/// <summary>
        ///
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="selection"></param>
        /// <param name="selected"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static bool HitTestQadraticBezier(XQuadraticBezier quadraticBezier, Vector2[] selection, ISet <BaseShape> selected, double dx, double dy)
        {
            var points = quadraticBezier.GetPoints().ToImmutableArray();

            if (ConvexHullBounds.Overlap(selection, points, dx, dy))
            {
                if (selected != null)
                {
                    selected.Add(quadraticBezier);
                    return(false);
                }
                else
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #2
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        /// <summary>
        ///
        /// </summary>
        /// <param name="quadraticBezier"></param>
        /// <param name="v"></param>
        /// <param name="threshold"></param>
        /// <param name="dx"></param>
        /// <param name="dy"></param>
        /// <returns></returns>
        public static BaseShape HitTestQuadraticBezier(XQuadraticBezier quadraticBezier, Vector2 v, double threshold, double dx, double dy)
        {
            if (RectangleBounds.GetPointBounds(quadraticBezier.Point1, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point1);
            }

            if (RectangleBounds.GetPointBounds(quadraticBezier.Point2, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point2);
            }

            if (RectangleBounds.GetPointBounds(quadraticBezier.Point3, threshold, dx, dy).Contains(v))
            {
                return(quadraticBezier.Point3);
            }

            if (ConvexHullBounds.Contains(quadraticBezier.GetPoints().ToImmutableArray(), v, dx, dy))
            {
                return(quadraticBezier);
            }

            return(null);
        }