Exemple #1
0
        static int _m_Initialize(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);



                {
                    string _manifestName            = LuaAPI.lua_tostring(L, 2);
                    System.Action <float> _onUpdate = translator.GetDelegate <System.Action <float> >(L, 3);
                    System.Action         _initOK   = translator.GetDelegate <System.Action>(L, 4);

                    gen_to_be_invoked.Initialize(_manifestName, _onUpdate, _initOK);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #2
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        static int _m_LoadPrefab(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object[]> >(L, 4))
                {
                    string _abName    = LuaAPI.lua_tostring(L, 2);
                    string _assetName = LuaAPI.lua_tostring(L, 3);
                    System.Action <UnityEngine.Object[]> _func = translator.GetDelegate <System.Action <UnityEngine.Object[]> >(L, 4);

                    gen_to_be_invoked.LoadPrefab(_abName, _assetName, _func);



                    return(0);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <string[]>(L, 3) && translator.Assignable <System.Action <UnityEngine.Object[]> >(L, 4))
                {
                    string   _abName     = LuaAPI.lua_tostring(L, 2);
                    string[] _assetNames = (string[])translator.GetObject(L, 3, typeof(string[]));
                    System.Action <UnityEngine.Object[]> _func = translator.GetDelegate <System.Action <UnityEngine.Object[]> >(L, 4);

                    gen_to_be_invoked.LoadPrefab(_abName, _assetNames, _func);



                    return(0);
                }
                if (gen_param_count == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <string[]>(L, 3) && (LuaAPI.lua_isnil(L, 4) || LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TFUNCTION))
                {
                    string           _abName     = LuaAPI.lua_tostring(L, 2);
                    string[]         _assetNames = (string[])translator.GetObject(L, 3, typeof(string[]));
                    XLua.LuaFunction _func       = (XLua.LuaFunction)translator.GetObject(L, 4, typeof(XLua.LuaFunction));

                    gen_to_be_invoked.LoadPrefab(_abName, _assetNames, _func);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefab!"));
        }
Exemple #3
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    XLuaFramework.ResourceManager gen_ret = new XLuaFramework.ResourceManager();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager constructor!"));
        }
Exemple #4
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        static int _m_GetInstance_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    XLuaFramework.ResourceManager gen_ret = XLuaFramework.ResourceManager.GetInstance(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Exemple #5
0
        static int _m_UnloadAssetBundle(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
                {
                    string _abName     = LuaAPI.lua_tostring(L, 2);
                    bool   _isThorough = LuaAPI.lua_toboolean(L, 3);

                    gen_to_be_invoked.UnloadAssetBundle(_abName, _isThorough);



                    return(0);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _abName = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.UnloadAssetBundle(_abName);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.UnloadAssetBundle!"));
        }
Exemple #6
0
        static int _m_LoadPrefabGameObjectWithAction(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action <UnityEngine.Object> >(L, 3))
                {
                    string _file_path = LuaAPI.lua_tostring(L, 2);
                    System.Action <UnityEngine.Object> _action = translator.GetDelegate <System.Action <UnityEngine.Object> >(L, 3);

                    gen_to_be_invoked.LoadPrefabGameObjectWithAction(_file_path, _action);



                    return(0);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _file_path = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.LoadPrefabGameObjectWithAction(_file_path);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefabGameObjectWithAction!"));
        }
Exemple #7
0
        static int _m_LoadPrefabGameObject(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);


                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && (LuaAPI.lua_isnil(L, 3) || LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TFUNCTION))
                {
                    string           _file_path = LuaAPI.lua_tostring(L, 2);
                    XLua.LuaFunction _func      = (XLua.LuaFunction)translator.GetObject(L, 3, typeof(XLua.LuaFunction));

                    gen_to_be_invoked.LoadPrefabGameObject(_file_path, _func);



                    return(0);
                }
                if (gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string _file_path = LuaAPI.lua_tostring(L, 2);

                    gen_to_be_invoked.LoadPrefabGameObject(_file_path);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to XLuaFramework.ResourceManager.LoadPrefabGameObject!"));
        }
Exemple #8
0
        static int _m_LoadPrefabInLocalByFile(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                XLuaFramework.ResourceManager gen_to_be_invoked = (XLuaFramework.ResourceManager)translator.FastGetCSObj(L, 1);



                {
                    string _file_path = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.Object gen_ret = gen_to_be_invoked.LoadPrefabInLocalByFile(_file_path);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }