//Erase the current letter public void EraseLetter(Object ob) { if (writingHandler == null) { return; } writingHandler.RefreshProcess(); }
public override void Update() { pointLionVector3 = new Vector3(CommonData.prefabs.gameobjectLookup[StringConstants.PrefabCheckPointLion].transform.position.x, 0, CommonData.prefabs.gameobjectLookup[StringConstants.PrefabCheckPointLion].transform.position.z); pointARCamerVector3 = new Vector3(CommonData.prefabs.gameobjectLookup[StringConstants.ARCamera].transform.position.x, 0, CommonData.prefabs.gameobjectLookup[StringConstants.ARCamera].transform.position.z); if (!complete && Vector3.Distance(pointLionVector3, pointARCamerVector3) > 0.5f) { Debug.Log("Shark"); // CommonData.mainManager.stateManager.SwapState(new CheckLion()); } if (!CommonData.StateLion) { currentTime += Time.deltaTime; if (currentTime >= time && !WrHandler.clickStarted) { currentTime = 0; CheckTime(); if (WrHandler != null) { WrHandler.RefreshProcess(); } } } }