public void OnClose() { WsWindow.Close(WsWindow.ArmyShop); }
public void SelectTarget() { WsWindow.Close(WsWindow.SelectTarget); //SelectTarget ctrl = WsWindow.Open<SelectTarget>(WsWindow.SelectTarget); }
static void BattleInit() { WsWindow.Close(WsWindow.Dialogue);//进战斗前必须把交互对话框关闭. WsWindow.Close(WsWindow.Battle); WsWindow.Open(WsWindow.Battle); }
public void CancelSelect() { WsWindow.Close(WsWindow.LanguageSelect); }
public void OnClickNo() { WsWindow.Close(WsWindow.YesNo); }
void OnClose() { U3D.TextAppend("\n睡了一觉,状态全满了"); U3D.Fullup(); WsWindow.Close(WsWindow.RestCtrl); }
public static void NpcTalkClose() { WsWindow.Close(WsWindow.NpcTalkPanel); }