public void Save() { //New Highscores class under the refernce data SaveData data = new SaveData(); //New temp string name string[] name = new string[10]; //New temp string number int[] number = new int[10]; //For every strut in the high array for (int i = 0; i < saveSlots.Length; i++) { data.playerName[i] = saveSlots[i].player; //Set data in wave in location i of the array to high in location i of the struts int wave data.level[i] = saveSlots[i].level; data.turn[i] = saveSlots[i].turn; } //Write the Variable data to an XML file XMLSaving.WriteData(data); }
//Save the highscore data public void Save() { //New Highscores class under the refernce data HighScores data = new HighScores(); //New temp string name string[] name = new string[10]; //New temp string number int[] number = new int[10]; //For every strut in the high array for (int i = 0; i < high.Length; i++) { //Set data in playername in location i of the array to high in location i of the struts string player data.playerName[i] = high[i].player; //Set data in distance in location i of the array to high in location i of the struts int wave data.wave[i] = high[i].dis; } //Write the Variable data to an XML file XMLSaving.WriteData(data); }