public static void GenAnimaAndCtrler(string assetPath, List <string> exportPathList = null) { string selectRootPath = Path.GetDirectoryName(assetPath); string selectFileName = Path.GetFileNameWithoutExtension(assetPath); //处理逻辑 var ctrlMap = SpriteEditorTools.GenerateAnimationClipFromTextureFile(assetPath, "", (clip) => { bool isLoop = SpriteToolsConfig.GetInstance().IsNeedLoop(clip.name); if (isLoop) { SpriteEditorTools.SetupAnimationClipLoop(clip, isLoop); } }); foreach (var groupPair in ctrlMap) { foreach (var clipPair in groupPair.Value) { var clip = clipPair.Value; string clipFilePath = AssetDatabase.GetAssetPath(clip); string clipRootPath = Path.GetDirectoryName(clipFilePath); bool isDefault = SpriteToolsConfig.GetInstance().IsDefaultState(clip.name); //上层目录检查 //如果上层有公共的,直接用公共的 //如果上层有模板,生成继承控制器 string prevRootPath = XPathTools.GetParentPath(clipRootPath); string parentCtrl = XPathTools.Combine(prevRootPath, SpriteEditorTools.controllerName); string parentCtrlTmpl = XPathTools.Combine(prevRootPath, SpriteEditorTools.controllerTmplName); if (XFileTools.Exists(parentCtrl)) { var ctrl = AssetDatabase.LoadAssetAtPath <AnimatorController>(parentCtrl); SpriteEditorTools.SetupAnimationState(ctrl, clip, isDefault); } else if (XFileTools.Exists(parentCtrlTmpl)) { string overrideCtrlSavePath = XPathTools.Combine(clipRootPath, SpriteEditorTools.overrideControllerName); var overrideCtrl = SpriteEditorTools.GenerateAnimationOverrideControllerFromAnimationClipFile("", parentCtrlTmpl, overrideCtrlSavePath); SpriteEditorTools.SetupOverrideMotion(overrideCtrl, clip); } else { string ctrlSavePath = XPathTools.Combine(clipRootPath, SpriteEditorTools.controllerName); var ctrl = SpriteEditorTools.GenerateAnimationControllerFromAnimationClipFile("", ctrlSavePath); SpriteEditorTools.SetupAnimationState(ctrl, clip, isDefault); } } if (exportPathList != null) { string groupPath = SpriteEditorTools.GroupName2Path(groupPair.Key); string exportRootPath = XPathTools.Combine(selectRootPath, groupPath); exportPathList.Add(exportRootPath); } } AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); }