protected override void OnDisappearing() { snare.Stop(); reverb.Active = false; snare.Dispose(); base.OnDisappearing(); }
protected override void OnDisappearing() { // reset channel volumes Global.Yse.ChannelMaster.Volume = 1f; Global.Yse.ChannelMusic.Volume = 1f; Global.Yse.ChannelAmbient.Volume = 1f; Global.Yse.ChannelVoice.Volume = 1f; // dispose of sound objects ambient.Dispose(); music.Dispose(); voice.Dispose(); base.OnDisappearing(); }
protected override void OnDisappearing() { sound1.Dispose(); sound2.Dispose(); base.OnDisappearing(); }