public void PlayFrame(X2DAnimationClip anima, int frameIndex) { //Debug.Log(index + ", " + timer); X2DAnimationFrame frame = anima.frameList[frameIndex]; string shaderName = anima.renderShaderName; if (myMaterial.shader == null) { myMaterial.shader = Shader.Find(shaderName); } else if (myMaterial.shader.name != shaderName) { myMaterial.shader = Shader.Find(shaderName); } myMaterial.mainTexture = frame.tex; myRenderer.transform.localScale = new Vector3(frame.size.x, frame.size.y, 1); Vector3 pos = anima.transform.localPosition; pos.x += frame.pos.x; //pos是相对于frameRegion左上角的偏移量 pos.y += frame.pos.y; //pos是相对于frameRegion左上角的偏移量(y轴竖直向下) if (!isFaceRight) { pos.x = -pos.x; //关于y轴对称 } myRenderer.transform.localPosition = pos; curFrameTopLeft.x = pos.x - frame.size.x * 0.5f; curFrameTopLeft.y = pos.y - frame.size.y * 0.5f; curFrameBottomRight = curFrameTopLeft - frame.size; }
///返回-1说明播到头了 public int GetCurFrame(float timer, int curFrame, bool isForward, float acc) { if (isForward) { for (int i = curFrame; i < frameList.Count; i++) { X2DAnimationFrame frame = frameList[i]; if (timer < frame.endTime * acc) { return(i); } } } else { for (int i = curFrame; i >= 0; i--) { X2DAnimationFrame frame = frameList[i]; if (timer > frame.startTime * acc) { return(i); } } } return(-1); }
//待优化:使用目录名作为信息文件名 //待优化:数值读取方式 //待完善:异常处理 public static void LoadTextureInfo(X2DAnimationClip clip) { const string fileName = "info.txt"; string texturePath = AssetDatabase.GetAssetPath(clip.frameList[0].tex); string textureDir = Application.dataPath.Replace("/Assets", "") + "/" + Path.GetDirectoryName(texturePath) + "/"; Debug.Log(textureDir + fileName); //FileInfo fi = new FileInfo(fileName + fileName); StreamReader sr = new StreamReader(textureDir + fileName); if (sr == null) { return; } List <FrameTextureInfo> infoList = new List <FrameTextureInfo>(); while (!sr.EndOfStream) { string line = sr.ReadLine(); FrameTextureInfo fti = new FrameTextureInfo(); ReadInt(line, "[", out fti.i); ReadInt(line, " x=", out fti.x); ReadInt(line, " y=", out fti.y); ReadInt(line, " width=", out fti.width); ReadInt(line, " height=", out fti.height); ReadInt(line, " max_width=", out fti.frameWidth); ReadInt(line, " max_height=", out fti.frameHeight); infoList.Add(fti); } sr.Close(); for (int i = 0; i < clip.frameList.Count; i++) { X2DAnimationFrame frame = clip.frameList[i]; for (int j = 0; j < infoList.Count; j++) { FrameTextureInfo fti = infoList[j]; if (GetIntInString(frame.tex.name) == fti.i) { frame.pos.x = (fti.width - fti.frameWidth) * 0.5f + fti.x; //pos是相对于frameRegion左上角的偏移量 frame.pos.y = (fti.frameHeight - fti.height) * 0.5f - fti.y; //pos是相对于frameRegion左上角的偏移量(y轴竖直向下) frame.size.x = fti.width; frame.size.y = fti.height; frame.region.x = fti.frameWidth; frame.region.y = fti.frameHeight; break; } } } }
