void IXleSerializable.WriteData(XleSerializationInfo info) { if (EntryPoints == null) { EntryPoints = new List <EntryPoint>(); } while (EntryPoints.Count > 0 && EntryPoints.Last().Location == Point.Zero) { EntryPoints.RemoveAt(EntryPoints.Count - 1); } info.Write("MapName", mMapName); info.Write("ExtenderName", ExtenderName); info.Write("MapID", mMapID); info.Write("TileSet", mTileSet); info.Write("TileImage", mTileImage); info.Write("OutsideTile", mOutsideTile); info.Write("Events", mEvents.ToArray()); info.Write("EntryPoints", EntryPoints); if (HasRoofs) { info.Write("Roofs", Roofs); } if (HasGuards) { info.Write("Guards", Guards); } WriteData(info); }
protected override void ReadData(XleSerializationInfo info) { mWidth = info.ReadInt32("Width"); mHeight = info.ReadInt32("Height"); mData = info.ReadInt32Array("MapData"); }
public override void Serialize(XleSerializationInfo info, RectangleF value) { info.Write("X", value.X, true); info.Write("Y", value.Y, true); info.Write("Width", value.Width, true); info.Write("Height", value.Height, true); }
void IXleSerializable.WriteData(XleSerializationInfo info) { List <TileInfo> tiles = new List <TileInfo>(); if (mTiles.Count == 0) { info.Write("Tiles", new int[] { }); } else { tiles.Capacity = mTiles.Keys.Max() + 1; for (int i = 0; i < mTiles.Keys.Max() + 1; i++) { tiles.Add(TileInfo.Normal); } foreach (int key in mTiles.Keys) { tiles[key] = mTiles[key]; } info.Write("Tiles", tiles.Select(x => (int)x).ToArray(), NumericEncoding.Csv); } info.Write("TileGroups", TileGroups); }
protected override void ReadData(XleSerializationInfo info) { MapID = info.ReadInt32("MapID"); mAsk = info.ReadBoolean("AskUser"); TargetEntryPoint = info.ReadInt32("TargetEntryPoint"); mCommandText = info.ReadString("CommandText", ""); }
public override RectangleF Deserialize(XleSerializationInfo info) { return(new RectangleF( info.ReadFloat("X"), info.ReadFloat("Y"), info.ReadFloat("Width"), info.ReadFloat("Height"))); }
protected override void ReadData(XleSerializationInfo info) { base.ReadData(info); mBuyRaftMap = info.ReadInt32("BuyRaftMap", 0); mBuyRaftPt.X = info.ReadInt32("BuyRaftX", 0); mBuyRaftPt.Y = info.ReadInt32("BuyRaftY", 0); }
protected override void WriteData(XleSerializationInfo info) { base.WriteData(info); info.Write("BuyRaftMap", mBuyRaftMap); info.Write("BuyRaftX", mBuyRaftPt.X); info.Write("BuyRaftY", mBuyRaftPt.Y); }
public override Point Deserialize(XleSerializationInfo info) { return(new Point() { X = info.ReadInt32("X"), Y = info.ReadInt32("Y"), }); }
public override Vector2 Deserialize(XleSerializationInfo info) { return(new Vector2() { X = info.ReadFloat("X"), Y = info.ReadFloat("Y"), }); }
void IXleSerializable.WriteData(XleSerializationInfo info) { info.Write("GuardDefaultAttack", DefaultAttack); info.Write("GuardDefaultDefense", DefaultDefense); info.Write("GuardDefaultHP", DefaultHP); info.Write("GuardDefaultColor", DefaultColor.ToArgb()); info.Write("Guards", mGuards); }
void IXleSerializable.WriteData(XleSerializationInfo info) { info.Write("Tiles", Tiles.ToArray(), NumericEncoding.Csv); info.Write("AnimationTime", AnimationTime); info.WriteEnum("AnimationType", AnimationType, false); info.WriteEnum("GroupType", GroupType, false); info.Write("AnimateChance", AnimateChance); }
/// <summary> /// Deserializes an object from the XML data in the specified stream. /// </summary> /// <param name="inStream">The stream containing the XML data.</param> /// <returns>The deserialized object.</returns> public object Deserialize(Stream inStream) { XDocument doc = XDocument.Load(XmlReader.Create(inStream)); XleSerializationInfo info = new XleSerializationInfo(Binder, TypeSerializers, doc); return(info.BeginDeserialize()); }
void IXleSerializable.WriteData(XleSerializationInfo info) { info.Write("X", X); info.Write("Y", Y); info.Write("Width", Width); info.Write("Height", Height); info.Write("RoofData", mData, NumericEncoding.Csv); }
