static public int addStyle(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); UnityEngine.GameObject a2; checkType(l, 3, out a2); UnityEngine.UI.Slider a3; checkType(l, 4, out a3); UnityEngine.UI.Image a4; checkType(l, 5, out a4); UnityEngine.UI.Text a5; checkType(l, 6, out a5); UnityEngine.UI.Text a6; checkType(l, 7, out a6); var ret = self.addStyle(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
private void LoadRoot() { GameObject temp = GameObject.Find("UIRoot"); if (temp != null) { GameObject.Destroy(temp); } string rootpath = "UI/UIRoot"; GameObject go = XResources.Load <GameObject>(rootpath, AssetType.Prefab); GameObject.DontDestroyOnLoad(go); _uiCamera = go.GetComponent <Camera>(); _canvas = go.transform.GetChild(0).GetComponent <Canvas>(); _fade = _canvas.transform.GetChild(0).GetComponent <Image>(); _fade.color = new Color(1, 1, 1, 0); _loadimg = _canvas.transform.GetChild(1).GetComponent <Image>(); _loadtxt = _loadimg.transform.GetChild(0).GetComponent <Text>(); XLoading.Show(true); XTableMgr.tableLoaded += XLoading.OnLoadFinish; go = new GameObject("EventSystem"); go.AddComponent <EventSystem>(); go.AddComponent <StandaloneInputModule>(); GameObject.DontDestroyOnLoad(go); }
static public int endShow(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); self.endShow(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_tip(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); pushValue(l, true); pushValue(l, self.tip); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_tip(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); string v; checkType(l, 2, out v); self.tip = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__isAutoEnd(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self._isAutoEnd = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_progress(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); float v; checkType(l, 2, out v); self.progress = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set__showSyleId(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self._showSyleId = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_styles(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Collections.Generic.Dictionary <System.Int32, XLoading.XLoadingStyle> v; checkType(l, 2, out v); self.styles = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int setAutoProgress(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); XIProgress a1; checkType(l, 2, out a1); self.setAutoProgress(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int delStyle(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.delStyle(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int beginShow(IntPtr l) { try { XLoading self = (XLoading)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); XIProgress a2; checkType(l, 3, out a2); System.Boolean a3; checkType(l, 4, out a3); self.beginShow(a1, a2, a3); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
void Start() { if (is_start_by_editor) { GameEnine.Init(this); _cut_scene_camera = new XCutSceneCamera(); _cut_scene_camera.Initialize(); _cut_scene_camera.Effect(cut_scene_data.CameraClip, cut_scene_data.Trigger); _cut_scene_camera.UnityCamera.fieldOfView = cut_scene_data.FieldOfView; XLoading.Show(false); } else { XScene.singleton.GameCamera.Effect(cut_scene_data.CameraClip, cut_scene_data.Trigger); XScene.singleton.GameCamera.UnityCamera.fieldOfView = cut_scene_data.FieldOfView; } start_play_time = Time.time; XCutSceneUI.singleton.Initial(); if (!cut_scene_data.GeneralShow) { for (int i = 0, max = cut_scene_data.Actors.Count; i < max; i++) { XActorDataClip clip = cut_scene_data.Actors[i]; XResources.Load <AnimationClip>(clip.Clip, AssetType.Anim); _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS - 0.016f, BeOnStage, clip)); } for (int i = 0, max = cut_scene_data.Player.Count; i < max; i++) { XPlayerDataClip clip = cut_scene_data.Player[i]; XResources.Load <AnimationClip>(clip.Clip1, AssetType.Anim); _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS - 0.016f, BePlayerOnStage, clip)); } for (int i = 0, max = cut_scene_data.Fxs.Count; i < max; i++) { _times.Add(XTimerMgr.singleton.SetTimer(cut_scene_data.Fxs[i].TimeLineAt / FPS, Fx, cut_scene_data.Fxs[i])); } } for (int i = 0, max = cut_scene_data.Audios.Count; i < max; i++) { XAudioDataClip clip = cut_scene_data.Audios[i]; _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS, Audio, clip)); } if (cut_scene_data.AutoEnd) { _times.Add(XTimerMgr.singleton.SetTimer((cut_scene_data.TotalFrame - 30) / FPS, EndShow, null)); } if (cut_scene_data.Mourningborder) { XCutSceneUI.singleton.SetVisible(true); for (int i = 0, max = cut_scene_data.SubTitle.Count; i < max; i++) { XSubTitleDataClip clip = cut_scene_data.SubTitle[i]; _times.Add(XTimerMgr.singleton.SetTimer(clip.TimeLineAt / FPS, SubTitle, clip)); } for (int i = 0, max = cut_scene_data.Slash.Count; i < max; i++) { _times.Add(XTimerMgr.singleton.SetTimer(cut_scene_data.Slash[i].TimeLineAt / FPS, Slash, cut_scene_data.Slash[i])); } } }
// Use this for initialization void Awake() { instance = this; DontDestroyOnLoad(this); }
// XApp 启动 IEnumerator init() { XDebug.Log("init:" + Time.realtimeSinceStartup); // 先启动装载服务器 yield return(StartCoroutine(XLoad.instance.init())); if (!XLoad.instance.isOK) { // 弹对话框 XDebug.LogError("致命错误XLoad没有装载成功"); } else { // 先加载进度条 XLoadDesc desc = XLoad.load("Assets/Res/progress/style1.prefab"); yield return(desc); if (desc.ob == null) { XDebug.LogError("Assets/Res/progress/style1.prefab not exist, quit!!!"); yield break; } XDebug.Log("onLoadProgress:" + Time.realtimeSinceStartup); xloading = this.gameObject.AddComponent <XLoading>(); xpool = this.gameObject.AddComponent <XPoolManager>(); GameObject loadingStyle0 = GameObject.Instantiate(desc.ob, uiProgress) as GameObject; xloading.addStyle(0, loadingStyle0, loadingStyle0.transform.Find("Slider").GetComponent <UnityEngine.UI.Slider>(), null, loadingStyle0.transform.Find("Info").GetComponent <UnityEngine.UI.Text>(), null); // 切换进度条 XLoading.instance.beginShow(0); bool wantUpdateVersion = XConf.isUpdateVersion; // 是否更新 if (!XLoad.instance.isLoadFromAB) { // editor状态下并不更新版本 wantUpdateVersion = false; } if (wantUpdateVersion) { // 创建更新对象 XUpdate xup = new XUpdate(); // 开启更新协程 yield return(StartCoroutine(xup.updateVersion(XConf.publishUrl))); if (xup.isFail) { // 失败了MSGBOX,重新更新,下载链接?都是从头走,清除已装载的东西 yield break; } else { // 成功了,那么走正式流程,再次来一发 // 清理操作------- // StartCoroutine(init()); // yield break; } } XLoadDesc descBack = XLoad.load("Assets/Res/ui/uiBack.prefab"); XLoading.instance.beginShow(0, descBack); yield return(descBack); if (descBack.ob != null) { GameObject.Instantiate(descBack.ob, this.uiBack); } #region 装载lua // 开始装载lua文件 XLoadDesc descLua = loadLua(); XLoading.instance.beginShow(0, descLua); yield return(descLua); var luaAsInfo = descLua.assetInfo; if (luaAsInfo.isSuccess) { luaDict = descLua.obDict; } // 装载lua函数 LuaState.loaderDelegate += loadLuaFile; // 创建一个luaSvr luaSvr = new LuaSvr(); luaSvr.init(); XLuaBind luaBind = new XLuaBind { luaSvr = luaSvr }; XLoading.instance.beginShow(0, luaBind); // 全局装载函数 // 绑定的时间 yield return(luaBind); // 绑定完成后从Main开始执行 luaSvr.onBindComplete(() => { // 初始化调试器 ldb = new DebugInterface(luaSvr.luaState); ldb.init(); XDebug.Log("luaBindComplete start Main" + Time.realtimeSinceStartup); luaSvr.start(XConf.luastart); XDebug.Log("luaBindComplete end Main" + Time.realtimeSinceStartup); }); #endregion } }