void OnTriggerEnter(Collider other) { if (GameMovieCtrl.IsActivePlayer) { if (Network.peerType == NetworkPeerType.Server) { } else { return; } } XkPlayerCtrl script = other.GetComponent <XkPlayerCtrl>(); if (script == null) { return; } //Debug.Log("Unity:"+"*********************name "+gameObject.name); PSDingDianAimCamera.DingDianAimCamera = null; PSDingDianNoAimCamera.DingDianNoAimCamera = null; PSZiYouMoveCamera.ZYMoveCamera = null; if (CamState == PSCameraState.GenSuiMoveCam) { PlayerTypeEnum playerType = script.PlayerSt; switch (playerType) { case PlayerTypeEnum.FeiJi: PSGenSuiMoveCamera.GetInstanceFeiJi().ActiveGenSuiMoveCam(IndexGenSuiMove); break; case PlayerTypeEnum.TanKe: PSGenSuiMoveCamera.GetInstanceTanKe().ActiveGenSuiMoveCam(IndexGenSuiMove); break; } } if (DingDianAimCam != null && CamState == PSCameraState.DingDianAimCam) { GameObject playerObj = XkGameCtrl.GetInstance().GetRandAimPlayerObj(); Transform aimTr = playerObj == null ? null : playerObj.transform; DingDianAimCam.ActiveCamera(aimTr); } CheckZiYouMoveCam(script); CheckDingDianNoAimCam(); if (GameMovieCtrl.IsActivePlayer /*|| XkGameCtrl.GetInstance().IsServerCameraTest*/) { return; } CheckCameraTimeShake(); CheckExplodePoint(); CheckTanKePlayerAimPoint(); CheckAutoFireCom(); CheckTriggerPlayAni(); CheckWorldTimeScale(); CheckAutoFirePlayerAmmoType(); }
/// <summary> /// 分配得彩数量信息. /// </summary> public void FenPeiDeCaiVal(bool isPlayerXuBi) { int coinStart = XKGlobalData.GetInstance().m_CoinToCard *XKGlobalData.GameNeedCoin; float xuBiChuPiaoLvTmp = isPlayerXuBi == true ? XuBiChuPiaoLv : 1f; if (isPlayerXuBi) { //玩家续币积累到预支彩票池的彩票数量. int jiLeiToYuZhiCaiPiaoChiVal = (int)(coinStart * XuBiChuPiaoLv); XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameYuZhiCaiPiaoData.AddYuZhiCaiPiao(jiLeiToYuZhiCaiPiaoChiVal); } coinStart = (int)(coinStart * xuBiChuPiaoLvTmp); ZhanCheDeCai += (int)(coinStart * ZhanCheChuPiaoLv); int suiJiDaoJuDeCaiFenPei = (int)(coinStart * SuiJiDaoJuChuPiaoLv); if (suiJiDaoJuDeCaiFenPei < 1) { //至少给随机道具分配一张彩票. suiJiDaoJuDeCaiFenPei = 1; } SuiJiDaoJuDeCai += suiJiDaoJuDeCaiFenPei; JPBossDeCai += (int)(coinStart * JPBossChuPiaoLv); Debug.Log("Unity: FenPeiDeCaiVal -> coinStart == " + coinStart + ", ZhanCheDeCai == " + ZhanCheDeCai + ", SuiJiDaoJuDeCai == " + SuiJiDaoJuDeCai + ", JPBossDeCai == " + JPBossDeCai + ", isPlayerXuBi ==== " + isPlayerXuBi); }
// Use this for initialization void Awake() { switch (PlayerSt) { case PlayerTypeEnum.FeiJi: InstanceFeiJi = this; PlayerTranFeiJi = transform; // KaQiuShaAimPlayerTranFJ = KaQiuShaAimPoint; Invoke("DelaySetFeiJiNpcInfo", 1f); break; case PlayerTypeEnum.TanKe: InstanceTanKe = this; PlayerTranTanKe = transform; // KaQiuShaAimPlayerTranTK = KaQiuShaAimPoint; break; case PlayerTypeEnum.CartoonCamera: InstanceCartoon = this; break; } if (PlayerSt != PlayerTypeEnum.CartoonCamera) { XkGameCtrl.GetInstance().ChangeAudioListParent(); } PlayerObj = gameObject; PlayerTran = transform; AimSpawnPoint = new List <XKSpawnNpcPoint>(); if (m_SpawnNpcManage != null) { m_SpawnNpcManage.gameObject.SetActive(true); } }
