public XHitAttribute(Transform tr, AnimatorOverrideController oc, Animator at, XEntityPresentation.RowData pres) { transform = tr; controllder = oc; ator = at; present = pres; radius = present.BoundRadius; }
public static GameObject GetDummy(uint presentid) { XEntityPresentation.RowData raw_data = AssociatedAnimations(presentid); if (raw_data == null) { return(null); } return(GetDummy(raw_data.Prefab)); }
public void UnloadEntity() { OnUnintial(); if (_go != null) { XResources.RecyleInPool(_go, _path); } _present = null; components = null; base.Unload(); }
public GameObject GetDummy(uint statictid) { XEntityStatistics.RowData row = XTableMgr.GetTable<XEntityStatistics>().GetByID((int)statictid); if (row != null) { XEntityPresentation.RowData raw_data = XTableMgr.GetTable<XEntityPresentation>().GetItemID(row.PresentID); if (raw_data == null) return null; string prefab = raw_data.Prefab; return XResources.Load<GameObject>("Prefabs/" + prefab, AssetType.Prefab); } return null; }
public void Initilize(GameObject o, XAttributes attr) { base.Initilize(); _object = o; _transf = o.transform; _attr = attr; _present = XTableMgr.GetTable <XEntityPresentation>().GetItemID(_attr.PresentID); components = new Dictionary <uint, XComponent>(); anim = AttachComponent <XAnimComponent>(); OnInitial(); InitAnim(); }
public void Load(uint uid, uint presentid) { _uid = uid; _present = XTableMgr.GetTable <XEntityPresentation>().GetItemID(presentid); _path = "Prefabs/" + present.Prefab; _go = XResources.LoadInPool(_path); _go.name = present.Name; components = new Dictionary <uint, NativeComponent>(); anim = AttachComponent <NativeAnimComponent>(); base.Initilize(); OnInitial(); InitAnim(); }
public static GameObject GetDummy(uint presentid) { XEntityPresentation.RowData raw_data = XTableMgr.GetTable <XEntityPresentation>().GetItemID(presentid); if (raw_data == null) { return(null); } string prefab = raw_data.Prefab; int n = prefab.LastIndexOf("_SkinnedMesh"); int m = prefab.LastIndexOf("Loading"); return(n < 0 || m > 0 ? AssetDatabase.LoadAssetAtPath("Assets/Resources/Prefabs/" + prefab + ".prefab", typeof(GameObject)) as GameObject : AssetDatabase.LoadAssetAtPath("Assets/Editor/EditorResources/Prefabs/" + prefab.Substring(0, n) + ".prefab", typeof(GameObject)) as GameObject); }
public override void OnTrigger(object param) { XMobUnitData mob = param as XMobUnitData; uint id = XTableMgr.GetTable <XEntityStatistics>().GetByID(mob.TemplateID).PresentID; XEntityPresentation.RowData data = XTableMgr.GetTable <XEntityPresentation>().GetItemID(id); GameObject mob_unit = GameObject.Instantiate(Resources.Load("Prefabs/" + data.Prefab)) as GameObject; Vector3 offset = host.Transform.rotation * new Vector3(mob.Offset_At_X, mob.Offset_At_Y, mob.Offset_At_Z); Vector3 pos = host.Transform.position + offset; mob_unit.transform.position = pos; mob_unit.transform.forward = host.Transform.forward; if (mob.LifewithinSkill) { mob_unit.tag = "Finish"; } _mob_unit.Add(mob_unit); }
public void RebuildSkillAniamtion() { AnimationClip clip = XResources.Load <AnimationClip>(SkillData.ClipName, AssetType.Anim); if (oVerrideController == null) { BuildOverride(); } if (SkillData.TypeToken == 0) { string motion = XSkillData.JaOverrideMap[SkillData.SkillPosition]; oVerrideController[motion] = clip; } else if (SkillData.TypeToken == 1) { oVerrideController[Clip.Art] = clip; } _present_data = XTableMgr.GetTable <XEntityPresentation>().GetItemID((uint)_xConfigData.Player); oVerrideController[Clip.Idle] = Resources.Load("Animation/" + _present_data.AnimLocation + _present_data.AttackIdle) as AnimationClip; oVerrideController[Clip.Run] = Resources.Load("Animation/" + _present_data.AnimLocation + _present_data.AttackRun) as AnimationClip; oVerrideController[Clip.Walk] = Resources.Load("Animation/" + _present_data.AnimLocation + _present_data.AttackWalk) as AnimationClip; }
protected override void ParseInfo(string data) { base.ParseInfo(data); string rawData = data.Substring(3); switch (infotype) { case InfoType.SpawnType: SpawnType = spawnType; break; case InfoType.BaseInfo: UID = uid; break; case InfoType.ExString: string[] strInfos = rawData.Split('|'); if (strInfos.Length > 0) { exString = strInfos[0]; } break; case InfoType.EditorInfo: if (rawData.Length > 0) { string[] strEditorCoords = rawData.Split(','); rectX = int.Parse(strEditorCoords[0]); rectY = int.Parse(strEditorCoords[1]); } break; case InfoType.TransformInfo: string[] strFloats = rawData.Split(','); int index = int.Parse(strFloats[0]); _prefabSlot.Add(index); if (_prefab != null) { if (go == null) { go = GameObject.Instantiate(_prefab); } go.name = GetMonsterName(_id); go.transform.position = pos; go.transform.Rotate(0, rotateY, 0); XEntityStatistics.RowData sData = XTableMgr.GetTable <XEntityStatistics>().GetByID((int)_uni_id); if (sData == null) { XDebug.Log("enemy id not exist:", _uni_id); break; } if (sData.PresentID > 0) { XEntityPresentation.RowData pData = XTableMgr.GetTable <XEntityPresentation>().GetItemID((uint)sData.PresentID); go.transform.localScale = Vector3.one * pData.Scale; } } break; } }