private void buttonBorrar_Click(object sender, EventArgs e) { XAT.Clear(); XBT.Clear(); XCT.Clear(); YAT.Clear(); YBT.Clear(); YCT.Clear(); listBox1.Items.Clear(); listBox2.Items.Clear(); listBox3.Items.Clear(); textBox1.Clear(); }
private static int Main(string[] args) { Console.WriteLine("xbtCMD made by Robert Rouhani"); Console.WriteLine("Version 0.1"); System.Threading.Thread.Sleep(1000); //make sure there's only 2 args if (args.Length != 2) { Console.WriteLine("Error: Invalid Arguements."); WriteHelp(); return(1); } //set the args to the location and the destination s_location = args[0].ToString(); s_destination = args[1].ToString(); //Set the last char for the / check s_location_last = s_location.Substring(s_location.Length - 1, 1); s_destination_last = s_destination.Substring(s_destination.Length - 1, 1); //check for ending with / and fix if it doesn't if (s_location_last != "\\" && s_location_last != "/") { s_location = s_location + "\\"; } if (s_destination_last != "\\" && s_destination_last != "/") { s_destination = s_destination + "\\"; } //If the location is a file, there are no containing files. Return an error. if (File.Exists(s_location)) { Console.WriteLine("{0} is a file, not a directory.", s_location); WriteHelp(); return(1); } //If the destination is a file, there is no place to put the converted textures. Return an error. if (File.Exists(s_destination)) { Console.WriteLine("{0} is a file, not a directory.", s_destination); WriteHelp(); return(1); } //If the location doesn't exist, there are no files. Return an error. if (!Directory.Exists(s_location)) { Console.WriteLine("{0} does not exist.", s_location); WriteHelp(); return(1); } //Create a destination directory if one doesn't exist. if (!Directory.Exists(s_destination)) { Directory.CreateDirectory(s_destination); } //Build a list of files and generate the directory tree in the destination BuildDestinationTree(s_location); BuildConvertList(s_location); foreach (string file in files) { XBT XBT = new XBT(file); Console.WriteLine("Converting File: {0}", file); //Change the destination filename string file_dest = file.Replace(s_location, s_destination + "\\"); file_dest = file_dest.Remove(file_dest.Length - 3, 3); file_dest = file_dest + "dds"; //Write the converted texture to the new file FileStream fs_out = new FileStream(@file_dest, FileMode.Create, FileAccess.Write); BinaryWriter writer = new BinaryWriter(fs_out); writer.Write(XBT.Texture); //Cleaning up writer.Close(); fs_out.Close(); } Console.WriteLine(""); Console.WriteLine("{0} files successfully converted!", files.Count); return(0); }
//Secondary thread methods private void xbt_convert(object selectedPaths) { //Setup string[] files = (string[])selectedPaths; Invoke(new setlblTextCallBack(setlblProgressText), "Generating filelist..."); //Call back to main and grab all the file locations, update progress bar /*for (int init = 0; init < files.Length; init++) * { * files[init] = (string)Invoke(new CheckedItemCallBack(ReturnListViewItem), init); * Invoke(new progressCallBack(setProgressBarVal), init); * Thread.Sleep(1); * }*/ //Reset progress bar and do some more setup Invoke(new progressCallBack(setProgressBarVal), 0); int progress = 0; int total = files.Length; //Backup the directory if the user set the option if (settingsBackup) { Invoke(new setlblTextCallBack(setlblProgressText), "Creating backup..."); BackupRootDir(root_dir); } //Reset progress bar Invoke(new progressCallBack(setProgressBarVal), 0); //Generate new directory structure if user set option if (b_dir_struct) { Invoke(new setlblTextCallBack(setlblProgressText), "Generating destination directories..."); BuildDestinationDir(s_dir); } //Reset progress bar and update label text Invoke(new progressCallBack(setProgressBarVal), 0); Invoke(new setlblTextCallBack(setlblProgressText), "0/" + total + " textures converted"); for (progress = 0; progress < total; progress++) { //Grab the full directory and filename, change the extension String fs_out_loc = Path.ChangeExtension(files[progress], ".dds"); //If the output directory isn't the same as the root dir if (b_dir) { //Directory structure retained if (b_dir_struct) { fs_out_loc = fs_out_loc.Replace(root_dir, s_dir); } //Everything in one folder else { //Some files have duplicate names if (File.Exists(s_dir + "\\" + Path.GetFileName(fs_out_loc))) { //add a number to the end of the filename #warning "Change number when filename changes" fs_out_loc = s_dir + "\\" + Path.GetFileNameWithoutExtension(fs_out_loc) + "_" + duplicateNumber + ".dds"; duplicateNumber++; } else { fs_out_loc = s_dir + "\\" + Path.GetFileName(fs_out_loc); } } } //Finally start converting XBT xbt = new XBT(files[progress]); //Write output to file FileStream fs_out = new FileStream(fs_out_loc, FileMode.Create, FileAccess.Write); BinaryWriter writer = new BinaryWriter(fs_out); writer.Write(xbt.Texture); //Do some cleanup writer.Close(); fs_out.Close(); //Progress Bar gets updated int i_progresslbl = progress + 1; Invoke(new progressCallBack(setProgressBarVal), i_progresslbl); Invoke(new setlblTextCallBack(setlblProgressText), i_progresslbl + "/" + total + " textures converted"); //Now that there are no handles on the file, delete the original if the user wants to if (settingsDeleteOrig) { File.Delete(files[progress]); } } //Restore UI functionality Invoke(new completedCallBack(resetUI)); }