[RPC] void NetCtrlSendTryActiveHeTiPlayerEvent() { if (XKTriggerClosePlayerUI.GetInstance() != null) { XkPlayerCtrl playerScript = null; if (Network.peerType == NetworkPeerType.Server) { if (XkPlayerCtrl.GetInstanceFeiJi() != null) { playerScript = XkPlayerCtrl.GetInstanceFeiJi(); } else if (XkPlayerCtrl.GetInstanceTanKe() != null) { playerScript = XkPlayerCtrl.GetInstanceTanKe(); } } else if (Network.peerType == NetworkPeerType.Client) { if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.FeiJiJiTai) { playerScript = XkPlayerCtrl.GetInstanceFeiJi(); } else if (XkGameCtrl.GameJiTaiSt == GameJiTaiType.TanKeJiTai) { playerScript = XkPlayerCtrl.GetInstanceTanKe(); } } XKTriggerClosePlayerUI.GetInstance().HandlePlayerOnTriggerEnter(playerScript); } }
public void ActiveJiFenJieMian() { if (Network.peerType == NetworkPeerType.Server) { return; } if (JiFenJieMianObj.activeSelf) { return; } FinishTaskObj.SetActive(false); if (!JiFenZongJieMianObj.activeSelf) { DanYaoInfoCtrl.GetInstanceOne().HiddenPlayerDanYaoInfo(); DanYaoInfoCtrl.GetInstanceTwo().HiddenPlayerDanYaoInfo(); ZhunXingCtrl.GetInstanceOne().SetActiveZhunXingObj(false); ZhunXingCtrl.GetInstanceTwo().SetActiveZhunXingObj(false); CoinPlayerCtrl.GetInstanceOne().HiddenPlayerCoin(); CoinPlayerCtrl.GetInstanceTwo().HiddenPlayerCoin(); YouLiangAddCtrl.GetInstance().HiddenYouLiangAdd(); YouLiangCtrl.GetInstance().HiddenYouLiang(); JiFenZongJieMianObj.SetActive(true); } else { XkGameCtrl.HiddenMissionCleanup(); if (Network.peerType == NetworkPeerType.Client) { if (NetCtrl.GetInstance() != null) { NetCtrl.GetInstance().TryCloseServerPort(); } } } System.GC.Collect(); if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().StopPlayerMoveAudio(); } if (XkPlayerCtrl.GetInstanceTanKe() != null) { XkPlayerCtrl.GetInstanceTanKe().StopPlayerMoveAudio(); } JiFenJieMianObj.SetActive(true); if (XkGameCtrl.IsPlayGamePOne) { XunZhangJBCtrl.GetInstanceOne().ShowPlayerXunZhangJB(); } if (XkGameCtrl.IsPlayGamePTwo) { XunZhangJBCtrl.GetInstanceTwo().ShowPlayerXunZhangJB(); } }
/// <summary> /// 添加预制彩票数量. /// </summary> public void AddYuZhiCaiPiao(int val) { //UnityEngine.Debug.Log("Unity: AddYuZhiCaiPiao -> val ================ " + val); int zhanCheCaiPiaoAdd = (int)(val * ZhanCheCaiPiaoBiLi); int jpBossCaiPiaoAdd = (int)(val * JPBossCaiPiaoBiLi); float oldYuZhiCaiPiao = GetOldYuZhiCaiPiaoVal(); float yuZhiCaiPiaoTmp = YuZhiCaiPiaoVal; YuZhiCaiPiaoVal += val; if (YuZhiCaiPiaoVal > oldYuZhiCaiPiao) { float valAdd = oldYuZhiCaiPiao - yuZhiCaiPiaoTmp; zhanCheCaiPiaoAdd = (int)(valAdd * ZhanCheCaiPiaoBiLi); jpBossCaiPiaoAdd = (int)(valAdd * JPBossCaiPiaoBiLi); float superJPBossCaiPiao = YuZhiCaiPiaoVal - oldYuZhiCaiPiao; //superJPBoss彩票池. XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_SuperJPBossCaiPiaoData.SuperJPCaiPiao = superJPBossCaiPiao; YuZhiCaiPiaoVal = oldYuZhiCaiPiao; } if (zhanCheCaiPiaoAdd > 0) { SetZhanCheCaiPiao(ZhanCheCaiPiaoVal + zhanCheCaiPiaoAdd); } if (jpBossCaiPiaoAdd > 0) { SetJPBossCaiPiao(JPBossCaiPiaoVal + jpBossCaiPiaoAdd); } //UpdateYuZhiCaiChiData(); }
