/// <summary> /// 委托给网格导航移动 /// </summary> //protected void NavMeshMove(Vector3 pos, float radius = 0.5f) //{ // IsClearTargetPosition = false; // NavMeshPosition = FixNavMeshPosition(pos); // Agent.transform.position = FixNavMeshPosition(Agent.transform.position); // Agent.radius = radius; // Agent.speed = Attr.MoveSpeed; // Agent.SetDestination(NavMeshPosition); //} protected void ControllerMove(Vector3 offset, bool isUseGravity = false) { if (offset == Vector3.zero) { SetBool("move", false); return; } SetBool("move", true); Controller.Move(offset * Time.deltaTime); if (isUseGravity) { Vector3 pos; if (XUtility.GetMoveLayerHeight(transform.position, out pos) && transform.position.y > pos.y) { Controller.Move(Physics.gravity * Time.deltaTime); } } }