public void PlayFrame(X2DAnimationClip anima, int frameIndex)
    {
        //Debug.Log(index + ", " + timer);
        X2DAnimationFrame frame      = anima.frameList[frameIndex];
        string            shaderName = anima.renderShaderName;

        if (myMaterial.shader == null)
        {
            myMaterial.shader = Shader.Find(shaderName);
        }
        else if (myMaterial.shader.name != shaderName)
        {
            myMaterial.shader = Shader.Find(shaderName);
        }

        myMaterial.mainTexture          = frame.tex;
        myRenderer.transform.localScale = new Vector3(frame.size.x, frame.size.y, 1);
        Vector3 pos = anima.transform.localPosition;

        pos.x += frame.pos.x;        //pos是相对于frameRegion左上角的偏移量
        pos.y += frame.pos.y;        //pos是相对于frameRegion左上角的偏移量(y轴竖直向下)
        if (!isFaceRight)
        {
            pos.x = -pos.x;            //关于y轴对称
        }
        myRenderer.transform.localPosition = pos;

        curFrameTopLeft.x   = pos.x - frame.size.x * 0.5f;
        curFrameTopLeft.y   = pos.y - frame.size.y * 0.5f;
        curFrameBottomRight = curFrameTopLeft - frame.size;
    }
Exemple #2
0
 ///返回-1说明播到头了
 public int GetCurFrame(float timer, int curFrame, bool isForward, float acc)
 {
     if (isForward)
     {
         for (int i = curFrame; i < frameList.Count; i++)
         {
             X2DAnimationFrame frame = frameList[i];
             if (timer < frame.endTime * acc)
             {
                 return(i);
             }
         }
     }
     else
     {
         for (int i = curFrame; i >= 0; i--)
         {
             X2DAnimationFrame frame = frameList[i];
             if (timer > frame.startTime * acc)
             {
                 return(i);
             }
         }
     }
     return(-1);
 }
    //待优化:使用目录名作为信息文件名
    //待优化:数值读取方式
    //待完善:异常处理
    public static void LoadTextureInfo(X2DAnimationClip clip)
    {
        const string fileName    = "info.txt";
        string       texturePath = AssetDatabase.GetAssetPath(clip.frameList[0].tex);

        string textureDir = Application.dataPath.Replace("/Assets", "") + "/" + Path.GetDirectoryName(texturePath) + "/";

        Debug.Log(textureDir + fileName);

        //FileInfo fi = new FileInfo(fileName + fileName);
        StreamReader sr = new StreamReader(textureDir + fileName);

        if (sr == null)
        {
            return;
        }

        List <FrameTextureInfo> infoList = new List <FrameTextureInfo>();

        while (!sr.EndOfStream)
        {
            string           line = sr.ReadLine();
            FrameTextureInfo fti  = new FrameTextureInfo();
            ReadInt(line, "[", out fti.i);
            ReadInt(line, "  x=", out fti.x);
            ReadInt(line, "  y=", out fti.y);
            ReadInt(line, "  width=", out fti.width);
            ReadInt(line, "  height=", out fti.height);
            ReadInt(line, "  max_width=", out fti.frameWidth);
            ReadInt(line, "  max_height=", out fti.frameHeight);
            infoList.Add(fti);
        }
        sr.Close();

        for (int i = 0; i < clip.frameList.Count; i++)
        {
            X2DAnimationFrame frame = clip.frameList[i];
            for (int j = 0; j < infoList.Count; j++)
            {
                FrameTextureInfo fti = infoList[j];
                if (GetIntInString(frame.tex.name) == fti.i)
                {
                    frame.pos.x    = (fti.width - fti.frameWidth) * 0.5f + fti.x;               //pos是相对于frameRegion左上角的偏移量
                    frame.pos.y    = (fti.frameHeight - fti.height) * 0.5f - fti.y;             //pos是相对于frameRegion左上角的偏移量(y轴竖直向下)
                    frame.size.x   = fti.width;
                    frame.size.y   = fti.height;
                    frame.region.x = fti.frameWidth;
                    frame.region.y = fti.frameHeight;
                    break;
                }
            }
        }
    }
    void OnGUI()
    {
        X2DAnimationClip clip = null;

        if (Selection.activeGameObject != null)
        {
            clip = Selection.activeGameObject.GetComponent <X2DAnimationClip>();
        }
        if (clip != null)
        {
            curSelectedClip = clip;
        }
        else
        {
            clip = curSelectedClip;            //如果当前没选中动画剪辑,则继续显示当前的动画剪辑
        }
        if (clip == null)
        {
            return;
        }