// Use this for initialization void Awake() { PlayerScript = GetComponentInParent <XkPlayerCtrl>(); PlayerScript.SetPlayerZhiShengJiScript(this); PlayerType = PlayerScript.PlayerSt; RigidbodyCom = GetComponent <Rigidbody>(); switch (PlayerType) { case PlayerTypeEnum.FeiJi: break; case PlayerTypeEnum.TanKe: RigidbodyCom.useGravity = false; RigidbodyCom.centerOfMass = MessCenterVal; RigidbodyCom.maxAngularVelocity = 2f; if (XkGameCtrl.GameJiTaiSt != GameJiTaiType.TanKeJiTai) { if (Network.peerType != NetworkPeerType.Disconnected) { RigidbodyCom.isKinematic = true; } //RigidbodyCom.isKinematic = true; //test } Invoke("DelaySetTanKeParent", 2f); break; } IsTestRigMessCenter = false; }
Vector3 GetFeiJiPlayerFirePos() { int randVal = Random.Range(0, 100); Vector3 firePos = Vector3.zero; if (randVal < 25) { firePos = XkPlayerCtrl.PlayerTranFeiJi.position; } else if (randVal < 50) { firePos = XKPlayerCamera.FeiJiCameraTan.position; } else { int lengthVal = XkPlayerCtrl.GetInstanceFeiJi().NpcFirePosArray.Length; if (lengthVal < 1) { if (randVal % 2 == 0) { firePos = XkPlayerCtrl.PlayerTranFeiJi.position; } else { firePos = XKPlayerCamera.FeiJiCameraTan.position; } } else { int index = randVal % lengthVal; firePos = XkPlayerCtrl.GetInstanceFeiJi().NpcFirePosArray[index].position; } } return(firePos); }
void Update() { if (IsCreatYanHua == true) { if (Time.time - m_LastTime <= m_MaxTime) { if (Time.time - m_LastTimeYanHua >= m_TimeYanHua) { m_LastTimeYanHua = Time.time; CreatYanHuaLiZi(); } } else { //关闭镜头微动. XkGameCtrl.GetInstance().IsDisplayBossDeathYanHua = false; //结束烟花的产生. IsCreatYanHua = false; if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.RemoveJPBossDaJiangCaiPiaoLiZi(); } Destroy(this); } } }
public void ShowHeTiPlayerObj() { IsActiveHeTiPlayer = true; Transform playerTran = null; if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().StopMovePlayer(); playerTran = XkPlayerCtrl.GetInstanceFeiJi().transform; playerTran.parent = FeiJiPlayerPoint; playerTran.localPosition = Vector3.zero; playerTran.localEulerAngles = Vector3.zero; XkPlayerCtrl.GetInstanceFeiJi().SetPlayerCameraTran(1); } if (XkPlayerCtrl.GetInstanceTanKe() != null) { XkPlayerCtrl.GetInstanceTanKe().StopMovePlayer(); XkPlayerCtrl.GetInstanceTanKe().ClosePlayerRigidbody(); playerTran = XkPlayerCtrl.GetInstanceTanKe().transform; playerTran.parent = TanKePlayerPoint; playerTran.localPosition = Vector3.zero; playerTran.localEulerAngles = Vector3.zero; XkPlayerCtrl.GetInstanceTanKe().SetPlayerCameraTran(1); } //HeTiPlayerObj.SetActive(true); }
