public void setSmoke() { if (this.count <= 5) { this.count = 5; } this._listPS = new List <ParticleSystem>(); this._listPos = new List <Vector3>(); for (int i = 0; i < this.count; i++) { this._listPS.Add(this.Instantiate()); } Vector3 position = base.get_transform().get_position(); float fMin = this.randMinPos.x + (this.randMaxPos.x - this.randMinPos.x) * 0.8f; float fMin2 = this.randMinPos.x + (this.randMaxPos.x - this.randMinPos.x) * 0.5f; float fMin3 = this.randMinPos.y + (this.randMaxPos.y - this.randMinPos.y) * 0.8f; float fMin4 = this.randMinPos.y + (this.randMaxPos.y - this.randMinPos.y) * 0.5f; this._listPos.Add(new Vector3(position.x, position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z + this.randMaxPos.z)); this._listPos.Add(new Vector3(position.x + XorRandom.GetFLim(fMin, this.randMaxPos.x), position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z + XorRandom.GetFLim(fMin4, this.randMaxPos.y))); this._listPos.Add(new Vector3(position.x - XorRandom.GetFLim(fMin, this.randMaxPos.x), position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z + XorRandom.GetFLim(fMin4, this.randMaxPos.y))); this._listPos.Add(new Vector3(position.x + XorRandom.GetFLim(fMin2, this.randMaxPos.x), position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z - XorRandom.GetFLim(fMin3, this.randMaxPos.y))); this._listPos.Add(new Vector3(position.x - XorRandom.GetFLim(fMin2, this.randMaxPos.x), position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z - XorRandom.GetFLim(fMin3, this.randMaxPos.y))); float[] array = new float[2]; float[] array2 = new float[2]; for (int j = 0; j < this.count - 5; j++) { array[0] = XorRandom.GetFLim(this.randMinPos.x, this.randMaxPos.x); array[1] = XorRandom.GetFLim(this.randMaxPos.x * -1f, this.randMinPos.x * -1f); array2[0] = XorRandom.GetFLim(this.randMinPos.z, this.randMaxPos.z); array2[1] = XorRandom.GetFLim(this.randMaxPos.z * -1f, this.randMinPos.z * -1f); this._listPos.Add(new Vector3(position.x + array[XorRandom.GetILim(0, 1)], position.y + XorRandom.GetFLim(this.randMinPos.y, this.randMaxPos.y), position.z + array2[XorRandom.GetILim(0, 1)])); } }
public void setSmoke() { if (count <= 5) { count = 5; } _listPS = new List <ParticleSystem>(); _listPos = new List <Vector3>(); for (int i = 0; i < count; i++) { _listPS.Add(Instantiate()); } Vector3 position = base.transform.position; float fMin = randMinPos.x + (randMaxPos.x - randMinPos.x) * 0.8f; float fMin2 = randMinPos.x + (randMaxPos.x - randMinPos.x) * 0.5f; float fMin3 = randMinPos.y + (randMaxPos.y - randMinPos.y) * 0.8f; float fMin4 = randMinPos.y + (randMaxPos.y - randMinPos.y) * 0.5f; _listPos.Add(new Vector3(position.x, position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z + randMaxPos.z)); _listPos.Add(new Vector3(position.x + XorRandom.GetFLim(fMin, randMaxPos.x), position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z + XorRandom.GetFLim(fMin4, randMaxPos.y))); _listPos.Add(new Vector3(position.x - XorRandom.GetFLim(fMin, randMaxPos.x), position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z + XorRandom.GetFLim(fMin4, randMaxPos.y))); _listPos.Add(new Vector3(position.x + XorRandom.GetFLim(fMin2, randMaxPos.x), position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z - XorRandom.GetFLim(fMin3, randMaxPos.y))); _listPos.Add(new Vector3(position.x - XorRandom.GetFLim(fMin2, randMaxPos.x), position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z - XorRandom.GetFLim(fMin3, randMaxPos.y))); float[] array = new float[2]; float[] array2 = new float[2]; for (int j = 0; j < count - 5; j++) { array[0] = XorRandom.GetFLim(randMinPos.x, randMaxPos.x); array[1] = XorRandom.GetFLim(randMaxPos.x * -1f, randMinPos.x * -1f); array2[0] = XorRandom.GetFLim(randMinPos.z, randMaxPos.z); array2[1] = XorRandom.GetFLim(randMaxPos.z * -1f, randMinPos.z * -1f); _listPos.Add(new Vector3(position.x + array[XorRandom.GetILim(0, 1)], position.y + XorRandom.GetFLim(randMinPos.y, randMaxPos.y), position.z + array2[XorRandom.GetILim(0, 1)])); } }
private void FixedUpdate() { if (this._isShake) { if (this._fShakeIntensity > 0f) { if (this._isShakePos) { base.get_transform().set_position(this._vOriginPosition + XorRandom.GetInsideUnitSphere(this._fShakeIntensity)); } if (this._isShakeRot) { base.get_transform().set_rotation(new Quaternion(this._quaOriginRotation.x + XorRandom.GetFLim(-this._fShakeIntensity, this._fShakeIntensity) * 2f, this._quaOriginRotation.y + XorRandom.GetFLim(-this._fShakeIntensity, this._fShakeIntensity) * 2f, this._quaOriginRotation.z + XorRandom.GetFLim(-this._fShakeIntensity, this._fShakeIntensity) * 2f, this._quaOriginRotation.w + XorRandom.GetFLim(-this._fShakeIntensity, this._fShakeIntensity) * 2f)); } this._fShakeIntensity -= this._fShakeDecay; } else { Observable.TimerFrame(2, FrameCountType.EndOfFrame).Subscribe(delegate(long _) { this._isShake = false; if (this._actCallback != null) { this._actCallback.Invoke(); } }); } } }
public static float GetF01() { sbyte sB = XorRandom.GetSB(); float a = (float)sB / 127f; return(Mathe.MinMax2F01(a)); }
public void Play() { _disAnimation = Observable.Interval(TimeSpan.FromSeconds(0.10000000149011612)).Subscribe(delegate { base.transform.LTRotateLocal(Vector3.forward * XorRandom.GetFLim(0.45f, 3.3f), 0.1f); }); }
public bool Reset() { this._isEyeOpen = true; this._fEyeInterval = XorRandom.GetFLim(1f, 3f); this._uiSprite.spriteName = "mini_08_a_01"; return(true); }
public void Play() { this._disAnimation = Observable.Interval(TimeSpan.FromSeconds(0.10000000149011612)).Subscribe(delegate(long x) { base.get_transform().LTRotateLocal(Vector3.get_forward() * XorRandom.GetFLim(0.45f, 3.3f), 0.1f); }); }
private void FixedUpdate() { if (!_isShake) { return; } if (_fShakeIntensity > 0f) { if (_isShakePos) { base.transform.position = _vOriginPosition + XorRandom.GetInsideUnitSphere(_fShakeIntensity); } if (_isShakeRot) { base.transform.rotation = new Quaternion(_quaOriginRotation.x + XorRandom.GetFLim(0f - _fShakeIntensity, _fShakeIntensity) * 2f, _quaOriginRotation.y + XorRandom.GetFLim(0f - _fShakeIntensity, _fShakeIntensity) * 2f, _quaOriginRotation.z + XorRandom.GetFLim(0f - _fShakeIntensity, _fShakeIntensity) * 2f, _quaOriginRotation.w + XorRandom.GetFLim(0f - _fShakeIntensity, _fShakeIntensity) * 2f); } _fShakeIntensity -= _fShakeDecay; } else { Observable.TimerFrame(2, FrameCountType.EndOfFrame).Subscribe(delegate { _isShake = false; if (_actCallback != null) { _actCallback(); } }); } }
public static float GetF11() { float num = XorRandom.GetF01(); num *= 2f; num -= 1f; return(Mathe.MinMax2F11(num)); }
