public XY_UILayer.Layer GetUILayer()
    {
        //  2014.06.19 添加层次信息
        XY_UILayer uiLayer = gameObject.GetComponent <XY_UILayer>();

        //Layer = uiLayer.layer;
        if (uiLayer == null)
        {
            return(XY_UILayer.Layer.MainBarLayer);
        }

        return(uiLayer.layer);
    }
    static void  RefreshPanelDepth(GameObject goPanel)
    {
        XY_UILayer uiLayer = goPanel.GetComponent <XY_UILayer>();

        if (uiLayer)
        {
            int nDelta  = 400 * uiLayer.GetLayerbase();
            int nZDelta = -1000 * uiLayer.GetLayerbase();

            UIPanel[] uiPanels = goPanel.GetComponentsInChildren <UIPanel>(true);
            if (uiPanels.Length > 0)
            {
                Vector3 pos = uiPanels[0].gameObject.transform.localPosition;
                pos.z += nZDelta;
                uiPanels[0].gameObject.transform.localPosition = pos;
            }

            for (int i = 0; i < uiPanels.Length; ++i)
            {
                uiPanels[i].depth += nDelta;
            }
        }
    }