void CheckServerPortCamera() { switch (CameraType) { case PlayerTypeEnum.FeiJi: if (XkPlayerCtrl.GetInstanceFeiJi() == null) { if (XkPlayerCtrl.GetInstanceTanKe() != null) { CloseCameraServer(); ServerPortCameraCtrl.GetInstanceTK().ActiveServerPortCamera(); } return; } break; case PlayerTypeEnum.TanKe: if (XkPlayerCtrl.GetInstanceTanKe() == null) { if (XkPlayerCtrl.GetInstanceFeiJi() != null) { CloseCameraServer(); ServerPortCameraCtrl.GetInstanceFJ().ActiveServerPortCamera(); } return; } break; } }
/// <summary> /// 瞄准彩票npc. /// </summary> void UpdateFeiJiAimCaiPiaoNpc() { if (m_RealFeiJiRot == null) { return; } Transform aimTr = null; GameObject obj = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.GetCaiPiaoNpc(); if (obj != null) { aimTr = obj.transform; } if (aimTr == null) { m_RealFeiJiRot.localEulerAngles = Vector3.Lerp(m_RealFeiJiRot.localEulerAngles, Vector3.zero, Time.deltaTime); } else { Vector3 forwardVal = Vector3.zero; Vector3 posA = aimTr.position; Vector3 posB = m_RealFeiJiRot.position; posA.y = posB.y = 0f; forwardVal = Vector3.Normalize(posA - posB); m_RealFeiJiRot.forward = Vector3.Lerp(m_RealFeiJiRot.forward, forwardVal, 6f * Time.deltaTime); } }
IEnumerator CheckPlayerCountLoop() { bool isStopCheck = false; do { if (Network.peerType == NetworkPeerType.Server) { if (PlayerCount >= Network.connections.Length) { isStopCheck = true; gameObject.SetActive(false); NetCtrl.GetInstance().HandleLoadingGameHiddenLoadingGame(); XkPlayerCtrl.GetInstanceCartoon().DelayMoveCartoonCamera(); XKGlobalData.GetInstance().PlayGuanKaBeiJingAudio(); yield break; } } else { if (IsHiddenLoadingGame) { isStopCheck = true; gameObject.SetActive(false); XkPlayerCtrl.GetInstanceCartoon().DelayMoveCartoonCamera(); XKGlobalData.GetInstance().PlayGuanKaBeiJingAudio(); yield break; } } yield return(new WaitForSeconds(0.1f)); } while (!isStopCheck); }
void ChangeDaoJiShiVal() { if (JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()) { StopDaoJiShi(); return; } if (DaoJiShiCount <= 1) { StopDaoJiShi(); ShowGameOverObj(); // if (XkGameCtrl.PlayerActiveNum <= 0 && CountDaoJiShi > 0) { // Debug.LogWarning("Unity:"+"ChangeDaoJiShiVal -> CountDaoJiShi "+CountDaoJiShi); // } //玩家没有进行续币. //重置玩家续币信息. XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.ResetPlayerXuBiInfo(PlayerIndex); //if (XkGameCtrl.PlayerActiveNum <= 0 && CountDaoJiShi <= 0) { // GameOverCtrl.GetInstance().ShowGameOver(); //} XkGameCtrl.GetInstance().ResetPlayerInfo(PlayerIndex); return; } DaoJiShiCount--; DaoJiShiSprite.spriteName = "daoJiShi" + DaoJiShiCount; ShowDaoJiShiInfo(); }
// Use this for initialization void Awake() { switch (PlayerSt) { case PlayerTypeEnum.FeiJi: InstanceFeiJi = this; PlayerTranFeiJi = transform; // KaQiuShaAimPlayerTranFJ = KaQiuShaAimPoint; Invoke("DelaySetFeiJiNpcInfo", 1f); break; case PlayerTypeEnum.TanKe: InstanceTanKe = this; PlayerTranTanKe = transform; // KaQiuShaAimPlayerTranTK = KaQiuShaAimPoint; break; case PlayerTypeEnum.CartoonCamera: InstanceCartoon = this; break; } if (PlayerSt != PlayerTypeEnum.CartoonCamera) { XkGameCtrl.GetInstance().ChangeAudioListParent(); } PlayerObj = gameObject; PlayerTran = transform; AimSpawnPoint = new List <XKSpawnNpcPoint>(); // NetViewCom = GetComponent<NetworkView>(); // if ((XkGameCtrl.GameModeVal == GameMode.LianJi && Network.peerType == NetworkPeerType.Disconnected) // || XkGameCtrl.GameModeVal != GameMode.LianJi) { // NetViewCom.enabled = false; // } }
