlay(5,0,1,1.0f); this.PlayerState = YakukoState.Damage; BigHand.SetActive(false); }
void AgeruNomu() { this.YakukoController.AnimationPlay(2,0,1,1.0f); this.PlayerState = YakukoState.AgeruNomu; BigHand.SetActive (false); NomikomuCallback(); }
void AgeruIdle() { this.YakukoController.AnimationPlay(1,0,1,1.0f); this.PlayerState = YakukoState.AgeruIdle; timer.Start (); }