void handle()
        {
            int    entityID   = sock.readInt();
            string levelType  = sock.readString();
            sbyte  gameMode   = sock.readSByte();
            sbyte  Dimension  = sock.readSByte();
            sbyte  Difficulty = sock.readSByte();
            sbyte  Blank      = sock.readSByte();
            sbyte  maxPlayers = sock.readSByte();

            myform.puts("Logged in to server.");
            myform.puts("Server max players is " + Convert.ToString(maxPlayers));

            if (Dimension == -1)
            {
                myform.puts("You are in the nether!");
            }

            if (Dimension == 1)
            {
                myform.puts("You are in the end!");
            }

            switch (Difficulty)
            {
            case 0:
                myform.puts("Server difficulty: Peaceful");
                break;

            case 1:
                myform.puts("Server difficulty: Easy");
                break;

            case 2:
                myform.puts("Server difficulty: Normal");
                break;

            case 3:
                myform.puts("Server difficulty: Hard");
                break;

            default:
                break;
            }

            myform.EntityID = entityID;
        }