public void SetIsStopMoveCar(bool isStop) { //Debug.Log("Unity:"+"SetIsStopMoveCar -> isStop "+isStop); if (IsStopMoveCar == isStop) { return; } IsStopMoveCar = isStop; m_Driving = !isStop; if (CarMoveCom == null) { CarMoveCom = GetComponent <XKCarMoveCtrl>(); } if (WaypointCom == null) { WaypointCom = GetComponent <WaypointProgressTracker>(); } if (!isStop) { CarMoveCom.StartMoveCar(); m_Target = WaypointCom.target; WaypointCom.Reset(); } else { CarMoveCom.StopMoveCar(); } }
private void Awake() { //SetIsStopMoveCar(false); //test. // get the car controller reference m_CarController = GetComponent <XKCarMoveCtrl>(); // give the random perlin a random value m_RandomPerlin = Random.value * 100; m_Rigidbody = GetComponent <Rigidbody>(); }
// Use this for initialization void Start() { XKPlayerMoveCarCameraCtrl.PlayerMoveCar = this; CarController = GetComponent <XKCarMoveCtrl>(); CarController.m_MaximumSteerAngle = MinAngleVal; CarController.m_CarDriveType = CarDriveType.FourWheelDrive; CarRig = GetComponent <Rigidbody>(); CarTr = transform; CarPiaoYiDirCom.enabled = false; KeyRotSpeed = (80f - 0f) / (MinAngleVal - MaxAngleVal); for (int i = 0; i < CarHitTr.Length; i++) { CarHitTr[i].gameObject.SetActive(false); } }