void CheckDisGameCamera() { if (DeathExplodePoint == null) { DeathExplodePoint = transform; } if (XkPlayerCtrl.GetInstanceFeiJi() != null) { GameCameraTr = XkPlayerCtrl.GetInstanceFeiJi().transform; } if (GameCameraTr == null) { Debug.LogWarning("CheckDisGameCamera -> GameCameraTr is null"); return; } Vector3 vecA = GameCameraTr.forward; Vector3 vecB = Vector3.zero; Vector3 posA = DeathExplodePoint.position; Vector3 posB = GameCameraTr.position; posA.y = posB.y = 0f; vecB = posA - posB; vecA.y = vecB.y = 0f; if (Vector3.Dot(vecA, vecB) <= 0f) { return; } DisCamera = MinDisCamera; //Debug.Log("DisCamera "+DisCamera); }
public void ShowFinishTask() { if (XKPlayerGunRotCtrl.GetInstanceOne() != null) { XKPlayerGunRotCtrl.GetInstanceOne().gameObject.SetActive(false); } if (XKPlayerGunRotCtrl.GetInstanceTwo() != null) { XKPlayerGunRotCtrl.GetInstanceTwo().gameObject.SetActive(false); } if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().PlayerHiddenArray[0].SetActive(false); } TweenAlpha twAlpha = gameObject.AddComponent <TweenAlpha>(); twAlpha.enabled = false; twAlpha.from = 0f; twAlpha.to = 1f; EventDelegate.Add(twAlpha.onFinished, delegate { Invoke("OnFinishTaskAlphaToEnd", 2f); }); twAlpha.enabled = true; twAlpha.PlayForward(); VRUIRootObj.SetActive(true); }
/// <summary> /// 删除彩票不足UI. /// </summary> public void RemoveCaiPiaoBuZuPanel(PlayerEnum indexPlayer, bool isWorkerDone) { int index = (int)indexPlayer - 1; if (index < 0 || index > 2) { UnityLogWarning("RemoveCaiPiaoBuZuPanel -> index was wrong! index ==== " + index); return; } if (m_CaiPiaoBuZuArray[index] != null) { UnityLog("RemoveCaiPiaoBuZuPanel -> index ==== " + index); m_CaiPiaoBuZuArray[index].RemoveSelf(); SetActiveZhengZaiChuPiaoUI(indexPlayer, true); if (isWorkerDone) { //工作人员清票. //这里添加彩票不足机位的彩票数据清理逻辑代码. if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.ClearPlayerCaiPiaoData(indexPlayer); } } } }
/// <summary> /// 检测玩家是否进入空袭警戒范围. /// </summary> void CheckPlayerIsIntoKongXiJingJie() { if (!XkGameCtrl.IsActivePlayerOne && !XkGameCtrl.IsActivePlayerTwo) { return; } if (IsPlayerIntoKongXiJingJie) { return; } Vector3 pos1 = KongXiDt.KongXiDianObj.transform.position; Vector3 pos2 = XkPlayerCtrl.GetInstanceTanKe().transform.position; pos1.y = pos2.y = 0f; if (Vector3.Distance(pos1, pos2) <= KongXiDt.DamageDis) { IsPlayerIntoKongXiJingJie = true; if (GameUICenterCtrl.GetInstance() != null) { GameUICenterCtrl.GetInstance().SpawnKongXiShanHongUI(); } } }
void StartPlayGame() { gameObject.SetActive(false); ScreenDanHeiCtrl.GetInstance().ActiveGameUiCamera(); XkPlayerCtrl.GetInstanceFeiJi().RestartMovePlayer(); GameTimeCtrl.GetInstance().ActiveIsCheckTimeSprite(); }
