Exemple #1
0
        public override void ReceiveSignal(Signal signal, Connection connection)
        {
            switch (connection.Name)
            {
            case "toggle":
                if (signal.value != "0")
                {
                    if (!IgnoreContinuousToggle || lastToggleSignalTime < Timing.TotalTime - 0.1)
                    {
                        IsOn = !IsOn;
                    }
                    lastToggleSignalTime = Timing.TotalTime;
                }
                break;

            case "set_state":
                IsOn = signal.value != "0";
                break;

            case "set_color":
                if (signal.value != prevColorSignal)
                {
                    LightColor      = XMLExtensions.ParseColor(signal.value, false);
                    prevColorSignal = signal.value;
                }
                break;
            }
        }
        public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
        {
            switch (connection.Name)
            {
            case "toggle":
                IsActive = !IsActive;
                break;

            case "set_state":
                IsActive = (signal != "0");
                break;

            case "set_color":
                LightColor = XMLExtensions.ParseColor(signal, false);
                break;
            }
        }
Exemple #3
0
        public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
        {
            switch (connection.Name)
            {
            case "toggle":
                if (!IgnoreContinuousToggle || lastToggleSignalTime < Timing.TotalTime - 0.1)
                {
                    IsOn = !IsOn;
                }
                lastToggleSignalTime = Timing.TotalTime;
                break;

            case "set_state":
                IsOn = signal != "0";
                break;

            case "set_color":
                LightColor = XMLExtensions.ParseColor(signal, false);
                break;
            }
        }
Exemple #4
0
            public void ExtractAppearance(CharacterInfo characterInfo, string[] tags)
            {
                Gender disguisedGender              = Gender.None;
                Race   disguisedRace                = Race.None;
                int    disguisedHeadSpriteId        = -1;
                int    disguisedHairIndex           = -1;
                int    disguisedBeardIndex          = -1;
                int    disguisedMoustacheIndex      = -1;
                int    disguisedFaceAttachmentIndex = -1;
                Color  hairColor       = Color.Black;
                Color  facialHairColor = Color.Black;
                Color  skinColor       = Color.Black;

                foreach (string tag in tags)
                {
                    string[] s = tag.Split(':');

                    switch (s[0].ToLowerInvariant())
                    {
                    case "haircolor":
                        hairColor = XMLExtensions.ParseColor(s[1]);
                        break;

                    case "facialhaircolor":
                        facialHairColor = XMLExtensions.ParseColor(s[1]);
                        break;

                    case "skincolor":
                        skinColor = XMLExtensions.ParseColor(s[1]);
                        break;

                    case "gender":
                        Enum.TryParse(s[1], ignoreCase: true, out disguisedGender);
                        break;

                    case "race":
                        Enum.TryParse(s[1], ignoreCase: true, out disguisedRace);
                        break;

                    case "headspriteid":
                        int.TryParse(s[1], NumberStyles.Any, CultureInfo.InvariantCulture, out disguisedHeadSpriteId);
                        break;

                    case "hairindex":
                        disguisedHairIndex = int.Parse(s[1]);
                        break;

                    case "beardindex":
                        disguisedBeardIndex = int.Parse(s[1]);
                        break;

                    case "moustacheindex":
                        disguisedMoustacheIndex = int.Parse(s[1]);
                        break;

                    case "faceattachmentindex":
                        disguisedFaceAttachmentIndex = int.Parse(s[1]);
                        break;

                    case "sheetindex":
                        string[] vectorValues = s[1].Split(";");
                        SheetIndex = new Vector2(float.Parse(vectorValues[0]), float.Parse(vectorValues[1]));
                        break;
                    }
                }

                if ((characterInfo.HasGenders && disguisedGender == Gender.None) ||
                    (characterInfo.HasRaces && disguisedRace == Race.None) ||
                    disguisedHeadSpriteId <= 0)
                {
                    Portrait    = null;
                    Attachments = null;
                    return;
                }

                foreach (XElement limbElement in characterInfo.Ragdoll.MainElement.Elements())
                {
                    if (!limbElement.GetAttributeString("type", "").Equals("head", StringComparison.OrdinalIgnoreCase))
                    {
                        continue;
                    }

