public void Send(ushort sign, object msg)
    {
        var write = new WriterMsg(sign);

        write.Write(msg);
        var bytes = write.GetBytes();

        if (Client != null)
        {
            if (Client.Client.Connected)
            {
                Client.Send(bytes, bytes.Length);
            }
        }
    }
    public void Send(ushort sign, object msg)
    {
        var write = new WriterMsg(sign);

        write.Write(msg);
        var bytes = write.GetBytes();

        if (Server != null)
        {
            for (int i = 0; i < mClientList.Count; i++)
            {
                Server.Send(bytes, bytes.Length, new IPEndPoint(IPAddress.Parse(mClientList[i]), NetConst.Port));
            }
        }
    }
 public override void Serializer(WriterMsg writer)
 {
     writer.Write(GameObjectName);
     writer.Write(IsActive);
 }