protected GameAbstraction() { var helper = new XGame(); helper.XInitialize += Initialize; helper.XDraw += Draw; helper.XUpdate += Update; _game = helper; GraphicsDeviceManager = new GraphicsDeviceManager(_game) { PreferMultiSampling = true }; _components = new List <IComponent>(); }
public RenderChunkManager(XGame game) : base(game) { }