                    XElement spriteElement = limbElement.Element("sprite");
                    if (spriteElement == null)
                    {
                        continue;
                    }

                    string spritePath = spriteElement.Attribute("texture").Value;

                    spritePath = spritePath.Replace("[GENDER]", disguisedGender.ToString().ToLowerInvariant());
                    spritePath = spritePath.Replace("[RACE]", disguisedRace.ToString().ToLowerInvariant());
                    spritePath = spritePath.Replace("[HEADID]", disguisedHeadSpriteId.ToString());

                    string fileName = Path.GetFileNameWithoutExtension(spritePath);

                    //go through the files in the directory to find a matching sprite
                    foreach (string file in Directory.GetFiles(Path.GetDirectoryName(spritePath)))
                    {
                        if (!file.EndsWith(".png", StringComparison.OrdinalIgnoreCase))
                        {
                            continue;
                        }
                        string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
                        fileWithoutTags = fileWithoutTags.Split('[', ']').First();
                        if (fileWithoutTags != fileName)
                        {
                            continue;
                        }
                        Portrait = new Sprite(spriteElement, "", file)
                        {
                            RelativeOrigin = Vector2.Zero
                        };
                        break;
                    }

                    break;
                }

                if (characterInfo.Wearables != null)
                {
                    float baldnessChance = disguisedGender == Gender.Female ? 0.05f : 0.2f;

                    List <XElement> createElementList(WearableType wearableType, float emptyCommonness = 1.0f)
                    => CharacterInfo.AddEmpty(
                        characterInfo.FilterByTypeAndHeadID(
                            characterInfo.FilterElementsByGenderAndRace(characterInfo.Wearables, disguisedGender, disguisedRace),
                            wearableType, disguisedHeadSpriteId),
                        wearableType, emptyCommonness);

                    var disguisedHairs           = createElementList(WearableType.Hair, baldnessChance);
                    var disguisedBeards          = createElementList(WearableType.Beard);
                    var disguisedMoustaches      = createElementList(WearableType.Moustache);
                    var disguisedFaceAttachments = createElementList(WearableType.FaceAttachment);

                    XElement getElementFromList(List <XElement> list, int index)
                    => CharacterInfo.IsValidIndex(index, list)
                            ? list[index]
                            : characterInfo.GetRandomElement(list);

                    var disguisedHairElement           = getElementFromList(disguisedHairs, disguisedHairIndex);
                    var disguisedBeardElement          = getElementFromList(disguisedBeards, disguisedBeardIndex);
                    var disguisedMoustacheElement      = getElementFromList(disguisedMoustaches, disguisedMoustacheIndex);
                    var disguisedFaceAttachmentElement = getElementFromList(disguisedFaceAttachments, disguisedFaceAttachmentIndex);

                    Attachments = new List <WearableSprite>();

                    void loadAttachments(List <WearableSprite> attachments, XElement element, WearableType wearableType)
                    {
                        foreach (var s in element?.Elements("sprite") ?? Enumerable.Empty <XElement>())
                        {
                            attachments.Add(new WearableSprite(s, wearableType));
                        }
                    }

                    loadAttachments(Attachments, disguisedFaceAttachmentElement, WearableType.FaceAttachment);
                    loadAttachments(Attachments, disguisedBeardElement, WearableType.Beard);
                    loadAttachments(Attachments, disguisedMoustacheElement, WearableType.Moustache);
                    loadAttachments(Attachments, disguisedHairElement, WearableType.Hair);

                    loadAttachments(Attachments,
                                    characterInfo.OmitJobInPortraitClothing
                            ? JobPrefab.NoJobElement?.Element("PortraitClothing")
                            : JobPrefab?.ClothingElement,
                                    WearableType.JobIndicator);
                }

                HairColor       = hairColor;
                FacialHairColor = facialHairColor;
                SkinColor       = skinColor;
            }