// // Summary: // Check that all values in other are within epsilon of the values in this // // Parameters: // other: // // epsilon: public bool EpsilonEquals(Plane3D other, double epsilon) { return(Origin.EpsilonEquals(other.Origin, epsilon) && XAxis.EpsilonEquals(other.XAxis, epsilon) && YAxis.EpsilonEquals(other.YAxis, epsilon) && ZAxis.EpsilonEquals(other.ZAxis, epsilon)); }