static int _m_Initialize(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); { string _manifestName = LuaAPI.lua_tostring(L, 2); System.Action <float> _onUpdate = translator.GetDelegate <System.Action <float> >(L, 3); System.Action _initOK = translator.GetDelegate <System.Action>(L, 4); gen_to_be_invoked.Initialize(_manifestName, _onUpdate, _initOK); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_LoadPrefab(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object[]> >(L, 4)) { string _abName = LuaAPI.lua_tostring(L, 2); string _assetName = LuaAPI.lua_tostring(L, 3); System.Action <UnityEngine.Object[]> _func = translator.GetDelegate <System.Action <UnityEngine.Object[]> >(L, 4); gen_to_be_invoked.LoadPrefab(_abName, _assetName, _func); return(0); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <string[]>(L, 3) && translator.Assignable <System.Action <UnityEngine.Object[]> >(L, 4)) { string _abName = LuaAPI.lua_tostring(L, 2); string[] _assetNames = (string[])translator.GetObject(L, 3, typeof(string[])); System.Action <UnityEngine.Object[]> _func = translator.GetDelegate <System.Action <UnityEngine.Object[]> >(L, 4); gen_to_be_invoked.LoadPrefab(_abName, _assetNames, _func); return(0); } if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <string[]>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TFUNCTION)) { string _abName = LuaAPI.lua_tostring(L, 2); string[] _assetNames = (string[])translator.GetObject(L, 3, typeof(string[])); XLua.LuaFunction _func = (XLua.LuaFunction)translator.GetObject(L, 4, typeof(XLua.LuaFunction)); gen_to_be_invoked.LoadPrefab(_abName, _assetNames, _func); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefab!")); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { XLuaFramework.ResourceManager gen_ret = new XLuaFramework.ResourceManager(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager constructor!")); }
static int _m_GetInstance_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { XLuaFramework.ResourceManager gen_ret = XLuaFramework.ResourceManager.GetInstance( ); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_UnloadAssetBundle(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) { string _abName = LuaAPI.lua_tostring(L, 2); bool _isThorough = LuaAPI.lua_toboolean(L, 3); gen_to_be_invoked.UnloadAssetBundle(_abName, _isThorough); return(0); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _abName = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.UnloadAssetBundle(_abName); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.UnloadAssetBundle!")); }
static int _m_LoadPrefabGameObjectWithAction(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 3)) { string _file_path = LuaAPI.lua_tostring(L, 2); System.Action <UnityEngine.Object> _action = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 3); gen_to_be_invoked.LoadPrefabGameObjectWithAction(_file_path, _action); return(0); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _file_path = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.LoadPrefabGameObjectWithAction(_file_path); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefabGameObjectWithAction!")); }
static int _m_LoadPrefabGameObject(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TFUNCTION)) { string _file_path = LuaAPI.lua_tostring(L, 2); XLua.LuaFunction _func = (XLua.LuaFunction)translator.GetObject(L, 3, typeof(XLua.LuaFunction)); gen_to_be_invoked.LoadPrefabGameObject(_file_path, _func); return(0); } if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _file_path = LuaAPI.lua_tostring(L, 2); gen_to_be_invoked.LoadPrefabGameObject(_file_path); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefabGameObject!")); }
static int _m_LoadPrefabInLocalByFile(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1); { string _file_path = LuaAPI.lua_tostring(L, 2); UnityEngine.Object gen_ret = gen_to_be_invoked.LoadPrefabInLocalByFile(_file_path); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }