// Use this for initialization void Start() { m_creature = transform.parent.gameObject.GetComponent<Creature>(); m_guage = new YGUISystem.GUIGuage(transform.Find("Canvas/HP").gameObject, ()=>{return guageRemainRatio();}, ()=>{return ""; } ); Transform trans = transform.Find("Canvas/HP/Level/Text"); if (trans != null) { m_level = new YGUISystem.GUILable(trans.gameObject); } Vector3 pos = m_creature.HPPointTransform.localPosition; pos.y += 1.5f; m_guage.RectTransform.transform.localPosition = pos; m_guage.RectTransform.transform.localScale = m_creature.HPPointTransform.localScale; }
void Start() { string[] dir = {"Contents/Strength", "Contents/RegenSP", "Contents/GainExtraGold", "Contents/DamageReduction", "Contents/DamageMultiplier", "Contents/CriticalChance", "Contents/CriticalDamage", "Contents/TapDamage", "Contents/LifeSteal", "Contents/Dodge", "Contents/StatisticsDealDmgPS", "Contents/StatisticsTakenDmgPS", "Contents/StatisticsKillPS", "Contents/StatisticsConsumedSPPS", "Contents/StatisticsWave", }; transform.Find(dir[(int)DirIndex.Strength]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.Strength) + ":"; transform.Find(dir[(int)DirIndex.RegenSP]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.RegenSP) + ":"; transform.Find(dir[(int)DirIndex.GainExtraGold]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.GainExtraGold) + ":"; transform.Find(dir[(int)DirIndex.DamageReduction]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.Deffence) + ":"; transform.Find(dir[(int)DirIndex.DamageMultiplier]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.DamageMultiplier) + ":"; transform.Find(dir[(int)DirIndex.CriticalChance]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.CriticalChance) + ":"; transform.Find(dir[(int)DirIndex.CriticalDamage]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.CriticalDamage) + ":"; transform.Find(dir[(int)DirIndex.TapDamage]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.TapDamage) + ":"; transform.Find(dir[(int)DirIndex.LifeSteal]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.LifeSteal) + ":"; transform.Find(dir[(int)DirIndex.Dodge]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.Dodge) + ":"; transform.Find(dir[(int)DirIndex.StatisticsDealDmgPS]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.DealDmgPerSec) + ":"; transform.Find(dir[(int)DirIndex.StatisticsTakenDmgPS]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.TakenDmgPerSec) + ":"; transform.Find(dir[(int)DirIndex.StatisticsKillPS]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.KillMobs) + ":"; transform.Find(dir[(int)DirIndex.StatisticsConsumedSPPS]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.ConsumeSPPerSec) + ":"; transform.Find(dir[(int)DirIndex.StatisticsWave]).GetComponent<Text>().text = RefData.Instance.RefTexts(MultiLang.ID.Wave) + ":"; m_strength = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.Strength]+"/Text").gameObject); m_regenSP = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.RegenSP]+"/Text").gameObject); m_gainExtraGold = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.GainExtraGold]+"/Text").gameObject); m_damageReduction = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.DamageReduction]+"/Text").gameObject); m_damageMultiplier = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.DamageMultiplier]+"/Text").gameObject); m_criticalChance = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.CriticalChance]+"/Text").gameObject); m_criticalDamage = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.CriticalDamage]+"/Text").gameObject); m_tapDamage = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.TapDamage]+"/Text").gameObject); m_lifeSteal = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.LifeSteal]+"/Text").gameObject); m_dodge = new YGUISystem.GUILable(transform.Find(dir[(int)DirIndex.Dodge]+"/Text").gameObject); m_guages[0] = new YGUISystem.GUIGuage(transform.Find(dir[(int)DirIndex.StatisticsDealDmgPS]+"/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.NewGameStats.DealDamagePerSec == 0) return 0f; return Warehouse.Instance.NewGameStats.DealDamagePerSec/Warehouse.Instance.NewGameStats.MaxDealDamagePerSec; }, ()=>{ if (Warehouse.Instance.NewGameStats.MaxDealDamagePerSec == 0) return 0 + " / " + 0; return System.String.Format("{0:F2} / {1}",Warehouse.Instance.NewGameStats.DealDamagePerSec, Warehouse.Instance.NewGameStats.MaxDealDamagePerSec); } ); m_guages[1] = new YGUISystem.GUIGuage(transform.Find(dir[(int)DirIndex.StatisticsTakenDmgPS]+"/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.NewGameStats.TakenDamagePerSec == 0) return 0f; return Warehouse.Instance.NewGameStats.TakenDamagePerSec/Warehouse.Instance.NewGameStats.MaxTakenDamagePerSec; }, ()=>{ if (Warehouse.Instance.NewGameStats.MaxTakenDamagePerSec == 0) return 0 + " / " + 0; return System.String.Format("{0:F2} / {1}",Warehouse.Instance.NewGameStats.TakenDamagePerSec, Warehouse.Instance.NewGameStats.MaxTakenDamagePerSec); } ); m_guages[2] = new YGUISystem.GUIGuage(transform.Find(dir[(int)DirIndex.StatisticsKillPS]+"/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.GameBestStats.KilledMobs == 0) return 0f; return (float)(Warehouse.Instance.NewGameStats.KilledMobs)/Warehouse.Instance.GameBestStats.KilledMobs; }, ()=>{ if (Warehouse.Instance.GameBestStats.KilledMobs == 0) return 0 + " / " + 0; return System.String.Format("{0} / {1}",Warehouse.Instance.NewGameStats.KilledMobs, Warehouse.Instance.GameBestStats.KilledMobs); } ); m_guages[3] = new YGUISystem.GUIGuage(transform.Find(dir[(int)DirIndex.StatisticsConsumedSPPS]+"/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.NewGameStats.ConsumedSPPerSec == 0) return 0f; return Warehouse.Instance.NewGameStats.ConsumedSPPerSec/Warehouse.Instance.NewGameStats.MaxConsumedSPPerSec; }, ()=>{ if (Warehouse.Instance.NewGameStats.MaxConsumedSPPerSec == 0) return 0 + " / " + 0; return System.String.Format("{0:F2} / {1}",Warehouse.Instance.NewGameStats.ConsumedSPPerSec, Warehouse.Instance.NewGameStats.MaxConsumedSPPerSec); } ); m_guages[4] = new YGUISystem.GUIGuage(transform.Find(dir[(int)DirIndex.StatisticsWave]+"/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.GameBestStats.WaveIndex == 0) return 1f; return (float)(Warehouse.Instance.NewGameStats.WaveIndex+1)/(Warehouse.Instance.GameBestStats.WaveIndex+1); }, ()=>{ if (Warehouse.Instance.GameBestStats.WaveIndex == 0) return "1 / 1"; return (Warehouse.Instance.NewGameStats.WaveIndex+1).ToString() + " / " + (Warehouse.Instance.GameBestStats.WaveIndex+1).ToString(); } ); }
void Start() { m_admob = GameObject.Find("HudGUI/ADMob").GetComponent<ADMob>(); m_guages[0] = new YGUISystem.GUIGuage(transform.Find("Killed Mobs/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.GameBestStats.KilledMobs == 0) return 1f; return (float)Warehouse.Instance.NewGameStats.KilledMobs/Warehouse.Instance.GameBestStats.KilledMobs; }, ()=>{ if (Warehouse.Instance.GameBestStats.KilledMobs == 0) return Warehouse.Instance.NewGameStats.KilledMobs.ToString() + " / " + Warehouse.Instance.NewGameStats.KilledMobs.ToString(); return Warehouse.Instance.NewGameStats.KilledMobs.ToString() + " / " + Warehouse.Instance.GameBestStats.KilledMobs.ToString(); } ); m_waveText = transform.Find("WaveGUI/Slider/Text").gameObject.GetComponent<Text>(); m_waveText.text = (Warehouse.Instance.NewGameStats.WaveIndex+1).ToString() + " / " + (Warehouse.Instance.GameBestStats.WaveIndex+1).ToString(); m_continueText = transform.Find("ContinueButton/Text").gameObject.GetComponent<Text>(); m_continueText.text = "Continue at " + (Warehouse.Instance.NewGameStats.WaveIndex+1); m_waveSlider = transform.Find("WaveGUI/Slider").gameObject.GetComponent<Slider>(); m_waveSlider.minValue = 0; m_waveSlider.maxValue = Warehouse.Instance.GameBestStats.WaveIndex+1; m_waveSlider.value = Warehouse.Instance.NewGameStats.WaveIndex+1; m_guages[1] = new YGUISystem.GUIGuage(transform.Find("Waves/Guage/Guage").gameObject, ()=>{ if (Warehouse.Instance.GameBestStats.WaveIndex == 0) return 1f; return (float)Warehouse.Instance.NewGameStats.WaveIndex/Warehouse.Instance.GameBestStats.WaveIndex; }, ()=>{ if (Warehouse.Instance.GameBestStats.WaveIndex == 0) return "1 / 1"; return (Warehouse.Instance.NewGameStats.WaveIndex+1).ToString() + " / " + (Warehouse.Instance.GameBestStats.WaveIndex+1).ToString(); } ); //m_admob.ShowInterstitial(); m_admob.ShowBanner(true); Warehouse.Instance.CurrentWaveIndex = Warehouse.Instance.GameOptions.m_reWaveIndex.Value; OnClickContinue(); }
void Start() { m_level = new YGUISystem.GUILable(transform.Find("Level/Text").gameObject); m_gold = transform.Find("Gold/RawImage/Text").gameObject.GetComponent<ComboGUIShake>(); m_goldMedal = transform.Find("GoldMedal/RawImage/Text").gameObject.GetComponent<ComboGUIShake>(); m_mobKills = transform.Find("Kills/RawImage/Text").gameObject.GetComponent<ComboGUIShake>(); m_gem = transform.Find("Gem/RawImage/Text").gameObject.GetComponent<ComboGUIShake>(); m_dna = transform.Find("DNA/RawImage/Text").gameObject.GetComponent<ComboGUIShake>(); m_autoEarnButton = new YGUISystem.GUIButton(transform.Find("Special/AutoEarnButton").gameObject, ()=>{ m_autoEarnButton.Lable.Text.text = Warehouse.Instance.AutoEarnGold.ToString(); return Warehouse.Instance.AutoEarnGold > 0; }); assignSkillButton(0, Warehouse.Instance.FindItem(21), ()=>{ return Warehouse.Instance.FindItem(21).Item.Use(m_champ); }); assignSkillButton(1, Warehouse.Instance.FindItem(22), ()=>{ if (Warehouse.Instance.FindItem(22).Item.Use(m_champ)) { m_champ.Followers.ForEach((Creature follower)=>{ Warehouse.Instance.FindItem(22).Item.Use(follower); }); return true; } return false; }); assignSkillButton(2, Warehouse.Instance.FindItem(23), ()=>{ return Warehouse.Instance.FindItem(23).Item.Use(m_champ); }); assignSkillButton(3, Warehouse.Instance.FindItem(24), ()=>{ if (Warehouse.Instance.FindItem(24).Item.Use(m_champ)) { m_champ.Followers.ForEach((Creature follower)=>{ Warehouse.Instance.FindItem(24).Item.Use(follower); }); return true; } return false; }); assignSkillButton(4, Warehouse.Instance.FindItem(25), ()=>{ return Warehouse.Instance.FindItem(25).Item.Use(m_champ); }); m_guages[0] = new YGUISystem.GUIGuage(transform.Find("Guage/HP").gameObject, ()=>{return m_champ.m_creatureProperty.getHPRemainRatio();}, ()=>{return Mathf.FloorToInt(m_champ.m_creatureProperty.HP).ToString() + " / " + Mathf.FloorToInt(m_champ.m_creatureProperty.MaxHP).ToString(); } ); m_guages[1] = new YGUISystem.GUIGuage(transform.Find("Guage/XP").gameObject, ()=>{return m_champ.m_creatureProperty.getExpRemainRatio();}, ()=>{return Mathf.FloorToInt(m_champ.m_creatureProperty.Exp).ToString() + " / " + Mathf.FloorToInt(m_champ.m_creatureProperty.MaxExp).ToString(); } ); m_guages[2] = new YGUISystem.GUIGuage(transform.Find("Guage/SP").gameObject, ()=>{return m_champ.m_creatureProperty.getSPRemainRatio();}, ()=>{return Mathf.FloorToInt(m_champ.m_creatureProperty.SP).ToString() + " / " + Mathf.FloorToInt(m_champ.m_creatureProperty.MaxSP).ToString(); } ); m_guages[3] = new YGUISystem.GUIGuage(transform.Find("Guage/Shield").gameObject, ()=>{return 1f;}, ()=>{return m_champ.m_creatureProperty.Shield.ToString(); } ); }