protected override void OnDisappearing()
 {
     snare.Stop();
     reverb.Active = false;
     snare.Dispose();
     base.OnDisappearing();
 }
Exemple #2
0
        protected override void OnDisappearing()
        {
            // reset channel volumes
            Global.Yse.ChannelMaster.Volume  = 1f;
            Global.Yse.ChannelMusic.Volume   = 1f;
            Global.Yse.ChannelAmbient.Volume = 1f;
            Global.Yse.ChannelVoice.Volume   = 1f;

            // dispose of sound objects
            ambient.Dispose();
            music.Dispose();
            voice.Dispose();
            base.OnDisappearing();
        }
 protected override void OnDisappearing()
 {
     sound1.Dispose();
     sound2.Dispose();
     base.OnDisappearing();
 }