protected GameAbstraction()
        {
            var helper = new XGame();

            helper.XInitialize += Initialize;
            helper.XDraw       += Draw;
            helper.XUpdate     += Update;
            _game = helper;

            GraphicsDeviceManager = new GraphicsDeviceManager(_game)
            {
                PreferMultiSampling = true
            };
            _components = new List <IComponent>();
        }
 public RenderChunkManager(XGame game)
     : base(game)
 {
 }