public void QueryControllers() { int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); // This code only works on Windows if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) { Debug.Log("Windows Only:: Any Controller Plugged in: " + XCI.IsPluggedIn(XboxController.Any).ToString()); Debug.Log("Windows Only:: Controller 1 Plugged in: " + XCI.IsPluggedIn(XboxController.First).ToString()); Debug.Log("Windows Only:: Controller 2 Plugged in: " + XCI.IsPluggedIn(XboxController.Second).ToString()); Debug.Log("Windows Only:: Controller 3 Plugged in: " + XCI.IsPluggedIn(XboxController.Third).ToString()); Debug.Log("Windows Only:: Controller 4 Plugged in: " + XCI.IsPluggedIn(XboxController.Fourth).ToString()); } }
private void Awake() { XCI.DEBUG_LogControllerNames(); character = new[] { new menuCharacterInfo { index = -1, id = XboxController.First }, new menuCharacterInfo { index = -1, id = XboxController.Second }, new menuCharacterInfo { index = -1, id = XboxController.Third }, new menuCharacterInfo { index = -1, id = XboxController.Fourth }, }; }
private void Start() { camTransform = transform; cam = Camera.main; if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } }
void Start() { controller = GetComponent <Controller2D> (); anim = GetComponent <Animator> (); if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } gravity = -(2 * maxJumpHeight) / Mathf.Pow(timeToJumpApex, 2); maxJumpVelocity = Mathf.Abs(gravity) * timeToJumpApex; minJumpVelocity = Mathf.Sqrt(2 * Mathf.Abs(gravity) * minJumpHeight); }
void Start() { hero = FindObjectOfType <Hero>(); heroRigid = hero.GetComponent <Rigidbody2D>(); hand = FindObjectOfType <Hand>(); playerManager = FindObjectOfType <PlayerManager>(); XCI.DEBUG_LogControllerNames(); health = MAX_HEALTH; }
// Start is called before the first frame update void Start() { // Search for controllers: if (!hasSearchedForControllers && !toggleDebugMode.startInDebugMode) { hasSearchedForControllers = true; connectedControllers = XCI.GetNumPluggedCtrlrs(); if (connectedControllers == 1) { Debug.Log("Only " + connectedControllers + " Xbox controller plugged in."); controllerFound = true; } else if (connectedControllers == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(connectedControllers + " Xbox controllers plugged in."); controllerFound = true; } XCI.DEBUG_LogControllerNames(); } // Adding the player containers to a list. for (int i = 0; i < playerContainersGroup.transform.childCount; ++i) { playerContainers.Add(playerContainersGroup.transform.GetChild(i).transform.gameObject.GetComponent <PlayerContainer>()); } // Adding to the yet to bed added list for (int c = 1; c < connectedControllers + 1; ++c) { XboxController xboxController = ((XboxController)c); if (xboxController == XboxController.All) { continue; } connectedControllerList.Add(xboxController); } // Getting the fade panel. panel = fadePanel.GetComponent <FadePanel>(); // Setting up the timer. gameStartTimer = maxGameStartTimer; gameStartText.text = startingGameInText + gameStartTimer.ToString("0.00"); }
// Start void Start() { switch (controller) { case XboxCtrlrInput.XboxController.First: GetComponent <Renderer>().material = matRed; break; case XboxCtrlrInput.XboxController.Second: GetComponent <Renderer>().material = matGreen; break; case XboxCtrlrInput.XboxController.Third: GetComponent <Renderer>().material = matBlue; break; case XboxCtrlrInput.XboxController.Fourth: GetComponent <Renderer>().material = matYellow; break; } newPosition = transform.position; // Call for the number of connected controllers once if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); // This code only works on Windows if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) { Debug.Log("Windows Only:: Any Controller Plugged in: " + XCI.IsPluggedIn(XboxCtrlrInput.XboxController.Any).ToString()); Debug.Log("Windows Only:: Controller 1 Plugged in: " + XCI.IsPluggedIn(XboxCtrlrInput.XboxController.First).ToString()); Debug.Log("Windows Only:: Controller 2 Plugged in: " + XCI.IsPluggedIn(XboxCtrlrInput.XboxController.Second).ToString()); Debug.Log("Windows Only:: Controller 3 Plugged in: " + XCI.IsPluggedIn(XboxCtrlrInput.XboxController.Third).ToString()); Debug.Log("Windows Only:: Controller 4 Plugged in: " + XCI.IsPluggedIn(XboxCtrlrInput.XboxController.Fourth).ToString()); } } }
