// Start is called before the first frame update void Start() { m_root = XBTUtilities.ParseMono(prefab.GetComponent <XBTNodeMono>()); XBTClassFactory.Init(AutoClass_TaskClassReflect.datas); }
void Start() { XDebug.Initialize(); m_uiManager = XService.AddService <XUIManager>(); XBTClassFactory.Init(AutoClass_TaskClassReflect.datas); }