void IXleSerializable.ReadData(XleSerializationInfo info) { Tiles = info.ReadList <int>("Tiles"); AnimationType = info.ReadEnum <AnimationType>("AnimationType", Maps.AnimationType.Random); AnimationTime = info.ReadInt32("AnimationTime", 50); GroupType = info.ReadEnum <GroupType>("GroupType", Maps.GroupType.None); AnimateChance = info.ReadInt32("AnimateChance", 100); }
public override Size Deserialize(XleSerializationInfo info) { return(new Size() { Width = info.ReadInt32("Width"), Height = info.ReadInt32("Height"), }); }
void IXleSerializable.ReadData(XleSerializationInfo info) { mRect.X = info.ReadInt32("X"); mRect.Y = info.ReadInt32("Y"); mRect.Width = info.ReadInt32("Width"); mRect.Height = info.ReadInt32("Height"); mData = info.ReadInt32Array("RoofData"); }
protected override void WriteData(XleSerializationInfo info) { base.WriteData(info); info.Write("MapID", MapID); info.Write("AskUser", mAsk); info.Write("TargetEntryPoint", TargetEntryPoint); info.Write("CommandText", mCommandText); }
void IXleSerializable.WriteData(XleSerializationInfo info) { info.Write("X", rect.X); info.Write("Y", rect.Y); info.Write("Width", rect.Width); info.Write("Height", rect.Height); info.Write("ExtenderName", ExtenderName); WriteData(info); }
void IXleSerializable.WriteData(XleSerializationInfo info) { info.Write("X", X); info.Write("Y", Y); info.Write("Color", Color.ToArgb()); info.Write("HP", HP); info.Write("Attack", Attack); info.Write("Defense", Defense); }
void IXleSerializable.ReadData(XleSerializationInfo info) { X = info.ReadInt32("X"); Y = info.ReadInt32("Y"); Color = ColorX.FromArgb(info.ReadInt32("Color").ToString("X8")); HP = info.ReadInt32("HP"); Attack = info.ReadInt32("Attack"); Defense = info.ReadInt32("Defense"); }
protected override void ReadData(XleSerializationInfo info) { mWidth = info.ReadInt32("Width"); mHeight = info.ReadInt32("Height"); mLevels = info.ReadInt32("Levels"); mData = info.ReadArray <int>("Data"); MaxMonsters = info.ReadInt32("MaxMonsters"); MonsterHealthScale = info.ReadInt32("MonsterHealthScale"); MonsterDamageScale = info.ReadInt32("MonsterDamageScale"); }
protected override void WriteData(XleSerializationInfo info) { info.Write("Width", mWidth, true); info.Write("Height", mHeight, true); info.Write("Levels", mLevels, true); info.Write("Data", mData, NumericEncoding.Csv); info.Write("MaxMonsters", MaxMonsters); info.Write("MonsterHealthScale", MonsterHealthScale); info.Write("MonsterDamageScale", MonsterDamageScale); }
void IXleSerializable.ReadData(XleSerializationInfo info) { mGuards = info.ReadList <Guard>("Guards"); DefaultAttack = info.ReadInt32("GuardDefaultAttack"); DefaultColor = ColorX.FromArgb(info.ReadInt32("GuardDefaultColor").ToString("X8")); DefaultDefense = info.ReadInt32("GuardDefaultDefense"); DefaultHP = info.ReadInt32("GuardDefaultHP"); InitializeGuardData(); }
void IXleSerializable.ReadData(XleSerializationInfo info) { Cheater = info.ReadBoolean("Cheater", false); mAttributes = (AttributeContainer)info.ReadObject("Attributes"); food = info.ReadDouble("Food"); gold = info.ReadInt32("Gold"); goldBank = info.ReadInt32("GoldInBank"); timedays = info.ReadDouble("TimeDays"); timequality = info.ReadDouble("TimeQuality"); onRaft = info.ReadInt32("OnRaft"); rafts = info.ReadList <RaftData>("Rafts"); gamespeed = info.ReadInt32("GameSpeed"); map = info.ReadInt32("Map"); lastMap = info.ReadInt32("LastMap"); dungeon = info.ReadInt32("Dungeon"); hp = info.ReadInt32("HP"); level = info.ReadInt32("Level"); returnMap = info.ReadInt32("ReturnMap"); returnX = info.ReadInt32("ReturnX"); returnY = info.ReadInt32("ReturnY"); returnFacing = info.ReadEnum <Direction>("ReturnFacing"); x = info.ReadInt32("X"); y = info.ReadInt32("Y"); dungeonLevel = info.ReadInt32("DungeonLevel"); faceDirection = (Direction)info.ReadInt32("Facing"); weapons = info.ReadList <WeaponItem>("Weapons"); armor = info.ReadList <ArmorItem>("Armor"); currentArmorIndex = info.ReadInt32("CurrentArmorIndex"); currentWeaponIndex = info.ReadInt32("CurrentWeaponIndex"); mItems = info.ReadObject <ItemContainer>("Item"); hold = info.ReadInt32("Hold"); lastAttacked = info.ReadInt32("LastAttacked"); VaultGold = info.ReadInt32("VaultGold"); chests = info.ReadArray <int>("Chests"); loan = info.ReadInt32("Loan"); // loan amount dueDate = info.ReadInt32("DueDate"); // time in days that the money is due mailTown = info.ReadInt32("MailTown"); mName = info.ReadString("Name"); StoryData = info.ReadObject <IXleSerializable>("StoryData"); RenderColor = XleColor.White; }