void OnTriggerEnter(Collider other) { if (XKTriggerKaQiuShaFire.IsCloseKaQiuShaTest) { return; //test; } if (JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()) { return; } if (Network.peerType == NetworkPeerType.Server) { return; } XkPlayerCtrl script = other.GetComponent <XkPlayerCtrl>(); if (script == null || !script.GetIsHandleRpc()) { return; } PlayerCameraTr = script.GetPlayerCameraScript().transform; IsActiveTrigger = true; }
public void SpawnPlayerDaoDan(XkPlayerCtrl script) { // if (DaoJiShiCtrl.GetInstance().GetIsPlayDaoJishi()) { // XkGameCtrl.IsActivePlayerOne = DaoJiShiCtrl.IsActivePlayerOne; // XkGameCtrl.IsActivePlayerTwo = DaoJiShiCtrl.IsActivePlayerTwo; // DaoJiShiCtrl.GetInstance().StopDaoJiShi(); // } if (PlayerDaoDan != null && script != null) { int max = AmmoPointTran.Length; for (int i = 0; i < max; i++) { if (!AmmoPointTran [i].gameObject.activeSelf) { continue; } AmmoPointTran [i].gameObject.SetActive(false); script.SpawnPlayerDaoDan(AmmoPointTran [i], PlayerDaoDan); } } if (Network.peerType == NetworkPeerType.Disconnected || Network.peerType == NetworkPeerType.Server) { Invoke("DelayShowPlayerFinishTask", TimeGameOver); } }
void Awake() { if (DaoJuSpawnPointArray != null) { DaoJuSpawnPointArray.gameObject.SetActive(true); List <Transform> daoJuList = new List <Transform>(DaoJuSpawnPointArray.GetComponentsInChildren <Transform>()); daoJuList.RemoveAt(0); DaoJuSpawnPoint = daoJuList.ToArray(); DaoJuSpawnPointArray.gameObject.SetActive(false); } XkPlayerCtrl script = GetComponentInParent <XkPlayerCtrl>(); if (script != null) { switch (script.PlayerSt) { case PlayerTypeEnum.FeiJi: _InstanceFeiJi = this; break; case PlayerTypeEnum.TanKe: _InstanceTanKe = this; break; case PlayerTypeEnum.CartoonCamera: _InstanceCartoon = this; break; } } }
public static void CloseAllServerPortCamera() { Debug.Log("CloseAllServerPortCamera..."); _InstanceFJ.CloseCameraServer(); _InstanceTK.CloseCameraServer(); if (XkPlayerCtrl.GetInstanceFeiJi() == null && XkPlayerCtrl.GetInstanceTanKe() == null) { return; } if (XkPlayerCtrl.GetInstanceFeiJi() != null && XkPlayerCtrl.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(true); return; } if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XKPlayerCamera.GetInstanceFeiJi().SetEnableCamera(true); } if (XkPlayerCtrl.GetInstanceTanKe() != null) { XKPlayerCamera.GetInstanceTanKe().SetEnableCamera(true); } }
[RPC] void NetCtrlMakeClientPlayerMove() { Debug.Log("Unity:" + "NetCtrlMakeClientPlayerMove......"); if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiFeiJi) { if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().RestartMovePlayer(); XkGameCtrl.GetInstance().ChangePlayerCameraTag(); } else { Debug.Log("Unity:" + "NetCtrlMakeClientPlayerMove -> FeiJiPlayer is null"); StartCoroutine(LoopCheckPlayerRestartMove()); } } if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiTanKe) { if (XkPlayerCtrl.GetInstanceTanKe() != null) { XkPlayerCtrl.GetInstanceTanKe().RestartMovePlayer(); XkGameCtrl.GetInstance().ChangePlayerCameraTag(); } else { Debug.Log("Unity:" + "NetCtrlMakeClientPlayerMove -> TanKePlayer is null"); StartCoroutine(LoopCheckPlayerRestartMove()); } } }