private ShipModel GetTargetShip(DeckModel model) { List <ShipModel> list = (from x in model.GetShips() where !x.IsEscaped() select x).ToList(); return(list[XorRandom.GetILim(0, list.Count - 1)]); }
private void CalcOneAttackDamage() { for (int i = 0; i < oneAttackDamage.Length - 1; i++) { oneAttackDamage[i] = XorRandom.GetILim(0, (int)((float)_nHPDifFmNow2End * 0.5f)); _nHPDifFmNow2End -= oneAttackDamage[i]; } oneAttackDamage[oneAttackDamage.Length - 1] = _nHPDifFmNow2End; }
private void CalcOneAttackDamage() { for (int i = 0; i < this.oneAttackDamage.Length - 1; i++) { this.oneAttackDamage[i] = XorRandom.GetILim(0, (int)((float)this._nHPDifFmNow2End * 0.5f)); this._nHPDifFmNow2End -= this.oneAttackDamage[i]; } this.oneAttackDamage[this.oneAttackDamage.Length - 1] = this._nHPDifFmNow2End; }
private void OnPartnerShipSelectFinished(ShipModelMst partnerShip) { XorRandom.Init(0u); StartupTaskManager.GetData().PartnerShipID = partnerShip.MstId; Observable.TimerFrame(10, FrameCountType.EndOfFrame).Subscribe(delegate { _ctrlPartnerSelect.Hide(); StartupTaskManager.ReqMode(StartupTaskManager.StartupTaskManagerMode.PictureStoryShow); }); }
protected void ProcessEachIconConsumingAnimation(GameObject iconObj) { Animation component = iconObj.GetComponent <Animation>(); component.Play("SupplyIconEnd"); UISprite component2 = ((Component)iconObj.transform.FindChild("IconObject/Icon")).GetComponent <UISprite>(); GameObjectExtensionMethods.RotatoTo(rot: (new Vector3[2] { new Vector3(0f, 0f, XorRandom.GetILim(180, 270)), new Vector3(0f, 0f, XorRandom.GetILim(-270, -180)) })[XorRandom.GetILim(0, 1)], obj: component2.transform.gameObject, time: 1f, callback: null); }
public static bool Init(uint _seed = 0u) { if (_seed != 0u) { XorRandom.xor = _seed; } else { XorRandom.xor = XorRandom.SeedFromDate(); } XorRandom.SetSeed(); return(true); }
protected void ProcessEachIconConsumingAnimation(GameObject iconObj) { Animation component = iconObj.GetComponent <Animation>(); component.Play("SupplyIconEnd"); UISprite component2 = iconObj.get_transform().FindChild("IconObject/Icon").GetComponent <UISprite>(); Vector3[] array = new Vector3[] { new Vector3(0f, 0f, (float)XorRandom.GetILim(180, 270)), new Vector3(0f, 0f, (float)XorRandom.GetILim(-270, -180)) }; component2.get_transform().get_gameObject().RotatoTo(array[XorRandom.GetILim(0, 1)], 1f, null); }
private void compWaitAnimation() { int iLim = XorRandom.GetILim(1, 100); _anim.Stop(); if (iLim >= 75) { _anim.Play("miniCharacter_wait1"); } else { _anim.Play("miniCharacter_wait2"); } }
private void compWaitAnimation() { int iLim = XorRandom.GetILim(1, 100); _anim.Stop(); if (iLim >= 75) { _anim.Play("AlbumChara_Wait3"); } else { _anim.Play("AlbumChara_Wait2"); } }
private void animationFinished() { _anim.Stop(); int iLim = XorRandom.GetILim(1, 2); if (iLim == 1) { _anim.Play("AlbumChara_In1"); } else { _anim.Play("AlbumChara_In2"); } }
public Fairy(Transform parent, string objName) { this._isEyeOpen = true; this._fEyeInterval = XorRandom.GetFLim(1f, 3f); Util.FindParentToChild <UISprite>(ref this._uiSprite, parent, objName); this._uiSprite.type = UIBasicSprite.Type.Filled; this._uiSprite.flip = UIBasicSprite.Flip.Nothing; this._uiSprite.fillDirection = UIBasicSprite.FillDirection.Vertical; this._uiSprite.fillAmount = 0.55f; this._uiSprite.invert = true; this._uiSprite.spriteName = "mini_08_a_01"; this._dicFairyPos = new Dictionary <bool, Vector3>(); this._dicFairyPos.Add(false, Vector3.get_down() * 20f); this._dicFairyPos.Add(true, Vector3.get_up() * 40f); }
