/// <summary> /// Adds an XR Item to the world scene. /// </summary> /// <param name="id">The unique id of the XR Item.</param> /// <param name="lat">The latitude location of the XR Item.</param> /// <param name="lon">The longitude location of the XR Item.</param> /// <param name="heading">The euler heading (in degrees) of the XR Item, relative to the origin normal.</param> /// <param name="pitch">The euler pitch rotation (in degrees) of the XR Item, relative to the origin normal.</param> public void AddItem(string type, string id, double lat, double y, double lon, double heading, double pitch) { // Get prefab to use string path = "P_" + type; // "P" means "prefab" here GameObject prefab = Resources.Load(path) as GameObject; // Create new XR Item & set its location + rotation GameObject itemGO = Instantiate(prefab); XRItem item = itemGO.GetComponent <XRItem>(); item.SetId(id); item.SetLocation(lat, y, lon); // // TP // makes so placement does not have specific rotation as camera unless placing a camera object if (!type.Contains("camera")) { item.SetRotation(0, 0); } else { item.SetRotation(heading, pitch); } // Reposition item.Reposition(); // Add to dictionaries Items[id] = item; // TP // if (EditorToggleButton.Shared.waitingForDuplication) { EditorToggleButton.Shared.OnDuplication(id, item); EditorToggleButton.Shared.waitingForDuplication = false; // reset } }
/// <summary> /// Adds an XR Item to the world scene. /// </summary> /// <param name="id">The unique id of the XR Item.</param> /// <param name="lat">The latitude location of the XR Item.</param> /// <param name="lon">The longitude location of the XR Item.</param> /// <param name="heading">The euler heading (in degrees) of the XR Item, relative to the origin normal.</param> /// <param name="pitch">The euler pitch rotation (in degrees) of the XR Item, relative to the origin normal.</param> public void AddItem(string type, string id, double lat, double lon, double heading, double pitch) { // Get prefab to use string path = "P_" + type; // "P" means "prefab" here GameObject prefab = Resources.Load(path) as GameObject; // Create new XR Item & set its location + rotation GameObject itemGO = Instantiate(prefab); XRItem item = itemGO.GetComponent <XRItem>(); item.SetId(id); item.SetLocation(lat, lon); item.SetRotation(heading, pitch); // Reposition item.Reposition(); // Add to dictionaries Items[id] = item; }