public void MoveCameraByItween(XkPlayerCtrl playerScript) { ZYMoveCamera = gameObject; if (Network.peerType == NetworkPeerType.Server /* || XkGameCtrl.GetInstance().IsServerCameraTest*/) { if (Camera.main.gameObject != XkGameCtrl.ServerCameraObj) { if (Camera.main != null) { Camera.main.enabled = false; } } XkGameCtrl.SetServerCameraTran(RealCamTran); } else { if (Camera.main != null) { Camera.main.enabled = false; } RealCamTran.gameObject.SetActive(true); } //AimTran = playerScript.transform; InitMovePlayerByMarkSpeed(); }
IEnumerator LoopCheckPlayerRestartMove() { bool isLoopCheck = true; do { yield return(new WaitForSeconds(0.1f)); if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiFeiJi) { if (XkPlayerCtrl.GetInstanceFeiJi() != null) { XkPlayerCtrl.GetInstanceFeiJi().RestartMovePlayer(); XkGameCtrl.GetInstance().ChangePlayerCameraTag(); isLoopCheck = false; yield break; } } if (GameTypeCtrl.AppTypeStatic == AppGameType.LianJiTanKe) { if (XkPlayerCtrl.GetInstanceTanKe() != null) { XkPlayerCtrl.GetInstanceTanKe().RestartMovePlayer(); XkGameCtrl.GetInstance().ChangePlayerCameraTag(); isLoopCheck = false; yield break; } } } while (isLoopCheck); }
/// <summary> /// 显示爆炸粒子的彩票UI数量信息. /// </summary> internal void ShowNumUI(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType, XKNpcHealthCtrl healthCom) { if (healthCom != null) { SetShangJiaInfo(deCaiType, healthCom.NpcScript.m_DaiJinQuanState); } if (m_CaiPiaoInfoParent != null) { m_CaiPiaoInfoParent.gameObject.SetActive(true); } enabled = true; m_NpcHealthCom = healthCom; SSCaiPiaoDataManage.GameCaiPiaoData.DaiJinQuanState daiJiQuan = healthCom.NpcScript.m_DaiJinQuanState; int num = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetPrintCaiPiaoValueByDeCaiState(deCaiType, SSCaiPiaoDataManage.SuiJiDaoJuState.BaoXiang, daiJiQuan); string numStr = num.ToString(); if (m_FixedUiPosDt != null && m_FixedUiPosDt.IsFixPosX) { if (m_FixedUiPosDt.UIParent != null) { int len = numStr.Length; if (m_FixedUiPosDt.m_PosXArray.Length >= len) { //动态修改UI数据的父级坐标. Vector3 posTmp = m_FixedUiPosDt.UIParent.localPosition; posTmp.x = m_FixedUiPosDt.m_PosXArray[len - 1]; m_FixedUiPosDt.UIParent.localPosition = posTmp; } } } int max = m_NumRenderArray.Length; int numVal = num; int valTmp = 0; int powVal = 0; for (int i = 0; i < max; i++) { if (max - i > numStr.Length && IsHiddenGaoWeiNumZero) { //隐藏数据高位的0. m_NumRenderArray[i].material = XkGameCtrl.GetInstance().m_CaiPiaoLiZiNumATouMing; } else { //m_UISpriteArray[i].enabled = true; powVal = (int)Mathf.Pow(10, max - i - 1); valTmp = numVal / powVal; //UnityLog("ShowNumUI -> valTmp ====== " + valTmp); m_NumRenderArray[i].material = XkGameCtrl.GetInstance().m_NpcCaiPiaoNumArray[valTmp]; //m_UISpriteArray[i].spriteName = valTmp.ToString(); numVal -= valTmp * powVal; } } }