void OnGUI() { X2DAnimationClip clip = null; if (Selection.activeGameObject != null) { clip = Selection.activeGameObject.GetComponent <X2DAnimationClip>(); } if (clip != null) { curSelectedClip = clip; } else { clip = curSelectedClip; //如果当前没选中动画剪辑,则继续显示当前的动画剪辑 } if (clip == null) { return; } GUI.color = new Color(255 / 255f, 204 / 255f, 255 / 255f); GUILayout.Label("[" + clip.name + "]"); GUI.color = Color.white; if (clip.frameList == null) { GUI.color = Color.red; GUILayout.Label("剪辑列未创建"); GUI.color = Color.white; return; } //分左右两组 GUILayout.BeginHorizontal(); //第一组 GUILayout.BeginVertical(GUILayout.Width(300)); //OneKeyFrameTime GUILayout.BeginHorizontal(); if (GUILayout.Button("OneKeyFrameTime", GUILayout.Width(132))) { for (int i = 0; i < clip.frameList.Count; i++) { clip.frameList[i].duration = oneKeyFrameTime; } } oneKeyFrameTime = EditorGUILayout.FloatField(oneKeyFrameTime, GUILayout.Width(150)); GUILayout.EndHorizontal(); //OneKeyFrameSize GUILayout.BeginHorizontal(); if (GUILayout.Button("OneKeyFrameSize", GUILayout.Width(132))) { for (int i = 0; i < clip.frameList.Count; i++) { clip.frameList[i].size = oneKeyFrameSize; } } oneKeyFrameSize = TqmGUILayoutUtility.SimpleVector2(oneKeyFrameSize, 60); GUILayout.EndHorizontal(); //OneKeyFrameRegion GUILayout.BeginHorizontal(); if (GUILayout.Button("OneKeyFrameRegion", GUILayout.Width(132))) { for (int i = 0; i < clip.frameList.Count; i++) { clip.frameList[i].region = oneKeyFrameRegion; } } oneKeyFrameRegion = TqmGUILayoutUtility.SimpleVector2(oneKeyFrameRegion, 60); GUILayout.EndHorizontal(); GUILayout.EndVertical(); //第二组 GUILayout.BeginVertical(); //clip name GUILayout.BeginHorizontal(); GUILayout.Label("ClipName", GUILayout.Width(100)); clip.clipName = GUILayout.TextField(clip.clipName, GUILayout.Width(100)); GUILayout.EndHorizontal(); //duration clip.duration = 0; for (int i = 0; i < clip.frameList.Count; i++) { clip.duration += clip.frameList[i].duration; } GUILayout.BeginHorizontal(); GUILayout.Label("Duration", GUILayout.Width(100)); clip.duration = EditorGUILayout.FloatField(clip.duration, GUILayout.Width(100)); GUILayout.EndHorizontal(); //play mode GUILayout.BeginHorizontal(); GUILayout.Label("PlayMode", GUILayout.Width(100)); clip.playMode = (EmX2DAnimationPlayMode)EditorGUILayout.EnumPopup(clip.playMode, GUILayout.Width(100)); GUILayout.EndHorizontal(); GUILayout.EndVertical(); GUILayout.EndHorizontal(); //pos correct GUILayout.BeginHorizontal(); if (clip.posCorrecting) { GUI.color = Color.red; if (GUILayout.Button("StopCorrecting", GUILayout.Width(100))) { GameObject animaGO = clip.transform.parent.gameObject; X2DAnimation anima = animaGO.GetComponent <X2DAnimation>(); if (anima != null) { anima.EditorShowRenderer(); } clip.posCorrecting = false; } GUI.color = Color.white; } else { if (GUILayout.Button("StartCorrecting", GUILayout.Width(100))) { GameObject animaGO = clip.transform.parent.gameObject; X2DAnimation anima = animaGO.GetComponent <X2DAnimation>(); if (anima != null) { anima.EditorHideRenderer(); } clip.posCorrecting = true; } } clip.Update_PosCorrecting(); //fill with seleced textures if (GUILayout.Button("fill with selected textures", GUILayout.Width(160))) { if (Selection.objects.Length == 0) { Debug.LogError("no object selected"); } else { Object[] array = Selection.objects; SortByName(array); for (int i = 0; i < array.Length && i < clip.frameList.Count; i++) { clip.frameList[i].tex = array[i] as Texture2D; } } } //load frame info if (GUILayout.Button("load frame info", GUILayout.Width(100))) { LoadTextureInfo(clip); } //load org tex size useTexutreSize = GUILayout.Button("load org tex size", GUILayout.Width(120)); GUILayout.EndHorizontal(); //list length GUILayout.BeginHorizontal(); GUILayout.Label("FrameList", GUILayout.Width(100)); GUILayout.Label(clip.frameList.Count.ToString(), GUILayout.Width(10)); frameListSize = EditorGUILayout.IntField(frameListSize, GUILayout.Width(86)); bool resize = GUILayout.Button("Resize", GUILayout.Width(50)); GUILayout.EndHorizontal(); if (resize) { if (frameListSize > clip.frameList.Count) { for (int i = clip.frameList.Count; i < frameListSize; i++) { X2DAnimationFrame f = new X2DAnimationFrame(); clip.frameList.Add(f); } } else if (frameListSize < clip.frameList.Count) { for (int i = clip.frameList.Count; i > frameListSize; i--) { clip.frameList.RemoveAt(clip.frameList.Count - 1); } } } //list成员 int insertAt = -1; int removeAt = -1; mScroll = GUILayout.BeginScrollView(mScroll); float frameStartTime = 0f; for (int i = 0; i < clip.frameList.Count; i++) { X2DAnimationFrame frame = clip.frameList[i]; GUILayout.BeginHorizontal(); GUILayout.Space(20); //order GUILayout.Label(i.ToString(), GUILayout.Width(10)); //Duration TqmGUILayoutUtility.ColorLable(Color.blue, "duration", GUILayout.Width(60)); clip.frameList[i].duration = EditorGUILayout.FloatField(frame.duration, GUILayout.Width(40)); //startTime frame.startTime = frameStartTime; frameStartTime += frame.duration; GUILayout.Label(frame.startTime.ToString("f2"), GUILayout.Width(30)); //size TqmGUILayoutUtility.ColorLable(Color.blue, " size", GUILayout.Width(30)); frame.size.x = EditorGUILayout.FloatField(frame.size.x, GUILayout.Width(40)); frame.size.y = EditorGUILayout.FloatField(frame.size.y, GUILayout.Width(40)); if (useTexutreSize) { frame.size = new Vector2(frame.tex.width, frame.tex.height); } //pos TqmGUILayoutUtility.ColorLable(Color.blue, " pos", GUILayout.Width(28)); frame.pos.x = EditorGUILayout.FloatField(frame.pos.x, GUILayout.Width(40)); frame.pos.y = EditorGUILayout.FloatField(frame.pos.y, GUILayout.Width(40)); //frameRegion TqmGUILayoutUtility.ColorLable(Color.blue, " region", GUILayout.Width(44)); frame.region.x = EditorGUILayout.FloatField(frame.region.x, GUILayout.Width(40)); frame.region.y = EditorGUILayout.FloatField(frame.region.y, GUILayout.Width(40)); //texture TqmGUILayoutUtility.ColorLable(Color.blue, " tex", GUILayout.Width(26)); frame.tex = EditorGUILayout.ObjectField(frame.tex, typeof(Object), true) as Texture2D; //insert remove if (GUILayout.Button("-")) { removeAt = i; } if (GUILayout.Button("+")) { insertAt = i; } GUILayout.EndHorizontal(); } if (GUILayout.Button("+")) { insertAt = clip.frameList.Count; } //进行插入删除 if (removeAt > -1) { clip.frameList.RemoveAt(removeAt); } if (insertAt > -1) { clip.frameList.Insert(insertAt, new X2DAnimationFrame()); } GUILayout.EndScrollView(); useTexutreSize = false; }