Exemple #1
0
        private async void XpEvent(object sender, object e)
        {
            xp_gain_textblock.Visibility = Visibility.Visible;
            Xp_Gain_story_anim.From      = _game.GetPlayer().getLocation().y;
            Xp_Gain_story_anim.To        = _game.GetPlayer().getLocation().y - 50;

            Canvas.SetTop(xp_gain_textblock, _game.GetPlayer().getLocation().y);
            Canvas.SetLeft(xp_gain_textblock, _game.GetPlayer().getLocation().x);
            Xp_Gain_story.Begin();
            await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(1));

            xp_gain_textblock.Visibility = Visibility.Collapsed;

            var source = currentSource;

            if (source != null)
            {
                _game.GetPlayer().ChangeSkill(currentLocation);
                xp_gain_textblock.Text = _game.GetPlayer().Act(source.Experience, source.resource).ToString() + "xp";
            }

            Dictionary <string, dynamic> stats = _game.GetPlayer().GetStats();

            woodcuttinglevel.Text = "lvl: " + stats["woodcuttinglvl"].ToString();
            woodcuttingxp.Text    = "xp: " + stats["woodcuttingxp"].ToString();

            mininglevel.Text = "lvl: " + stats["mininglvl"].ToString();
            miningxp.Text    = "xp: " + stats["miningxp"].ToString();

            fishinglevel.Text = "lvl: " + stats["fishinglvl"].ToString();
            fishingxp.Text    = "xp: " + stats["fishingxp"].ToString();

            goldearned.Text = "Total earned: " + stats["totalearned"] + " gold";

            totalxp.Text    = "Total xp: " + (stats["woodcuttingxp"] + stats["fishingxp"] + stats["miningxp"]);
            mostplayed.Text = "Most played: " + stats["mostplayedskill"];
        }
Exemple #2
0
        private async void XpEvent(object sender, object e)
        {
            xp_gain_textblock.Visibility = Visibility.Visible;
            Xp_Gain_story_anim.From      = _game.GetPlayer().getLocation().y;
            Xp_Gain_story_anim.To        = _game.GetPlayer().getLocation().y - 50;

            Canvas.SetTop(xp_gain_textblock, _game.GetPlayer().getLocation().y);
            Canvas.SetLeft(xp_gain_textblock, _game.GetPlayer().getLocation().x);
            Xp_Gain_story.Begin();
            await System.Threading.Tasks.Task.Delay(TimeSpan.FromSeconds(1));

            xp_gain_textblock.Visibility = Visibility.Collapsed;

            Dictionary <string, Source> sources = _game.getSources();

            foreach (var source in sources)
            {
                if (source.Key == currentLocation)
                {
                    _game.GetPlayer().Act(source.Value.Experience, currentLocation);
                    break;
                }
            }
        }