/// <summary> /// 判断是否达到某种得彩类型的出彩条件. /// </summary> public bool GetIsChuCaiPiaoByDeCaiState(DeCaiState type) { bool isChuPiao = false; int coinToCaiPiao = XKGlobalData.GetInstance().m_CoinToCard *XKGlobalData.GameNeedCoin; float chuPiaoTiaoJian = 0f; int deCaiVal = -1; switch (type) { case DeCaiState.ZhanChe: { chuPiaoTiaoJian = ZhanCheChuPiaoTiaoJian; deCaiVal = ZhanCheDeCai; break; } case DeCaiState.SuiJiDaoJu: { chuPiaoTiaoJian = SuiJiDaoJuChuPiaoTiaoJian; deCaiVal = SuiJiDaoJuDeCai; break; } case DeCaiState.JPBoss: { chuPiaoTiaoJian = JPBossChuPiaoTiaoJian; deCaiVal = JPBossDeCai; break; } } int chuCaiVal = (int)(coinToCaiPiao * chuPiaoTiaoJian); if (XkGameCtrl.GetInstance().m_CaiPiaoMode == XkGameCtrl.CaiPiaoModeSuanFa.GuDing && XkPlayerCtrl.GetInstanceFeiJi() != null) { switch (type) { case DeCaiState.ZhanChe: { chuCaiVal = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GuDingBanCaiPiaoData.ZhanCheDeCai; break; } case DeCaiState.JPBoss: { chuCaiVal = XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GuDingBanCaiPiaoData.GetJPBossChuPiaoTiaoJian(); break; } } } if (deCaiVal >= chuCaiVal) { isChuPiao = true; //Debug.Log("Unity: GetIsChuCaiPiaoBy -> the type is can shuCaiPiao! type ============ " + type); } return(isChuPiao); }
// Use this for initialization void Start() { CamShakeCom = gameObject.AddComponent <CameraShake>(); PlayerCamera = camera; camera.targetTexture = null; CameraTran = transform; XkPlayerCtrl script = GetComponentInParent <XkPlayerCtrl>(); switch (script.PlayerSt) { case PlayerTypeEnum.FeiJi: _InstanceFeiJi = this; PlayerSt = PlayerTypeEnum.FeiJi; FeiJiCameraTan = transform; gameObject.SetActive(false); if (XkGameCtrl.GetInstance().m_CaiPiaoFlyData != null) { XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_CaiPiaoEndTrP1 = m_CaiPiaoEndTrP1; XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_CaiPiaoEndTrP2 = m_CaiPiaoEndTrP2; XkGameCtrl.GetInstance().m_CaiPiaoFlyData.m_CaiPiaoEndTrP3 = m_CaiPiaoEndTrP3; } break; case PlayerTypeEnum.TanKe: _InstanceTanKe = this; PlayerSt = PlayerTypeEnum.TanKe; TanKeCameraTan = transform; gameObject.SetActive(false); break; case PlayerTypeEnum.CartoonCamera: _InstanceCartoon = this; PlayerSt = PlayerTypeEnum.CartoonCamera; break; } CameraObj = gameObject; PlayerScript = GetComponentInParent <XkPlayerCtrl>(); if (PlayerScript != null) { PlayerScript.SetPlayerCamera(this); } GameObject obj = new GameObject(); obj.name = "CameraParent"; CameraParent = obj.transform; CameraParent.parent = CameraTran.parent; CameraParent.localPosition = CameraTran.localPosition; CameraParent.rotation = CameraTran.rotation; CameraTran.parent = null; CameraTran.rotation = CameraParent.localRotation; SetEnableCamera(false); for (int i = 0; i < PlayerSpawnPoint.Length; i++) { PlayerSpawnPoint[i].gameObject.SetActive(false); } }