void handle() { int entityID = sock.readInt(); string levelType = sock.readString(); sbyte gameMode = sock.readSByte(); sbyte Dimension = sock.readSByte(); sbyte Difficulty = sock.readSByte(); sbyte Blank = sock.readSByte(); sbyte maxPlayers = sock.readSByte(); myform.puts("Logged in to server."); myform.puts("Server max players is " + Convert.ToString(maxPlayers)); if (Dimension == -1) { myform.puts("You are in the nether!"); } if (Dimension == 1) { myform.puts("You are in the end!"); } switch (Difficulty) { case 0: myform.puts("Server difficulty: Peaceful"); break; case 1: myform.puts("Server difficulty: Easy"); break; case 2: myform.puts("Server difficulty: Normal"); break; case 3: myform.puts("Server difficulty: Hard"); break; default: break; } myform.EntityID = entityID; }