private IEnumerator CallPluginAtEndOfFrames()
    {
        IntPtr renderEventFunc = bridge.GetRenderEventFunc();

        while (renderEventFunc != IntPtr.Zero)
        {
            // Wait until all frame rendering is done.
            yield return(new WaitForEndOfFrame());


            if (ShouldIssuePluginEvent())
            {
                // Issue a plugin event such that it is called from the Unity render thread.
                GL.IssuePluginEvent(renderEventFunc, 1 /* eventID */);
            }
        }
    }