public static IEnumerator LoadDressingXML() { XMLDressing xmlLetters = new XMLDressing(); yield return(xmlLetters.LoadFromResources("Gameplay/dressing")); XMLController.Instance.isDressingLoaded = true; yield return(true); }
private void SerializeLevelFromXML(string path, XmlReader reader) { var serializer = new XmlSerializer(typeof(XMLDressing)); XMLDressing xmlDressing = serializer.Deserialize(reader) as XMLDressing; Dictionary <int, DressingCategoriesTO> categories = new Dictionary <int, DressingCategoriesTO>(); foreach (DressingCategoriesTO category in xmlDressing.cat) { if (!categories.ContainsKey(category.id)) { categories.Add(category.id, category); } } DressingController.Instance.Dressing = categories; }