void Start() { timeToShoot = 0; rb = GetComponent <Rigidbody>(); timeToBomb = 0; if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Só um controle Xbox conectado."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("Não há controles Xbox conectados"); } else { Debug.Log(queriedNumberOfCtrlrs + " controles Xbox conectados."); } XCI.DEBUG_LogControllerNames(); // This code only works on Windows if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.WindowsEditor) { Debug.Log("Apenas em Windows:: Algum controle conectado: " + XCI.IsPluggedIn(XboxController.Any).ToString()); Debug.Log("Apenas em Windows:: Controle 1 conectado: " + XCI.IsPluggedIn(XboxController.First).ToString()); Debug.Log("Apenas em Windows:: Controle 2 conectado: " + XCI.IsPluggedIn(XboxController.Second).ToString()); Debug.Log("Apenas em Windows:: Controle 3 conectado: " + XCI.IsPluggedIn(XboxController.Third).ToString()); Debug.Log("Apenas em Windows:: Controle 4 conectado: " + XCI.IsPluggedIn(XboxController.Fourth).ToString()); } } sangle = Mathf.Sin(angle * Mathf.PI / 180); cangle = Mathf.Cos(angle * Mathf.PI / 180); anim = GetComponentInChildren <Animator>(); stat = GetComponent <PlayerStatus>(); }
#pragma warning restore IDE0044 // Add readonly modifier // Start is called before the first frame update void Start() { playerHeight = GetComponent <CapsuleCollider>().bounds.size.y; tongueHitPoints = new List <Vector3> { Vector3.zero }; // Only draws tongue if there is a line renderer on the game object line = GetComponent <LineRenderer>(); line.positionCount = 0;; rb = gameObject.GetComponent <Rigidbody>(); if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } // getting component for animation and sound anim = GetComponent <Animator>(); audiosource = GetComponent <AudioSource>(); TongueCoolDownSoundPlayed = true; // Set variables on spawn point SpawnPos = transform.position; SpawnRot = transform.rotation; playernumber = (XInputDotNetPure.PlayerIndex)controller - 1; }
// Start void Start() { playerNumber = Mathf.Clamp(playerNumber, 1, 4); switch (playerNumber) { case 1: GetComponent <Renderer>().material = matRed; break; case 2: GetComponent <Renderer>().material = matGreen; break; case 3: GetComponent <Renderer>().material = matBlue; break; case 4: GetComponent <Renderer>().material = matYellow; break; } newPosition = transform.position; if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } }
// @brief Runs at the start of the games launch // Querys how many controllers are plugged into the system and outputs the amount private void Start() { if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumOfCtrls = XCI.GetNumPluggedCtrlrs(); if (queriedNumOfCtrls == 1) { Debug.Log("Only " + queriedNumOfCtrls + " Xbox Controller plugged in."); } else if (queriedNumOfCtrls == 0) { Debug.Log("No Xbox Controllers plugged in!"); } else { Debug.Log(queriedNumOfCtrls + " Xbox Controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } }
// Start void Start() { switch (controller) { case XboxController.First: GetComponent <Renderer>().material = matRed; break; case XboxController.Second: GetComponent <Renderer>().material = matGreen; break; case XboxController.Third: GetComponent <Renderer>().material = matBlue; break; case XboxController.Fourth: GetComponent <Renderer>().material = matYellow; break; } newPosition = transform.position; if (!didQueryNumOfCtrlrs) { didQueryNumOfCtrlrs = true; int queriedNumberOfCtrlrs = XCI.GetNumPluggedCtrlrs(); if (queriedNumberOfCtrlrs == 1) { Debug.Log("Only " + queriedNumberOfCtrlrs + " Xbox controller plugged in."); } else if (queriedNumberOfCtrlrs == 0) { Debug.Log("No Xbox controllers plugged in!"); } else { Debug.Log(queriedNumberOfCtrlrs + " Xbox controllers plugged in."); } XCI.DEBUG_LogControllerNames(); } }
// Use this for initialization void Start() { Debug.developerConsoleVisible = true; XCI.DEBUG_LogControllerNames(); }
// Start is called before the first frame update void Start() { XCI.DEBUG_LogControllerNames(); Debug.Log(XCI.GetNumPluggedCtrlrs()); }