private void Shake() { int count = 15; Vector3 originPos = _uiCompassGirl.transform.localPosition; Observable.IntervalFrame(1).Take(count).Subscribe((Action <long>) delegate(long x) { float num = Mathe.Rate(0f, 15f, x); _uiCompassGirl.transform.localPosition = new Vector3(originPos.x + XorRandom.GetF11() * 5f * num, originPos.y + XorRandom.GetF11() * 5f * num, 0f); }, (Action) delegate { _uiCompassGirl.transform.localPosition = originPos; }) .AddTo(base.gameObject); }
public Fairy(Transform parent, string objName) { _isEyeOpen = true; _fEyeInterval = XorRandom.GetFLim(1f, 3f); Util.FindParentToChild(ref _uiSprite, parent, objName); _uiSprite.type = UIBasicSprite.Type.Filled; _uiSprite.flip = UIBasicSprite.Flip.Nothing; _uiSprite.fillDirection = UIBasicSprite.FillDirection.Vertical; _uiSprite.fillAmount = 0.55f; _uiSprite.invert = true; _uiSprite.spriteName = "mini_08_a_01"; _dicFairyPos = new Dictionary <bool, Vector3>(); _dicFairyPos.Add(key: false, Vector3.down * 20f); _dicFairyPos.Add(key: true, Vector3.up * 40f); }
private void _createExplosion() { _listBombCritical = new List <bool>(); _listExplosion = new List <ParticleSystem>(); _listMiss = new List <ParticleSystem>(); Vector3 position5 = default(Vector3); for (int i = 0; i < _defenders.Count; i++) { DamageModel attackDamage = _clsShelling.GetAttackDamage(_defenders[i].TmpId); int key = (!attackDamage.GetProtectEffect()) ? _defenders[i].Index : _defenders[i].Index; if (attackDamage.GetHitState() != 0) { _isAttack = true; ParticleSystem val = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().explosionAerial == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; ((Component)val).SetActive(isActive: true); ((Component)val).transform.parent = BattleTaskManager.GetBattleField().transform; Transform transform = ((Component)val).transform; Vector3 position = _eBattleship[key].transform.position; float x = position.x; Vector3 position2 = _eBattleship[key].transform.position; transform.position = new Vector3(x, 3f, position2.z); _listExplosion.Add(val); _listBombCritical.Add((attackDamage.GetHitState() == BattleHitStatus.Clitical) ? true : false); } else { int iLim = XorRandom.GetILim(0, 2); Vector3[] array = new Vector3[3] { new Vector3(5f, 0f, -5f), new Vector3(-3f, 0f, 5f), new Vector3(4f, 0f, -7f) }; Vector3 position3 = _eBattleship[key].transform.position; float x2 = position3.x + array[iLim].x; Vector3 position4 = _eBattleship[key].transform.position; position5 = new Vector3(x2, 0f, position4.z + array[iLim].z); ParticleSystem val2 = (!((UnityEngine.Object)BattleTaskManager.GetParticleFile().splashMiss == null)) ? UnityEngine.Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; ((Component)val2).SetActive(isActive: true); ((Component)val2).transform.parent = BattleTaskManager.GetBattleField().transform; ((Component)val2).transform.position = position5; val2.Stop(); _listMiss.Add(val2); } } }
public void Update(bool isDecide) { if (isDecide && this._fEyeInterval >= 0f && (this._uiSprite.spriteName == "mini_08_a_01" || this._uiSprite.spriteName == "mini_08_a_02")) { this._uiSprite.spriteName = ((!this._isEyeOpen) ? "mini_08_a_04" : "mini_08_a_03"); } this._fEyeInterval -= Time.get_deltaTime(); if (this._fEyeInterval <= 0f) { this._isEyeOpen = !this._isEyeOpen; if (isDecide) { this._uiSprite.spriteName = ((!this._isEyeOpen) ? "mini_08_a_04" : "mini_08_a_03"); } else { this._uiSprite.spriteName = ((!this._isEyeOpen) ? "mini_08_a_02" : "mini_08_a_01"); } this._fEyeInterval = ((!this._isEyeOpen) ? XorRandom.GetFLim(0.1f, 0.5f) : XorRandom.GetFLim(0.5f, 1.5f)); } }