void IXleSerializable.ReadData(XleSerializationInfo info) { rect.X = info.ReadInt32("X"); rect.Y = info.ReadInt32("Y"); rect.Width = info.ReadInt32("Width"); rect.Height = info.ReadInt32("Height"); ExtenderName = info.ReadString("ExtenderName", ""); ReadData(info); AfterReadData(); }
void IXleSerializable.WriteData(XleSerializationInfo info) { if (Cheater) { info.Write("Cheater", Cheater); } info.Write("Attributes", mAttributes); info.Write("Food", food); info.Write("Gold", gold); info.Write("GoldInBank", goldBank); info.Write("TimeDays", timedays); info.Write("TimeQuality", timequality); info.Write("OnRaft", onRaft); info.Write("Rafts", rafts); info.Write("GameSpeed", gamespeed); info.Write("Map", map); info.Write("LastMap", lastMap); info.Write("Dungeon", dungeon); info.Write("HP", hp); info.Write("Level", level); info.Write("ReturnMap", returnMap); info.Write("ReturnX", returnX); info.Write("ReturnY", returnY); info.WriteEnum <Direction>("ReturnFacing", returnFacing, false); info.Write("X", x); info.Write("Y", y); info.Write("DungeonLevel", dungeonLevel); info.Write("Facing", (int)faceDirection); info.Write("CurrentArmorIndex", currentArmorIndex); info.Write("CurrentWeaponIndex", currentWeaponIndex); info.Write("Weapons", Weapons); info.Write("Armor", Armor); info.Write("Item", Items); info.Write("Hold", hold); info.Write("LastAttacked", lastAttacked); info.Write("VaultGold", VaultGold); info.Write("Chests", chests); info.Write("Loan", loan); // loan amount info.Write("DueDate", dueDate); // time in days that the money is due info.Write("MailTown", mailTown); info.Write("Name", mName); info.Write("StoryData", StoryData); }
/// <summary> /// Serializes an object which implements IXleSerializable to the specified stream. /// </summary> /// <param name="outStream">The stream to write the XML data to.</param> /// <param name="objectGraph">The object to serialize.</param> public void Serialize(Stream outStream, IXleSerializable objectGraph) { if (objectType.GetTypeInfo().IsAssignableFrom(objectGraph.GetType().GetTypeInfo()) == false) { throw new ArgumentException("Object is not of type " + objectType.Name); } XleSerializationInfo info = new XleSerializationInfo(Binder, TypeSerializers); info.BeginSerialize(objectGraph); info.XmlDoc.Save(outStream); }
void IXleSerializable.ReadData(XleSerializationInfo info) { mMapName = info.ReadString("MapName"); mMapID = info.ReadInt32("MapID"); ExtenderName = info.ReadString("ExtenderName", ""); if (info.ContainsKey("EntryPoints")) { EntryPoints = info.ReadList <EntryPoint>("EntryPoints"); } if (info.ContainsKey("Tileset")) { mTileImage = info.ReadString("Tileset"); } else { mTileImage = info.ReadString("TileImage"); mTileSet = info.ReadObject <TileSet>("TileSet"); } var defaultTile = info.ReadInt32("DefaultTile", 0); mOutsideTile = info.ReadInt32("OutsideTile", 0); if (mOutsideTile == 0) { mOutsideTile = defaultTile; } mEvents.AddRange(info.ReadArray <XleEvent>("Events")); if (info.ContainsKey("Roofs")) { Roofs = info.ReadList <Roof>("Roofs"); } if (info.ContainsKey("Guards")) { Guards = info.ReadObject <GuardList>("Guards"); } // read events ReadData(info); SetChestIDs(); }
void IXleSerializable.ReadData(XleSerializationInfo info) { int[] tiles = info.ReadArray <int>("Tiles"); for (int i = 0; i < tiles.Length; i++) { mTiles[i] = (TileInfo)tiles[i]; } if (info.ContainsKey("TileGroups")) { TileGroups = info.ReadList <TileGroup>("TileGroups"); } if (TileGroups == null) { TileGroups = new List <TileGroup>(); } }