private void LeftButtonPressed( XnaMouseState state ) { // TODO O co chodzi if ( this._selectedControlBase != this._owner && this._selectedControlBase.MouseHandler != null ) { this._selectedControlBase.MouseHandler.OnLeftButtonPressed( state ); } }
public void OnMove( XnaMouseState state ) { if ( this._selectedControlBase == null ) { return; } this.Move( state ); }
private void Move( XnaMouseState state ) { // TODO WTF if ( this._selectedControlBase != this._owner && this._selectedControlBase.MouseHandler != null ) { this._selectedControlBase.MouseHandler.OnMove(state); } else { var moveVector = state.Location - this._owner.Location + this._selctedControlOffset; this._moveControl.Translate( this._owner, moveVector ); } }
public void OnLeftButtonClick( XnaMouseState state ) { // TODO CHange it var control = this.FindControlAtPoint( state.Location ) as IControl; if ( control != null && control != this._owner ) { control.MouseHandler.OnLeftButtonClick( state ); } else { this._selectedControls.ToggleSelection( this._owner ); } }
public void OnLeftButtonPressed( XnaMouseState state ) { Debug.Assert( this._selectedControlBase == null, "this._selectedControl == null" ); //TODO Change it this._selectedControlBase = this.FindControlAtPoint( state.Location ) as IControl; if ( this._selectedControlBase == null ) { this._selectedControlBase = this._owner; Debug.Assert( this._owner.IsHitted( state.Location ), "this._owner.HitTest(state.Location)" ); } if ( this._selectedControlBase != null ) { this._selctedControlOffset = this._selectedControlBase.ToControlPosition( state.Location ); this.LeftButtonPressed( state ); } }
public void OnLeftButtonReleased(XnaMouseState state) { }
public void OnLeftButtonPressed(XnaMouseState state) { }
private void OnLeftButtonChanged( XnaMouseState mouseState ) { this._lefButtonChanged.OnNext( mouseState.LeftButton ); if ( mouseState.LeftButton == ButtonState.Pressed ) { this._lastMoseDownPosition = this._xnaMousePosition; this._leftButtonPressed.OnNext( mouseState ); } else if ( mouseState.LeftButton == ButtonState.Released ) { this._leftButtonReleased.OnNext( mouseState ); if ( Vector2.DistanceSquared( this._lastMoseDownPosition, this._xnaMousePosition ) < ClickDistance ) { this._leftButtonClicked.OnNext( mouseState ); } } }
public void Update( GameTime gameTime ) { var mouseState = Microsoft.Xna.Framework.Input.Mouse.GetState(); if ( this._camera.Game.GraphicsDevice.Viewport.Bounds.Contains( mouseState.X, mouseState.Y ) == false ) { return; } this._screenMousePosition = new Vector2( mouseState.X, mouseState.Y ); this._xnaMousePosition = this._camera.ToSpace( this._screenMousePosition ); this.ScrollWheelValueDelta = this._previousMouseState.ScrollWheelValue - mouseState.ScrollWheelValue; var xnaMouseState = new XnaMouseState( this._xnaMousePosition, mouseState.LeftButton, this.ScrollWheelValueDelta ); if ( mouseState.LeftButton != this._previousMouseState.LeftButton ) { this.OnLeftButtonChanged( xnaMouseState ); } var previousPositon = this._camera.ToSpace( new Vector2( this._previousMouseState.X, this._previousMouseState.Y ) ); this.MouseMoveDelta = this.MouseXnaPosition - previousPositon; if ( this.MouseXnaPosition != previousPositon ) { this._mousePositionChanged.OnNext( xnaMouseState ); } if ( this.ScrollWheelValueDelta != 0 ) { this._scrollWheelChanged.OnNext( xnaMouseState ); } this._previousMouseState = mouseState; }
public void OnLeftButtonClick( XnaMouseState state ) { this._selectedControls.ToggleSelection( this._owner ); }
private void LeftButtonReleased( XnaMouseState state ) { if ( this._selectedControlBase == null ) { return; } if ( this._selectedControlBase != this._owner ) { this._selectedControlBase.MouseHandler.OnLeftButtonReleased( state ); } else { } }
public void OnLeftButtonReleased( XnaMouseState state ) { if ( this._selectedControlBase == null ) { return; } this.LeftButtonReleased( state ); this._selectedControlBase = null; }
public void OnLeftButtonReleased( XnaMouseState state ) { this._clickOffset = Vector2.Zero; }
public void OnLeftButtonPressed( XnaMouseState state ) { this._clickOffset = this._owner.ToControlPosition( state.Location ); }
public void OnMove(XnaMouseState state) { }
public void OnLeftButtonClick(XnaMouseState state) { }
public void OnMove( XnaMouseState state ) { var translationVector = state.Location - this._owner.Location + this._clickOffset; this._moveControl.Translate( this._owner, translationVector ); }