/// <summary> /// Once the OK btn is clicked on the Create new game window /// </summary> public void NewGameCreated(string terraRoot, string diff, string townName) { XMLSerie.NewGame(); isNewGameCreated = true; timeClicked = Time.time; DestroyCurrLoadLoading(); if (string.IsNullOrEmpty(terraRoot)) { _terraRoot = ReturnRandomTerraRoot(); } else { _terraRoot = terraRoot; } if (string.IsNullOrEmpty(diff)) { diff = "Easy"; } _diff = diff; AssignDificulty(); _townName = townName; }