public static YAudioInProxy FindAudioIn(string name) { // cases to handle: // name ="" no matching unknwn // name ="" unknown exists // name != "" no matching unknown // name !="" unknown exists YAudioIn func = null; YAudioInProxy res = (YAudioInProxy)YFunctionProxy.FindSimilarUnknownFunction("YAudioInProxy"); if (name == "") { if (res != null) { return(res); } res = (YAudioInProxy)YFunctionProxy.FindSimilarKnownFunction("YAudioInProxy"); if (res != null) { return(res); } func = YAudioIn.FirstAudioIn(); if (func != null) { name = func.get_hardwareId(); if (func.get_userData() != null) { return((YAudioInProxy)func.get_userData()); } } } else { func = YAudioIn.FindAudioIn(name); if (func.get_userData() != null) { return((YAudioInProxy)func.get_userData()); } } if (res == null) { res = new YAudioInProxy(func, name); } if (func != null) { res.linkToHardware(name); if (func.isOnline()) { res.arrival(); } } return(res); }
/** * <summary> * Enumerates all functions of type AudioIn available on the devices * currently reachable by the library, and returns their unique hardware ID. * <para> * Each of these IDs can be provided as argument to the method * <c>YAudioIn.FindAudioIn</c> to obtain an object that can control the * corresponding device. * </para> * </summary> * <returns> * an array of strings, each string containing the unique hardwareId * of a device function currently connected. * </returns> */ public static new string[] GetSimilarFunctions() { List <string> res = new List <string>(); YAudioIn it = YAudioIn.FirstAudioIn(); while (it != null) { res.Add(it.get_hardwareId()); it = it.nextAudioIn(); } return(res.ToArray()); }