Exemple #1
0
        public override void ActivateStone()
        {
            #region Boss Spawn

            if (i == 0)
            {
                var Boss = new XmlSpawner();
                //Boss.Map = Map.Ilshenar;
                Boss.Map  = Map.Malas;
                Boss.Name = "DungeonBosses";
                Boss.MoveToWorld(new Point3D(1116, 529, -90));
                Boss.MaxCount      = 30;
                Boss.HomeRange     = 10;
                Boss.SpawnRange    = 10;
                Boss.Group         = true;
                Boss.SmartSpawning = true;

                // Wave 1
                Boss.AddSpawn = typeof(HellCat).Name;
                if (Boss.SpawnObjects.Length > 0)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available               = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup                = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick           = 1;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded             = 15;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount                = 15;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].RestrictKillsToSubgroup = true;
                }
                Boss.AddSpawn = typeof(PredatorHellCat).Name;
                if (Boss.SpawnObjects.Length > 1)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available               = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup                = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick           = 1;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded             = 15;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount                = 15;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].RestrictKillsToSubgroup = true;
                }

                // Wave 2
                Boss.AddSpawn = typeof(BloodElemental).Name;
                if (Boss.SpawnObjects.Length > 2)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available               = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup                = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick           = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded             = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount                = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].RestrictKillsToSubgroup = true;
                }
                Boss.AddSpawn = typeof(Daemon).Name;
                if (Boss.SpawnObjects.Length > 3)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available               = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup                = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick           = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded             = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount                = 10;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].RestrictKillsToSubgroup = true;
                }

                // Wave 3
                Boss.AddSpawn = typeof(Succubus).Name;
                if (Boss.SpawnObjects.Length > 4)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available     = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup      = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick = 5;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded   = 5;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount      = 5;
                }
                Boss.AddSpawn = typeof(Balron).Name;
                if (Boss.SpawnObjects.Length > 5)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available     = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup      = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick = 5;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded   = 5;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount      = 5;
                }

                // Boss Spawn

                Boss.AddSpawn = typeof(Barracoon).Name;
                if (Boss.SpawnObjects.Length > 6)
                {
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].Available     = true;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SubGroup      = Boss.SpawnObjects.Length;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].SpawnsPerTick = 1;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].KillsNeeded   = 1;
                    Boss.SpawnObjects[Boss.SpawnObjects.Length - 1].MaxCount      = 1;
                }

                Boss.KillReset = 0;
                for (int o = 0; o < Boss.SpawnObjects.Length; o++)
                {
                    Boss.KillReset += Boss.SpawnObjects[o].KillsNeeded;
                }
                Boss.MinDelay  = new TimeSpan(0, 1, 0);
                Boss.MaxDelay  = new TimeSpan(0, 1, 10);
                Boss.NextSpawn = new TimeSpan(0, 0, 0);
                Boss.SortSpawns();
                Boss.DoReset         = false;
                Boss.SequentialSpawn = 1;
                Boss.Start();
            }

            #endregion

            base.ActivateStone();
        }