public void Update(bool isDecide) { if (isDecide && _fEyeInterval >= 0f && (_uiSprite.spriteName == "mini_08_a_01" || _uiSprite.spriteName == "mini_08_a_02")) { _uiSprite.spriteName = ((!_isEyeOpen) ? "mini_08_a_04" : "mini_08_a_03"); } _fEyeInterval -= Time.deltaTime; if (_fEyeInterval <= 0f) { _isEyeOpen = !_isEyeOpen; if (isDecide) { _uiSprite.spriteName = ((!_isEyeOpen) ? "mini_08_a_04" : "mini_08_a_03"); } else { _uiSprite.spriteName = ((!_isEyeOpen) ? "mini_08_a_02" : "mini_08_a_01"); } _fEyeInterval = ((!_isEyeOpen) ? XorRandom.GetFLim(0.1f, 0.5f) : XorRandom.GetFLim(0.5f, 1.5f)); } }
public static bool CreateSaveDataNInitialize(string admiralName, int partnerShipId, DifficultKind iType, bool isInherit) { if (_clsTitleManager == null) { _clsTitleManager = new TitleManager(); } if (!isInherit) { new Api_req_Member().PurgeUserData(); _clsTitleManager.CreateSaveData(admiralName, partnerShipId, iType); } else { _clsTitleManager.CreateSaveDataPlus(admiralName, partnerShipId, iType); } XorRandom.Init(0u); TimeScale(1f); AppInitializeManager.IsInitialize = true; _clsTitleManager = null; return(true); }
private void onMiniCharacterEL() { if (!this.isControl) { return; } this.isControl = false; this._anim.Stop(); int iLim = XorRandom.GetILim(1, 100); if (iLim >= 85) { int iLim2 = XorRandom.GetILim(1, 5); if (iLim >= 3) { this._anim.Play("AlbumChara_Up1"); } else { this._anim.Play("AlbumChara_Up2"); } } else { int iLim3 = XorRandom.GetILim(1, 100); if (iLim >= 50) { this._anim.Play("AlbumChara_Normal1"); } else if (iLim >= 20) { this._anim.Play("AlbumChara_Normal2"); } else { this._anim.Play("AlbumChara_Normal3"); } } }
private void _createExplosion() { this._listBombCritical = new List <bool>(); this._listExplosion = new List <ParticleSystem>(); this._listMiss = new List <ParticleSystem>(); for (int i = 0; i < this._defenders.get_Count(); i++) { DamageModel attackDamage = this._clsShelling.GetAttackDamage(this._defenders.get_Item(i).TmpId); int num = (!attackDamage.GetProtectEffect()) ? this._defenders.get_Item(i).Index : this._defenders.get_Item(i).Index; if (attackDamage.GetHitState() != BattleHitStatus.Miss) { this._isAttack = true; ParticleSystem particleSystem = (!(BattleTaskManager.GetParticleFile().explosionAerial == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().explosionAerial) : BattleTaskManager.GetParticleFile().explosionAerial; particleSystem.SetActive(true); particleSystem.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); particleSystem.get_transform().set_position(new Vector3(this._eBattleship.get_Item(num).get_transform().get_position().x, 3f, this._eBattleship.get_Item(num).get_transform().get_position().z)); this._listExplosion.Add(particleSystem); this._listBombCritical.Add(attackDamage.GetHitState() == BattleHitStatus.Clitical); } else { int iLim = XorRandom.GetILim(0, 2); Vector3[] array = new Vector3[] { new Vector3(5f, 0f, -5f), new Vector3(-3f, 0f, 5f), new Vector3(4f, 0f, -7f) }; Vector3 position = new Vector3(this._eBattleship.get_Item(num).get_transform().get_position().x + array[iLim].x, 0f, this._eBattleship.get_Item(num).get_transform().get_position().z + array[iLim].z); ParticleSystem particleSystem2 = (!