public void GenerateAxis(long height)
        {
            //generate y ticks data
            //Note - need allow different axis modes (count, data)
            var digits       = (int)Math.Floor(Math.Log10(height));
            var yTickSpacing = (int)Math.Pow(10, digits - 1);
            var max          = (int)((((height / Math.Pow(10, digits)) + 1) * Math.Pow(10, digits)) / yTickSpacing);
            var data         = new List <Vector2>();

            for (var k = 0; k <= max; k++)
            {
                var tickScale = 0.5f;
                var y         = k * yTickSpacing;
                if (k % 10 == 0)
                {
                    tickScale = 1;
                }
                data.Add(new Vector2(-1, y));
                data.Add(new Vector2(-1 - CanvasManager.TickSize * tickScale * CanvasManager.PixelSize.X, y));
            }
            YTicksData = data.ToArray();
            YTicks.BindData(YTicksData, BufferUsageHint.StaticDraw);
        }