public bool LoadCsv(string strContent) { if (strContent.Length == 0) { return(false); } m_mapElements.Clear(); m_vecAllElements.Clear(); int contentOffset = 0; List <string> vecLine; vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if (vecLine.Count != 14) { Debug.Log("Xingshi.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Debug.Log("Xingshi.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Debug.Log("Xingshi.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "XingShiType") { Debug.Log("Xingshi.csv中字段[XingShiType]位置不对应"); return(false); } if (vecLine[3] != "Colour") { Debug.Log("Xingshi.csv中字段[Colour]位置不对应"); return(false); } if (vecLine[4] != "Res") { Debug.Log("Xingshi.csv中字段[Res]位置不对应"); return(false); } if (vecLine[5] != "Attr1") { Debug.Log("Xingshi.csv中字段[Attr1]位置不对应"); return(false); } if (vecLine[6] != "Num1") { Debug.Log("Xingshi.csv中字段[Num1]位置不对应"); return(false); } if (vecLine[7] != "Attr2") { Debug.Log("Xingshi.csv中字段[Attr2]位置不对应"); return(false); } if (vecLine[8] != "Num2") { Debug.Log("Xingshi.csv中字段[Num2]位置不对应"); return(false); } if (vecLine[9] != "Price") { Debug.Log("Xingshi.csv中字段[Price]位置不对应"); return(false); } if (vecLine[10] != "AddNum") { Debug.Log("Xingshi.csv中字段[AddNum]位置不对应"); return(false); } if (vecLine[11] != "Exp") { Debug.Log("Xingshi.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[12] != "Max") { Debug.Log("Xingshi.csv中字段[Max]位置不对应"); return(false); } if (vecLine[13] != "Limit") { Debug.Log("Xingshi.csv中字段[Limit]位置不对应"); return(false); } while (true) { vecLine = GameAssist.readCsvLine(strContent, ref contentOffset); if ((int)vecLine.Count == 0) { break; } if ((int)vecLine.Count != (int)14) { return(false); } XingshiElement member = new XingshiElement(); member.ID = Convert.ToInt32(vecLine[0]); member.Name = vecLine[1]; member.XingShiType = Convert.ToInt32(vecLine[2]); member.Colour = Convert.ToInt32(vecLine[3]); member.Res = vecLine[4]; member.Attr1 = Convert.ToInt32(vecLine[5]); member.Num1 = Convert.ToInt32(vecLine[6]); member.Attr2 = Convert.ToInt32(vecLine[7]); member.Num2 = Convert.ToInt32(vecLine[8]); member.Price = Convert.ToInt32(vecLine[9]); member.AddNum = Convert.ToInt32(vecLine[10]); member.Exp = Convert.ToInt32(vecLine[11]); member.Max = Convert.ToInt32(vecLine[12]); member.Limit = Convert.ToInt32(vecLine[13]); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }
private XingshiTable() { m_mapElements = new Dictionary <int, XingshiElement>(); m_emptyItem = new XingshiElement(); m_vecAllElements = new List <XingshiElement>(); }
public bool LoadBin(byte[] binContent) { m_mapElements.Clear(); m_vecAllElements.Clear(); int nCol, nRow; int readPos = 0; readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nCol); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out nRow); List <string> vecLine = new List <string>(nCol); List <int> vecHeadType = new List <int>(nCol); string tmpStr; int tmpInt; for (int i = 0; i < nCol; i++) { readPos += GameAssist.ReadString(binContent, readPos, out tmpStr); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out tmpInt); vecLine.Add(tmpStr); vecHeadType.Add(tmpInt); } if (vecLine.Count != 14) { Debug.Log("Xingshi.csv中列数量与生成的代码不匹配!"); return(false); } if (vecLine[0] != "ID") { Debug.Log("Xingshi.csv中字段[ID]位置不对应"); return(false); } if (vecLine[1] != "Name") { Debug.Log("Xingshi.csv中字段[Name]位置不对应"); return(false); } if (vecLine[2] != "XingShiType") { Debug.Log("Xingshi.csv中字段[XingShiType]位置不对应"); return(false); } if (vecLine[3] != "Colour") { Debug.Log("Xingshi.csv中字段[Colour]位置不对应"); return(false); } if (vecLine[4] != "Res") { Debug.Log("Xingshi.csv中字段[Res]位置不对应"); return(false); } if (vecLine[5] != "Attr1") { Debug.Log("Xingshi.csv中字段[Attr1]位置不对应"); return(false); } if (vecLine[6] != "Num1") { Debug.Log("Xingshi.csv中字段[Num1]位置不对应"); return(false); } if (vecLine[7] != "Attr2") { Debug.Log("Xingshi.csv中字段[Attr2]位置不对应"); return(false); } if (vecLine[8] != "Num2") { Debug.Log("Xingshi.csv中字段[Num2]位置不对应"); return(false); } if (vecLine[9] != "Price") { Debug.Log("Xingshi.csv中字段[Price]位置不对应"); return(false); } if (vecLine[10] != "AddNum") { Debug.Log("Xingshi.csv中字段[AddNum]位置不对应"); return(false); } if (vecLine[11] != "Exp") { Debug.Log("Xingshi.csv中字段[Exp]位置不对应"); return(false); } if (vecLine[12] != "Max") { Debug.Log("Xingshi.csv中字段[Max]位置不对应"); return(false); } if (vecLine[13] != "Limit") { Debug.Log("Xingshi.csv中字段[Limit]位置不对应"); return(false); } for (int i = 0; i < nRow; i++) { XingshiElement member = new XingshiElement(); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.ID); readPos += GameAssist.ReadString(binContent, readPos, out member.Name); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.XingShiType); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Colour); readPos += GameAssist.ReadString(binContent, readPos, out member.Res); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num1); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Attr2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Num2); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Price); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.AddNum); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Exp); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Max); readPos += GameAssist.ReadInt32Variant(binContent, readPos, out member.Limit); member.IsValidate = true; m_vecAllElements.Add(member); m_mapElements[member.ID] = member; } return(true); }