// constructor private MoveStandingCardScene(XScenario scenario) : base(scenario) { }
// constructor private RotateReadyScene(XScenario scenario) : base(scenario) { }
public static MoveStandingCardScene createSingleton(XScenario scenario) { Debug.Assert(MoveStandingCardScene.mSingleton == null); MoveStandingCardScene.mSingleton = new MoveStandingCardScene(scenario); return(MoveStandingCardScene.mSingleton); }
//constructor protected XScene(XScenario scenario) { this.mScenario = scenario; this.mReturnScene = null; }
public static RotateReadyScene createSingleton(XScenario scenario) { Debug.Assert(RotateReadyScene.mSingleton == null); RotateReadyScene.mSingleton = new RotateReadyScene(scenario); return(RotateReadyScene.mSingleton); }
public static TumbleCameraScene createSingleton(XScenario scenario) { Debug.Assert(TumbleCameraScene.mSingleton == null); TumbleCameraScene.mSingleton = new TumbleCameraScene(scenario); return(TumbleCameraScene.mSingleton); }
// constructor private EmptyScene(XScenario scenario) : base(scenario) { }
public static DollyCameraScene createSingleton(XScenario scenario) { Debug.Assert(DollyCameraScene.mSingleton == null); DollyCameraScene.mSingleton = new DollyCameraScene(scenario); return(DollyCameraScene.mSingleton); }
// constructor private DollyCameraScene(XScenario scenario) : base(scenario) { }
public static ScaleStandingCardScene createSingleton(XScenario scenario) { Debug.Assert(ScaleStandingCardScene.mSingleton == null); ScaleStandingCardScene.mSingleton = new ScaleStandingCardScene(scenario); return(ScaleStandingCardScene.mSingleton); }
// constructor private ScaleStandingCardScene(XScenario scenario) : base(scenario) { }
// constructor private DrawScene(XScenario scenario) : base(scenario) { }
public static DrawScene createSingleton(XScenario scenario) { Debug.Assert(DrawScene.mSingleton == null); DrawScene.mSingleton = new DrawScene(scenario); return(DrawScene.mSingleton); }
// constructor private TumbleCameraScene(XScenario scenario) : base(scenario) { }
public static TranslateReadyScene createSingleton(XScenario scenario) { Debug.Assert(TranslateReadyScene.mSingleton == null); TranslateReadyScene.mSingleton = new TranslateReadyScene(scenario); return(TranslateReadyScene.mSingleton); }
public static EmptyScene createSingleton(XScenario scenario) { Debug.Assert(EmptyScene.mSingleton == null); EmptyScene.mSingleton = new EmptyScene(scenario); return(EmptyScene.mSingleton); }
// constructor private TranslateReadyScene(XScenario scenario) : base(scenario) { }
// constructor protected JSIScene(XScenario scenario) : base(scenario) { }