(BattleTaskManager.GetParticleFile().splashMiss == null)) ? Object.Instantiate <ParticleSystem>(BattleTaskManager.GetParticleFile().splashMiss) : BattleTaskManager.GetParticleFile().splashMiss; particleSystem2.SetActive(true); particleSystem2.get_transform().set_parent(BattleTaskManager.GetBattleField().get_transform()); particleSystem2.get_transform().set_position(position); particleSystem2.Stop(); this._listMiss.Add(particleSystem2); } } }
public static bool InitSystems() { XorRandom.Init(0u); TimeScale(1f); return(true); }
public async Task <Dictionary <string, PlotlyData> > Read(SwitchReader reader, int sampleRate = 1, bool disableNormalization = false, DateTime?minimumDate = null, double?minimumFitness = null, IActivityLogger activityLogger = null) { minimumDate = minimumDate ?? DateTime.MinValue; _activityLogger = activityLogger; var data = new Dictionary <string, PlotlyData>(); var rand = new XorRandom(); string line; int counter = 0; //todo: chart bind progress //_activityLogger?.Add($"Processing: ", counter); //_activityLogger?.ShowMessageAlways(); while ((line = await reader.ReadLineAsync()) != null) { if (sampleRate > 1 && rand.Next(1, sampleRate) != 1) { continue; } try { var split = line.Split(',').Select(s => s.Trim()).ToArray(); var time = DateTime.Parse(split[0].Substring(0, 24)); if (time < minimumDate) { continue; } for (int i = 1; i < split.Length; i++) { var item = split[i]; if (item.Contains(": ") && !item.StartsWith("Start:") && !item.StartsWith("End:")) { var pair = item.Split(new[] { ": " }, StringSplitOptions.RemoveEmptyEntries); if (!double.TryParse(pair[1], out var parsed)) { continue; } if (!data.ContainsKey(pair[0])) { data.Add(pair[0], new PlotlyData { Name = pair[0] }); } data[pair[0]].X.Add(time.ToString("yyyy-MM-dd HH:mm:ss.ffff")); data[pair[0]].Y.Add(double.Parse(pair[1])); data[pair[0]].Text.Add(pair[1]); } } //counter++; //if (counter % 1000 == 0) //{ //_activityLogger?.Add($"Processing: ", counter); //_activityLogger?.ShowMessageAlways(); //} } catch (Exception) { //todo: feedback bad data but do not fail Console.WriteLine("Failed to parse:" + line); } } if (minimumFitness.HasValue) { var fitness = data.Last().Value; var removing = new List <int>(); for (int i = 0; i < fitness.Y.Count(); i++) { if (fitness.Y[i] < minimumFitness) { removing.Add(i); } } foreach (var index in removing.OrderByDescending(o => o)) { foreach (var item in data.Where(d => d.Value.Y.Any())) { item.Value.Y.RemoveAt(index); item.Value.X.RemoveAt(index); item.Value.Text.RemoveAt(index); } } } if (!disableNormalization) { var fitness = data.Last().Value; var nonEmpty = data.Take(data.Count() - 1).Where(d => d.Value.Y.Any()); var max = fitness.Y.Max(); var min = fitness.Y.Min(); var normalizer = new SharpLearning.FeatureTransformations.Normalization.LinearNormalizer(); foreach (var list in nonEmpty) { var oldMax = list.Value.Y.Max(); var oldMin = list.Value.Y.Min(); for (int i = 0; i < list.Value.Y.Count(); i++) { list.Value.Y[i] = normalizer.Normalize(min, max, oldMin, oldMax, list.Value.Y[i]); } } data = nonEmpty.Concat(new[] { data.Last() }).ToDictionary(k => k.Key, v => v.Value); } return(data); }