        GUI.color = new Color(255 / 255f, 204 / 255f, 255 / 255f);
        GUILayout.Label("[" + clip.name + "]");
        GUI.color = Color.white;

        if (clip.frameList == null)
        {
            GUI.color = Color.red;
            GUILayout.Label("剪辑列未创建");
            GUI.color = Color.white;
            return;
        }

        //分左右两组
        GUILayout.BeginHorizontal();
        //第一组
        GUILayout.BeginVertical(GUILayout.Width(300));
        //OneKeyFrameTime
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("OneKeyFrameTime", GUILayout.Width(132)))
        {
            for (int i = 0; i < clip.frameList.Count; i++)
            {
                clip.frameList[i].duration = oneKeyFrameTime;
            }
        }
        oneKeyFrameTime = EditorGUILayout.FloatField(oneKeyFrameTime, GUILayout.Width(150));
        GUILayout.EndHorizontal();

        //OneKeyFrameSize
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("OneKeyFrameSize", GUILayout.Width(132)))
        {
            for (int i = 0; i < clip.frameList.Count; i++)
            {
                clip.frameList[i].size = oneKeyFrameSize;
            }
        }
        oneKeyFrameSize = TqmGUILayoutUtility.SimpleVector2(oneKeyFrameSize, 60);
        GUILayout.EndHorizontal();

        //OneKeyFrameRegion
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("OneKeyFrameRegion", GUILayout.Width(132)))
        {
            for (int i = 0; i < clip.frameList.Count; i++)
            {
                clip.frameList[i].region = oneKeyFrameRegion;
            }
        }
        oneKeyFrameRegion = TqmGUILayoutUtility.SimpleVector2(oneKeyFrameRegion, 60);
        GUILayout.EndHorizontal();
        GUILayout.EndVertical();
        //第二组
        GUILayout.BeginVertical();
        //clip name
        GUILayout.BeginHorizontal();
        GUILayout.Label("ClipName", GUILayout.Width(100));
        clip.clipName = GUILayout.TextField(clip.clipName, GUILayout.Width(100));
        GUILayout.EndHorizontal();

        //duration
        clip.duration = 0;
        for (int i = 0; i < clip.frameList.Count; i++)
        {
            clip.duration += clip.frameList[i].duration;
        }
        GUILayout.BeginHorizontal();
        GUILayout.Label("Duration", GUILayout.Width(100));
        clip.duration = EditorGUILayout.FloatField(clip.duration, GUILayout.Width(100));
        GUILayout.EndHorizontal();

        //play mode
        GUILayout.BeginHorizontal();
        GUILayout.Label("PlayMode", GUILayout.Width(100));
        clip.playMode = (EmX2DAnimationPlayMode)EditorGUILayout.EnumPopup(clip.playMode, GUILayout.Width(100));
        GUILayout.EndHorizontal();

        GUILayout.EndVertical();
        GUILayout.EndHorizontal();

        //pos correct
        GUILayout.BeginHorizontal();
        if (clip.posCorrecting)
        {
            GUI.color = Color.red;
            if (GUILayout.Button("StopCorrecting", GUILayout.Width(100)))
            {
                GameObject   animaGO = clip.transform.parent.gameObject;
                X2DAnimation anima   = animaGO.GetComponent <X2DAnimation>();
                if (anima != null)
                {
                    anima.EditorShowRenderer();
                }
                clip.posCorrecting = false;
            }
            GUI.color = Color.white;
        }
        else
        {
            if (GUILayout.Button("StartCorrecting", GUILayout.Width(100)))
            {
                GameObject   animaGO = clip.transform.parent.gameObject;
                X2DAnimation anima   = animaGO.GetComponent <X2DAnimation>();
                if (anima != null)
                {
                    anima.EditorHideRenderer();
                }
                clip.posCorrecting = true;
            }
        }
        clip.Update_PosCorrecting();

        //fill with seleced textures
        if (GUILayout.Button("fill with selected textures", GUILayout.Width(160)))
        {
            if (Selection.objects.Length == 0)
            {
                Debug.LogError("no object selected");
            }
            else
            {
                Object[] array = Selection.objects;
                SortByName(array);
                for (int i = 0; i < array.Length && i < clip.frameList.Count; i++)
                {
                    clip.frameList[i].tex = array[i] as Texture2D;
                }
            }
        }

        //load frame info
        if (GUILayout.Button("load frame info", GUILayout.Width(100)))
        {
            LoadTextureInfo(clip);
        }

        //load org tex size
        useTexutreSize = GUILayout.Button("load org tex size", GUILayout.Width(120));

        GUILayout.EndHorizontal();


        //list length
        GUILayout.BeginHorizontal();
        GUILayout.Label("FrameList", GUILayout.Width(100));
        GUILayout.Label(clip.frameList.Count.ToString(), GUILayout.Width(10));
        frameListSize = EditorGUILayout.IntField(frameListSize, GUILayout.Width(86));
        bool resize = GUILayout.Button("Resize", GUILayout.Width(50));

        GUILayout.EndHorizontal();
        if (resize)
        {
            if (frameListSize > clip.frameList.Count)
            {
                for (int i = clip.frameList.Count; i < frameListSize; i++)
                {
                    X2DAnimationFrame f = new X2DAnimationFrame();
                    clip.frameList.Add(f);
                }
            }
            else if (frameListSize < clip.frameList.Count)
            {
                for (int i = clip.frameList.Count; i > frameListSize; i--)
                {
                    clip.frameList.RemoveAt(clip.frameList.Count - 1);
                }
            }
        }

        //list成员
        int insertAt = -1;
        int removeAt = -1;

        mScroll = GUILayout.BeginScrollView(mScroll);
        float frameStartTime = 0f;

        for (int i = 0; i < clip.frameList.Count; i++)
        {
            X2DAnimationFrame frame = clip.frameList[i];
            GUILayout.BeginHorizontal();
            GUILayout.Space(20);
            //order
            GUILayout.Label(i.ToString(), GUILayout.Width(10));
            //Duration
            TqmGUILayoutUtility.ColorLable(Color.blue, "duration", GUILayout.Width(60));
            clip.frameList[i].duration = EditorGUILayout.FloatField(frame.duration, GUILayout.Width(40));
            //startTime
            frame.startTime = frameStartTime;
            frameStartTime += frame.duration;
            GUILayout.Label(frame.startTime.ToString("f2"), GUILayout.Width(30));
            //size
            TqmGUILayoutUtility.ColorLable(Color.blue, " size", GUILayout.Width(30));
            frame.size.x = EditorGUILayout.FloatField(frame.size.x, GUILayout.Width(40));
            frame.size.y = EditorGUILayout.FloatField(frame.size.y, GUILayout.Width(40));
            if (useTexutreSize)
            {
                frame.size = new Vector2(frame.tex.width, frame.tex.height);
            }
            //pos
            TqmGUILayoutUtility.ColorLable(Color.blue, " pos", GUILayout.Width(28));
            frame.pos.x = EditorGUILayout.FloatField(frame.pos.x, GUILayout.Width(40));
            frame.pos.y = EditorGUILayout.FloatField(frame.pos.y, GUILayout.Width(40));
            //frameRegion
            TqmGUILayoutUtility.ColorLable(Color.blue, " region", GUILayout.Width(44));
            frame.region.x = EditorGUILayout.FloatField(frame.region.x, GUILayout.Width(40));
            frame.region.y = EditorGUILayout.FloatField(frame.region.y, GUILayout.Width(40));
            //texture
            TqmGUILayoutUtility.ColorLable(Color.blue, " tex", GUILayout.Width(26));
            frame.tex = EditorGUILayout.ObjectField(frame.tex, typeof(Object), true) as Texture2D;
            //insert remove
            if (GUILayout.Button("-"))
            {
                removeAt = i;
            }
            if (GUILayout.Button("+"))
            {
                insertAt = i;
            }

            GUILayout.EndHorizontal();
        }
        if (GUILayout.Button("+"))
        {
            insertAt = clip.frameList.Count;
        }

        //进行插入删除
        if (removeAt > -1)
        {
            clip.frameList.RemoveAt(removeAt);
        }
        if (insertAt > -1)
        {
            clip.frameList.Insert(insertAt, new X2DAnimationFrame());
        }

        GUILayout.EndScrollView();
        useTexutreSize = false;
    }